通过管理游戏帮助建设项目经理

IF 1.9 Q3 MANAGEMENT INDUSTRIAL AND COMMERCIAL TRAINING Pub Date : 2021-06-17 DOI:10.1108/ICT-05-2020-0062
Arash Fahmi Hassan, F. Haghighirad, A. Abtahi
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引用次数: 0

摘要

目的本文旨在设计和开发一个建筑项目管理领域的管理游戏,通过玩这个游戏,提高个人所需的知识、技能、能力和整体项目管理能力。此外,玩家的能力也是可以衡量的。设计/方法论/方法这项研究,就应用而言,是应用研究。建设项目管理模拟游戏(CPMSG)由18名大学生玩。为了评估玩家的项目管理知识水平和游戏质量,使用了问卷调查。Findings游戏将玩家的项目管理知识提高了158%,游戏中制定的教育计划也达到了布鲁姆教育目标分类法的前三个级别。在游戏质量领域,对玩家的反应结果和得分进行分析表明,游戏具有良好的质量水平。创意/价值CPMS游戏为项目管理培训提供了一个有用的工具,尤其是在建筑项目领域。它不仅有助于提高理论主题的教学质量,让学生了解此类项目的风险和不确定性,并提供模拟体验。在常见行为分析和玩家选择领域,结果表明,大多数团体在比赛期间使用高质量的材料来进行与建筑外观相关的活动(如装修和建筑立面活动),并在进行基础设施活动时使用中等质量的材料,如砌砖和地板施工,这些活动在工程外观中是看不到的。
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Enabling construction project managers through a management game
Purpose This paper aims to design and develop a management game in the field of construction project management so that by playing the game, the required level of knowledge, skills, capabilities and overall project management competencies in individuals will be promoted. Also, player’s competencies can be measured. Design/methodology/approach This study, in terms of application, is applied research. The construction project management simulation game (CPMSG) was played by 18 university students. To evaluate the level of the players’ project management knowledge and quality of the game, questionnaires were used. Findings The game improves the players’ project management knowledge by 158%, and the educational program that was formulated in the game has also achieved the first three levels of bloom’s taxonomy of educational objectives. In the field of game quality, analysis of players’ results of responses and scores show that the game has a good quality level. Originality/value The CPMS game provides a useful tool for project management training, especially in the field of construction projects. It helps in addition to improving the quality of teaching theoretical topics, making students acquainted with the risks and uncertainties of such projects, and provides a simulated experience. In the field of common behavior analysis and player’s selection, the results indicated that the majority of groups used high-quality materials during the games to perform activities related to the appearance of the building (such as finishing and building facade activities) and used medium quality materials in implementing infrastructural activities such as brickwork and floor construction that are not visible in the appearance of work.
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来源期刊
CiteScore
3.10
自引率
7.10%
发文量
33
期刊介绍: ■Action learning-principles and practice ■Applications of new technology ■Careers management and counselling ■Computer-based training and interactive video ■Continuing management education ■Learning methods, styles and processes ■Managing change ■Marketing, sales and customer services ■New training and learning methods ■Quality circles, team-working and business games ■Recruitment and selection ■Specialist training-needs and methods ■Youth employment and training ■Topicality Too much training theory takes too long to read and may not have immediate practical advantages.
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