{"title":"引言:重新思考Paratext作为一个公认的概念。","authors":"Alan Galey","doi":"10.1177/15554120231184280","DOIUrl":null,"url":null,"abstract":"<p><p>It is now 40 years since Gérard Genette's work introduced the term <i>paratexts</i> into literary studies, giving a unifying name to the many kinds of texts that serve as thresholds to other texts. The term and concept have migrated into the study of several other media forms, including video game studies, thanks principally to Mia Consalvo in <i>Cheating: Gaining Advantage in Video Games</i> (2007) and Steven Jones in <i>The Meaning of Video Games: Gaming and Textual Strategies</i> (2008). The term's meaning expanded in the process, which has been the subject of much debate since then. Over a decade later, the timing seems apt to take stock of the concept of paratextuality and consider new ways of adapting it. This introduction to a special issue titled \"Video Games and Paratextuality\" reconsiders Genette's reception in video game studies, and introduces a set of articles that together look beyond Genette.</p>","PeriodicalId":12634,"journal":{"name":"Games and Culture","volume":"18 6","pages":"708-717"},"PeriodicalIF":2.4000,"publicationDate":"2023-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://ftp.ncbi.nlm.nih.gov/pub/pmc/oa_pdf/ba/38/10.1177_15554120231184280.PMC10522449.pdf","citationCount":"0","resultStr":"{\"title\":\"Introduction: Reconsidering Paratext as a Received Concept.\",\"authors\":\"Alan Galey\",\"doi\":\"10.1177/15554120231184280\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<p><p>It is now 40 years since Gérard Genette's work introduced the term <i>paratexts</i> into literary studies, giving a unifying name to the many kinds of texts that serve as thresholds to other texts. The term and concept have migrated into the study of several other media forms, including video game studies, thanks principally to Mia Consalvo in <i>Cheating: Gaining Advantage in Video Games</i> (2007) and Steven Jones in <i>The Meaning of Video Games: Gaming and Textual Strategies</i> (2008). The term's meaning expanded in the process, which has been the subject of much debate since then. Over a decade later, the timing seems apt to take stock of the concept of paratextuality and consider new ways of adapting it. This introduction to a special issue titled \\\"Video Games and Paratextuality\\\" reconsiders Genette's reception in video game studies, and introduces a set of articles that together look beyond Genette.</p>\",\"PeriodicalId\":12634,\"journal\":{\"name\":\"Games and Culture\",\"volume\":\"18 6\",\"pages\":\"708-717\"},\"PeriodicalIF\":2.4000,\"publicationDate\":\"2023-09-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"https://ftp.ncbi.nlm.nih.gov/pub/pmc/oa_pdf/ba/38/10.1177_15554120231184280.PMC10522449.pdf\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Games and Culture\",\"FirstCategoryId\":\"98\",\"ListUrlMain\":\"https://doi.org/10.1177/15554120231184280\",\"RegionNum\":2,\"RegionCategory\":\"文学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"2023/9/6 0:00:00\",\"PubModel\":\"Epub\",\"JCR\":\"Q1\",\"JCRName\":\"COMMUNICATION\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Games and Culture","FirstCategoryId":"98","ListUrlMain":"https://doi.org/10.1177/15554120231184280","RegionNum":2,"RegionCategory":"文学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"2023/9/6 0:00:00","PubModel":"Epub","JCR":"Q1","JCRName":"COMMUNICATION","Score":null,"Total":0}
Introduction: Reconsidering Paratext as a Received Concept.
It is now 40 years since Gérard Genette's work introduced the term paratexts into literary studies, giving a unifying name to the many kinds of texts that serve as thresholds to other texts. The term and concept have migrated into the study of several other media forms, including video game studies, thanks principally to Mia Consalvo in Cheating: Gaining Advantage in Video Games (2007) and Steven Jones in The Meaning of Video Games: Gaming and Textual Strategies (2008). The term's meaning expanded in the process, which has been the subject of much debate since then. Over a decade later, the timing seems apt to take stock of the concept of paratextuality and consider new ways of adapting it. This introduction to a special issue titled "Video Games and Paratextuality" reconsiders Genette's reception in video game studies, and introduces a set of articles that together look beyond Genette.
期刊介绍:
Games and Culture publishes innovative theoretical and empirical research about games and culture within the context of interactive media. The journal serves as a premiere outlet for groundbreaking and germinal work in the field of game studies. The journal"s scope includes the sociocultural, political, and economic dimensions of gaming from a wide variety of perspectives, including textual analysis, political economy, cultural studies, ethnography, critical race studies, gender studies, media studies, public policy, international relations, and communication studies.