{"title":"电子人医疗保健(可能的)未来:《赛博朋克2077》中对残疾的描述","authors":"A. Fox","doi":"10.1080/09505431.2021.1956888","DOIUrl":null,"url":null,"abstract":"ABSTRACT In the social imagination, cyborgs often invoke visions of super-humans entangled with cutting-edge technology capable of surpassing the limits of the human body. However, the focus on futuristic high-tech hybrids often overlooks the challenges and demands of disabled people – people who already experience life as cyborgs. Differently abled people are frequently under-or-un-represented within popular culture and media. And representation is often limited to super-abled tropes or redemption through technology. Video games are not exceptional in their representation of disabled people. This review will focus more intensely on how disability is depicted in the American dark future of Cyberpunk 2077. Ultimately recognizing that while this game could benefit from rendering its themes of interdependency, trust, maintenance, more salient for a general audience, Cyberpunk 2077 ultimately embraces a more robust representation of healthcare challenges and experiences of differently abled people than many other games featuring cyborgs.","PeriodicalId":47064,"journal":{"name":"Science As Culture","volume":"30 1","pages":"591 - 597"},"PeriodicalIF":2.5000,"publicationDate":"2021-08-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":"{\"title\":\"The (Possible) Future of Cyborg Healthcare: Depictions of Disability in Cyberpunk 2077\",\"authors\":\"A. Fox\",\"doi\":\"10.1080/09505431.2021.1956888\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"ABSTRACT In the social imagination, cyborgs often invoke visions of super-humans entangled with cutting-edge technology capable of surpassing the limits of the human body. However, the focus on futuristic high-tech hybrids often overlooks the challenges and demands of disabled people – people who already experience life as cyborgs. Differently abled people are frequently under-or-un-represented within popular culture and media. And representation is often limited to super-abled tropes or redemption through technology. Video games are not exceptional in their representation of disabled people. This review will focus more intensely on how disability is depicted in the American dark future of Cyberpunk 2077. Ultimately recognizing that while this game could benefit from rendering its themes of interdependency, trust, maintenance, more salient for a general audience, Cyberpunk 2077 ultimately embraces a more robust representation of healthcare challenges and experiences of differently abled people than many other games featuring cyborgs.\",\"PeriodicalId\":47064,\"journal\":{\"name\":\"Science As Culture\",\"volume\":\"30 1\",\"pages\":\"591 - 597\"},\"PeriodicalIF\":2.5000,\"publicationDate\":\"2021-08-17\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"4\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Science As Culture\",\"FirstCategoryId\":\"98\",\"ListUrlMain\":\"https://doi.org/10.1080/09505431.2021.1956888\",\"RegionNum\":3,\"RegionCategory\":\"哲学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q1\",\"JCRName\":\"CULTURAL STUDIES\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Science As Culture","FirstCategoryId":"98","ListUrlMain":"https://doi.org/10.1080/09505431.2021.1956888","RegionNum":3,"RegionCategory":"哲学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"CULTURAL STUDIES","Score":null,"Total":0}
The (Possible) Future of Cyborg Healthcare: Depictions of Disability in Cyberpunk 2077
ABSTRACT In the social imagination, cyborgs often invoke visions of super-humans entangled with cutting-edge technology capable of surpassing the limits of the human body. However, the focus on futuristic high-tech hybrids often overlooks the challenges and demands of disabled people – people who already experience life as cyborgs. Differently abled people are frequently under-or-un-represented within popular culture and media. And representation is often limited to super-abled tropes or redemption through technology. Video games are not exceptional in their representation of disabled people. This review will focus more intensely on how disability is depicted in the American dark future of Cyberpunk 2077. Ultimately recognizing that while this game could benefit from rendering its themes of interdependency, trust, maintenance, more salient for a general audience, Cyberpunk 2077 ultimately embraces a more robust representation of healthcare challenges and experiences of differently abled people than many other games featuring cyborgs.
期刊介绍:
Our culture is a scientific one, defining what is natural and what is rational. Its values can be seen in what are sought out as facts and made as artefacts, what are designed as processes and products, and what are forged as weapons and filmed as wonders. In our daily experience, power is exercised through expertise, e.g. in science, technology and medicine. Science as Culture explores how all these shape the values which contend for influence over the wider society. Science mediates our cultural experience. It increasingly defines what it is to be a person, through genetics, medicine and information technology. Its values get embodied and naturalized in concepts, techniques, research priorities, gadgets and advertising. Many films, artworks and novels express popular concerns about these developments. In a society where icons of progress are drawn from science, technology and medicine, they are either celebrated or demonised. Often their progress is feared as ’unnatural’, while their critics are labelled ’irrational’. Public concerns are rebuffed by ostensibly value-neutral experts and positivist polemics. Yet the culture of science is open to study like any other culture. Cultural studies analyses the role of expertise throughout society. Many journals address the history, philosophy and social studies of science, its popularisation, and the public understanding of society.