G2用B样条混合球B样条曲线

IF 1.4 Q3 COMPUTER SCIENCE, SOFTWARE ENGINEERING Proceedings of the ACM on computer graphics and interactive techniques Pub Date : 2023-05-12 DOI:10.1145/3585504
Yuming Zhao, Zhongke Wu, Xingce Wang, Xinyu Liu
{"title":"G2用B样条混合球B样条曲线","authors":"Yuming Zhao, Zhongke Wu, Xingce Wang, Xinyu Liu","doi":"10.1145/3585504","DOIUrl":null,"url":null,"abstract":"Blending two Ball B-Spline Curves(BBSC) is an important tool in modeling tubular objects. In this paper, we propose a new BBSC blending method. Our method has the following three main contributions: First, we use BBSC instead of ball Bézier to model the blending part to expand the solution space and make the resultant BBSC have better fairness. Second, we consider both the skeleton line and radius of BBSC, which makes the skeleton line and radius consistent. Thirdly, we propose a two-step optimization process to solve the problem of excessive amount of parameters brought by expanding the solution space, so that our method satisfies the real-time.","PeriodicalId":74536,"journal":{"name":"Proceedings of the ACM on computer graphics and interactive techniques","volume":"6 1","pages":"1 - 16"},"PeriodicalIF":1.4000,"publicationDate":"2023-05-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"G2 Blending Ball B-Spline Curve by B-Spline\",\"authors\":\"Yuming Zhao, Zhongke Wu, Xingce Wang, Xinyu Liu\",\"doi\":\"10.1145/3585504\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Blending two Ball B-Spline Curves(BBSC) is an important tool in modeling tubular objects. In this paper, we propose a new BBSC blending method. Our method has the following three main contributions: First, we use BBSC instead of ball Bézier to model the blending part to expand the solution space and make the resultant BBSC have better fairness. Second, we consider both the skeleton line and radius of BBSC, which makes the skeleton line and radius consistent. Thirdly, we propose a two-step optimization process to solve the problem of excessive amount of parameters brought by expanding the solution space, so that our method satisfies the real-time.\",\"PeriodicalId\":74536,\"journal\":{\"name\":\"Proceedings of the ACM on computer graphics and interactive techniques\",\"volume\":\"6 1\",\"pages\":\"1 - 16\"},\"PeriodicalIF\":1.4000,\"publicationDate\":\"2023-05-12\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the ACM on computer graphics and interactive techniques\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3585504\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q3\",\"JCRName\":\"COMPUTER SCIENCE, SOFTWARE ENGINEERING\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the ACM on computer graphics and interactive techniques","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3585504","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"COMPUTER SCIENCE, SOFTWARE ENGINEERING","Score":null,"Total":0}
引用次数: 0

摘要

混合两条b样条曲线(BBSC)是管状物体建模的重要工具。本文提出了一种新的BBSC混合方法。我们的方法有以下三个主要贡献:首先,我们使用BBSC代替ball bsamzier对混合部分进行建模,扩大了解空间,使得到的BBSC具有更好的公平性。其次,我们同时考虑了BBSC的骨架线和半径,使得骨架线和半径一致。再次,我们提出了一个两步优化过程来解决扩展解空间带来的参数过多的问题,使我们的方法满足实时性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
G2 Blending Ball B-Spline Curve by B-Spline
Blending two Ball B-Spline Curves(BBSC) is an important tool in modeling tubular objects. In this paper, we propose a new BBSC blending method. Our method has the following three main contributions: First, we use BBSC instead of ball Bézier to model the blending part to expand the solution space and make the resultant BBSC have better fairness. Second, we consider both the skeleton line and radius of BBSC, which makes the skeleton line and radius consistent. Thirdly, we propose a two-step optimization process to solve the problem of excessive amount of parameters brought by expanding the solution space, so that our method satisfies the real-time.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
CiteScore
2.90
自引率
0.00%
发文量
0
期刊最新文献
Using Deep Learning to Increase Eye-Tracking Robustness, Accuracy, and Precision in Virtual Reality. A Multilevel Active-Set Preconditioner for Box-Constrained Pressure Poisson Solvers Motion In-Betweening with Phase Manifolds NeuroDog A Unified Analysis of Penalty-Based Collision Energies
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1