在第一年的工程数学课程中,通过技术辅助的协作学习来提高解决问题的能力

IF 3.5 Q1 EDUCATION & EDUCATIONAL RESEARCH Interactive Technology and Smart Education Pub Date : 2022-07-26 DOI:10.1108/itse-03-2022-0030
A. D., K. D
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引用次数: 0

摘要

目的探讨简单的协作式数学教学方法,提高学生的数学解题能力。需要更好的教学活动来激励学生将数学视为一门激发工程师所需的解决问题技能的学科。设计/方法/方法本文介绍了一项关于应用技术支持的协作学习来提高工科一年级学生在数学课程中解决问题的能力的研究。实验采用数学课程“工程微积分”进行,286名工科大一学生分为两组:实验组(N = 60)和对照组(N = 226)。用统计方法对学生的学习成绩进行测量和分析。从获得的结果来看,实验组的学习成绩优于对照组。此外,学生对合作学习的主题表现出的兴趣比使用传统教学方法的其他主题更大。研究的局限性/启示教师需要找到有效的教学活动来提高数学解决问题的能力。本研究提出了一种在入门级工程课程中获得更高认知水平的数学协作方法。本研究的局限性在于小组组成技术和仅处理个人评估分数的评分政策。实践意义通过简单的技术使协作学习的实践变得容易。提出了开展协作学习会议的明确战略。建议的解决方案实际上是可行的,不需要任何特殊的基础设施或专门的培训。对所有教师来说,在数学教学中使用技术可能并不容易。尤其是,对于一名工科本科新生来说,数学可能不是一件容易的事。这项工作将通过简单的技术辅助协作学习来弥补这一差距。教师不需要花费太多的时间和精力去学习数学教学技术。这种学习的效果在绩效和满意度评价方面是显著的。独创性/价值这项工作提出了协作学习的系统实施,这将提高解决问题的能力和参与学习的过程。统计分析方法和获得结果的可视化将有助于理解所提出工作的含义。通过简单的技术使协作学习的实践变得容易。建议的解决方案实际上是可行的,不需要任何特殊的基础设施或专门的培训。
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Improving problem-solving skills through technology assisted collaborative learning in a first year engineering mathematics course
Purpose The purpose of this research study is to explore simple collaborative technique for teaching mathematics and thus improving the problem solving skills of the students. Better pedagogic activities are required to motivate the students to perceive mathematics as a subject that stimulates problem-solving skills required for engineers. Design/methodology/approach This paper presents a research study on the application of technology-supported collaborative learning in improving the problem-solving skills of first-year engineering students in a mathematics course. The experiment was conducted in a mathematics course “Engineering Calculus” with 286 first-year engineering students in two groups: experimental group (N = 60) and controlled group (N = 226). The academic performance of the students was measured and analyzed with statistical techniques. Findings From the results obtained, it was found that the academic performance of the experimental group was better than the controlled group. Also, interest shown by the students in the topic that dealt with collaborative learning was more than in other topics taught using conventional teaching methods. Research limitations/implications The teachers are required to find effective pedagogical activities to improve the problem-solving skills in mathematics. The research work proposes a collaborative method in mathematics for attaining higher cognitive level in an entry level engineering course. The limitation of this study lies in group formation techniques and the grading policy which deals only with individual assessment scores. Practical implications Practice of collaborative learning is made easy with simple technology. A clear strategy for the conduct of collaborative learning sessions has been presented. The solutions recommended are practically feasible and does not require any special infrastructure or specific training. Social implications Using technology in mathematics teaching may not be very easy for all teachers. Especially, for an undergraduate engineering fresher, mathematics may not be a very easy task. This work shall bridge the gap with simple technology-assisted collaborative learning. The teachers need not spend too much time and effort in learning technology for mathematics teaching. The effect of this learning is significant in terms of the performance and satisfaction evaluation. Originality/value This work presents a systematic implementation of collaborative learning that shall result in improved problem-solving skills and engaging learning sessions. The statistical analysis methods and the visualization of obtained results shall help in understanding the implications of the presented work. Practice of collaborative learning is made easy with simple technology. The solutions recommended are practically feasible and does not require any special infrastructure or specific training.
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来源期刊
Interactive Technology and Smart Education
Interactive Technology and Smart Education EDUCATION & EDUCATIONAL RESEARCH-
CiteScore
12.00
自引率
2.30%
发文量
30
期刊介绍: Interactive Technology and Smart Education (ITSE) is a multi-disciplinary, peer-reviewed journal, which provides a distinct forum to specially promote innovation and participative research approaches. The following terms are defined, as used in the context of this journal: -Interactive Technology refers to all forms of digital technology, as described above, emphasizing innovation and human-/user-centred approaches. -Smart Education "SMART" is used as an acronym that refers to interactive technology that offers a more flexible and tailored approach to meet diverse individual requirements by being “Sensitive, Manageable, Adaptable, Responsive and Timely” to educators’ pedagogical strategies and learners’ educational and social needs’. -Articles are invited that explore innovative use of educational technologies that advance interactive technology in general and its applications in education in particular. The journal aims to bridge gaps in the field by promoting design research, action research, and continuous evaluation as an integral part of the development cycle of usable solutions/systems.
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