为大型多人在线角色扮演游戏玩家探索虚拟环境中有意义的交易质量

IF 2.4 Q1 SOCIAL SCIENCES, INTERDISCIPLINARY Journal of Occupational Science Pub Date : 2022-08-14 DOI:10.1080/14427591.2022.2108884
Karen McCarthy, Shasta Rice, Amanda Flores, Jack C Miklos, Alex Nold
{"title":"为大型多人在线角色扮演游戏玩家探索虚拟环境中有意义的交易质量","authors":"Karen McCarthy, Shasta Rice, Amanda Flores, Jack C Miklos, Alex Nold","doi":"10.1080/14427591.2022.2108884","DOIUrl":null,"url":null,"abstract":"ABSTRACT To date, most research on massively multiplayer online role-playing games (MMORPGs) has focused on the effects playing MMORPGs have on players’ health and wellness. The virtual environment of MMORPGs has yet to be explored as a space where meaningful occupations occur. This qualitative descriptive study examined the virtual environment using a transactional perspective to describe the qualities of gaming to which MMORPG players ascribe meaning. Participants included six MMORPG players with experience playing World of Warcraft, Runescape, or Guild Wars 2. Data were gathered using interviews, participant observation, and a focus group, and analyzed using thematic analysis. Three themes were generated: Creating collective occupational experiences, Facilitating personally transformative occupational experiences, and Unlocking immersive virtual environments. Participants described collective occupational experiences of gaming as creating a sense of community and belonging. Transactions in the virtual environment facilitated a transformative occupational experience to foster identity development and personal growth. The virtual environment was described as meaningful by unlocking an immersive experience through the aesthetics of the environment and engagement with in-game occupations. These findings provide occupational scientists with an increased understanding of the qualities of transactions within games that are meaningful for MMORPG players.","PeriodicalId":51542,"journal":{"name":"Journal of Occupational Science","volume":"30 1","pages":"81 - 93"},"PeriodicalIF":2.4000,"publicationDate":"2022-08-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":"{\"title\":\"Exploring the meaningful qualities of transactions in virtual environments for massively multiplayer online role-playing gamers\",\"authors\":\"Karen McCarthy, Shasta Rice, Amanda Flores, Jack C Miklos, Alex Nold\",\"doi\":\"10.1080/14427591.2022.2108884\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"ABSTRACT To date, most research on massively multiplayer online role-playing games (MMORPGs) has focused on the effects playing MMORPGs have on players’ health and wellness. The virtual environment of MMORPGs has yet to be explored as a space where meaningful occupations occur. This qualitative descriptive study examined the virtual environment using a transactional perspective to describe the qualities of gaming to which MMORPG players ascribe meaning. Participants included six MMORPG players with experience playing World of Warcraft, Runescape, or Guild Wars 2. Data were gathered using interviews, participant observation, and a focus group, and analyzed using thematic analysis. Three themes were generated: Creating collective occupational experiences, Facilitating personally transformative occupational experiences, and Unlocking immersive virtual environments. Participants described collective occupational experiences of gaming as creating a sense of community and belonging. Transactions in the virtual environment facilitated a transformative occupational experience to foster identity development and personal growth. The virtual environment was described as meaningful by unlocking an immersive experience through the aesthetics of the environment and engagement with in-game occupations. These findings provide occupational scientists with an increased understanding of the qualities of transactions within games that are meaningful for MMORPG players.\",\"PeriodicalId\":51542,\"journal\":{\"name\":\"Journal of Occupational Science\",\"volume\":\"30 1\",\"pages\":\"81 - 93\"},\"PeriodicalIF\":2.4000,\"publicationDate\":\"2022-08-14\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"4\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Journal of Occupational Science\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1080/14427591.2022.2108884\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q1\",\"JCRName\":\"SOCIAL SCIENCES, INTERDISCIPLINARY\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of Occupational Science","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1080/14427591.2022.2108884","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"SOCIAL SCIENCES, INTERDISCIPLINARY","Score":null,"Total":0}
引用次数: 4

摘要

摘要迄今为止,大多数关于大型多人在线角色扮演游戏(MMORPG)的研究都集中在玩MMORPG对玩家健康的影响上。MMORPG的虚拟环境作为一个有意义的职业发生的空间还有待探索。这项定性描述性研究使用交易视角来描述MMORPG玩家赋予意义的游戏质量,从而考察了虚拟环境。参与者包括六名有过《魔兽世界》、《逃亡者》或《激战2》游戏经验的MMORPG玩家。通过访谈、参与者观察和焦点小组收集数据,并使用主题分析进行分析。产生了三个主题:创造集体职业体验、促进个人变革性职业体验和解锁沉浸式虚拟环境。参与者将游戏的集体职业体验描述为创造一种社区感和归属感。虚拟环境中的交易促进了变革性的职业体验,以促进身份发展和个人成长。虚拟环境被描述为有意义的,通过环境的美学和游戏中职业的参与来解锁身临其境的体验。这些发现为职业科学家提供了对MMORPG玩家有意义的游戏中交易质量的更多理解。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
Exploring the meaningful qualities of transactions in virtual environments for massively multiplayer online role-playing gamers
ABSTRACT To date, most research on massively multiplayer online role-playing games (MMORPGs) has focused on the effects playing MMORPGs have on players’ health and wellness. The virtual environment of MMORPGs has yet to be explored as a space where meaningful occupations occur. This qualitative descriptive study examined the virtual environment using a transactional perspective to describe the qualities of gaming to which MMORPG players ascribe meaning. Participants included six MMORPG players with experience playing World of Warcraft, Runescape, or Guild Wars 2. Data were gathered using interviews, participant observation, and a focus group, and analyzed using thematic analysis. Three themes were generated: Creating collective occupational experiences, Facilitating personally transformative occupational experiences, and Unlocking immersive virtual environments. Participants described collective occupational experiences of gaming as creating a sense of community and belonging. Transactions in the virtual environment facilitated a transformative occupational experience to foster identity development and personal growth. The virtual environment was described as meaningful by unlocking an immersive experience through the aesthetics of the environment and engagement with in-game occupations. These findings provide occupational scientists with an increased understanding of the qualities of transactions within games that are meaningful for MMORPG players.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
Journal of Occupational Science
Journal of Occupational Science SOCIAL SCIENCES, INTERDISCIPLINARY-
CiteScore
4.30
自引率
41.70%
发文量
46
期刊最新文献
A dynamic and critical approach to belonging as a dimension of occupation “It’s a fight with your mind”: Experiences and meaning of occupation among men detained in immigration removal centres within the United Kingdom Special Issue: Occupational Experiences and Transitions Exploring occupational participation and engagement during disaster through the lens of the Participatory Occupational Justice Framework “It’s a bit of a paradox, as she considers herself a feminist”: Tensions of doing household-related occupations as a young cis-heterosexual couple in France
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1