{"title":"创业与迷失:程序员实习生的职业生涯","authors":"Chadwick Wang, Kunyun Yang","doi":"10.1177/2057150X211006938","DOIUrl":null,"url":null,"abstract":"Programmer interns are a distinctive group of precarious laborers. They undertake the same jobs as junior programmers with formal employment, while suffering from high pressure and earning low pay. Still, they are convinced that only a long-term internship can keep them on the right track of professional career development. We explore their consent-making through six months of fieldwork in an internet company, and propose the “enterprising-self” game to explain their subjective orientations. In the enterprising-self game, programmer interns become accustomed to identifying themselves with a particular type of quantifiable labor product, for instance, the positioning of “their” sticky notes on company whiteboards and the expected “T-levels” that represent their employability in the industry, by which their enterprising self is a by-product. Programmer interns seems to believe that, rather than higher education, state-owned enterprises, or multinational enterprises, only domestic internet companies can help them attain their enterprising selves. Even though the supervisor–intern relationship and the “gender game” of masculinity performance constitute part of the programmer interns’ enterprising-self game, the essence of the game has never been challenged and in some ways is only being reinforced. Though only a few lucky employees can win the game by attaining promotion to the senior engineer or management level, most of them still get lost in the “periodic” and “imperceptible” time of life as a programmer, which is characterized by full devotion to the company, until the “35-year-old crisis”.","PeriodicalId":37302,"journal":{"name":"社会","volume":"7 1","pages":"252 - 279"},"PeriodicalIF":1.4000,"publicationDate":"2021-04-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://sci-hub-pdf.com/10.1177/2057150X211006938","citationCount":"2","resultStr":"{\"title\":\"Enterprising and lost: Professional lives of programmer interns\",\"authors\":\"Chadwick Wang, Kunyun Yang\",\"doi\":\"10.1177/2057150X211006938\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Programmer interns are a distinctive group of precarious laborers. They undertake the same jobs as junior programmers with formal employment, while suffering from high pressure and earning low pay. Still, they are convinced that only a long-term internship can keep them on the right track of professional career development. We explore their consent-making through six months of fieldwork in an internet company, and propose the “enterprising-self” game to explain their subjective orientations. In the enterprising-self game, programmer interns become accustomed to identifying themselves with a particular type of quantifiable labor product, for instance, the positioning of “their” sticky notes on company whiteboards and the expected “T-levels” that represent their employability in the industry, by which their enterprising self is a by-product. Programmer interns seems to believe that, rather than higher education, state-owned enterprises, or multinational enterprises, only domestic internet companies can help them attain their enterprising selves. Even though the supervisor–intern relationship and the “gender game” of masculinity performance constitute part of the programmer interns’ enterprising-self game, the essence of the game has never been challenged and in some ways is only being reinforced. Though only a few lucky employees can win the game by attaining promotion to the senior engineer or management level, most of them still get lost in the “periodic” and “imperceptible” time of life as a programmer, which is characterized by full devotion to the company, until the “35-year-old crisis”.\",\"PeriodicalId\":37302,\"journal\":{\"name\":\"社会\",\"volume\":\"7 1\",\"pages\":\"252 - 279\"},\"PeriodicalIF\":1.4000,\"publicationDate\":\"2021-04-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"https://sci-hub-pdf.com/10.1177/2057150X211006938\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"社会\",\"FirstCategoryId\":\"90\",\"ListUrlMain\":\"https://doi.org/10.1177/2057150X211006938\",\"RegionNum\":4,\"RegionCategory\":\"社会学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q2\",\"JCRName\":\"SOCIOLOGY\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"社会","FirstCategoryId":"90","ListUrlMain":"https://doi.org/10.1177/2057150X211006938","RegionNum":4,"RegionCategory":"社会学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"SOCIOLOGY","Score":null,"Total":0}
Enterprising and lost: Professional lives of programmer interns
Programmer interns are a distinctive group of precarious laborers. They undertake the same jobs as junior programmers with formal employment, while suffering from high pressure and earning low pay. Still, they are convinced that only a long-term internship can keep them on the right track of professional career development. We explore their consent-making through six months of fieldwork in an internet company, and propose the “enterprising-self” game to explain their subjective orientations. In the enterprising-self game, programmer interns become accustomed to identifying themselves with a particular type of quantifiable labor product, for instance, the positioning of “their” sticky notes on company whiteboards and the expected “T-levels” that represent their employability in the industry, by which their enterprising self is a by-product. Programmer interns seems to believe that, rather than higher education, state-owned enterprises, or multinational enterprises, only domestic internet companies can help them attain their enterprising selves. Even though the supervisor–intern relationship and the “gender game” of masculinity performance constitute part of the programmer interns’ enterprising-self game, the essence of the game has never been challenged and in some ways is only being reinforced. Though only a few lucky employees can win the game by attaining promotion to the senior engineer or management level, most of them still get lost in the “periodic” and “imperceptible” time of life as a programmer, which is characterized by full devotion to the company, until the “35-year-old crisis”.
期刊介绍:
The Chinese Journal of Sociology is a peer reviewed, international journal with the following standards: 1. The purpose of the Journal is to publish (in the English language) articles, reviews and scholarly comment which have been judged worthy of publication by appropriate specialists and accepted by the University on studies relating to sociology. 2. The Journal will be international in the sense that it will seek, wherever possible, to publish material from authors with an international reputation and articles that are of interest to an international audience. 3. In pursuit of the above the journal shall: (i) draw on and include high quality work from the international community . The Journal shall include work representing the major areas of interest in sociology. (ii) avoid bias in favour of the interests of particular schools or directions of research or particular political or narrow disciplinary objectives to the exclusion of others; (iii) ensure that articles are written in a terminology and style which makes them intelligible, not merely within the context of a particular discipline or abstract mode, but across the domain of relevant disciplines.