{"title":"最小代价生成树对策SHAPLEY值的蒙特卡罗算法","authors":"Kazutoshi Ando, K. Takase","doi":"10.15807/jorsj.63.31","DOIUrl":null,"url":null,"abstract":"In this paper, we address a Monte Carlo algorithm for calculating the Shapley values of minimum cost spanning tree games. We provide tighter upper and lower bounds for the marginal cost vector and improve a previous study’s lower bound on the number of permutations required for the output of the algorithm to achieve a given accuracy with a given probability. In addition, we present computational experiments for estimating the lower bound on the number of permutations required by the Monte Carlo algorithm.","PeriodicalId":51107,"journal":{"name":"Journal of the Operations Research Society of Japan","volume":"63 1","pages":"31-40"},"PeriodicalIF":0.0000,"publicationDate":"2020-01-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":"{\"title\":\"MONTE CARLO ALGORITHM FOR CALCULATING THE SHAPLEY VALUES OF MINIMUM COST SPANNING TREE GAMES\",\"authors\":\"Kazutoshi Ando, K. Takase\",\"doi\":\"10.15807/jorsj.63.31\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In this paper, we address a Monte Carlo algorithm for calculating the Shapley values of minimum cost spanning tree games. We provide tighter upper and lower bounds for the marginal cost vector and improve a previous study’s lower bound on the number of permutations required for the output of the algorithm to achieve a given accuracy with a given probability. In addition, we present computational experiments for estimating the lower bound on the number of permutations required by the Monte Carlo algorithm.\",\"PeriodicalId\":51107,\"journal\":{\"name\":\"Journal of the Operations Research Society of Japan\",\"volume\":\"63 1\",\"pages\":\"31-40\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2020-01-31\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"3\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Journal of the Operations Research Society of Japan\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.15807/jorsj.63.31\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q4\",\"JCRName\":\"Decision Sciences\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of the Operations Research Society of Japan","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.15807/jorsj.63.31","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"Decision Sciences","Score":null,"Total":0}
MONTE CARLO ALGORITHM FOR CALCULATING THE SHAPLEY VALUES OF MINIMUM COST SPANNING TREE GAMES
In this paper, we address a Monte Carlo algorithm for calculating the Shapley values of minimum cost spanning tree games. We provide tighter upper and lower bounds for the marginal cost vector and improve a previous study’s lower bound on the number of permutations required for the output of the algorithm to achieve a given accuracy with a given probability. In addition, we present computational experiments for estimating the lower bound on the number of permutations required by the Monte Carlo algorithm.
期刊介绍:
The journal publishes original work and quality reviews in the field of operations research and management science to OR practitioners and researchers in two substantive categories: operations research methods; applications and practices of operations research in industry, public sector, and all areas of science and engineering.