{"title":"基于增强现实的具有环境素养的纸牌游戏学习媒体的开发和实施,以提高学生对碳化合物的理解","authors":"Ananta Ardyansyah, Sri Rahayu","doi":"10.17807/orbital.v15i2.17617","DOIUrl":null,"url":null,"abstract":"The lack of knowledge integration about the learning environment is one of the causes of the low environmental awareness. The purpose of this study was to develop learning media for carbon compounds based on augmented reality and environmental literacy and to find out student learning outcomes after using media, students' perceptions of the media, and their environmental insight. This research is a research and development (R&D) research by following the ADDIE model. One group pre-test post-test research design was used to examine the effect of using the media. The research instruments were multiple choice test, questionnaires, and interviews which were developed independently and tested for validity & reliability. The analysis technique was the paired sample t-test and content analysis. The results of this study showed that the learning media was very eligible with a validation score reaching 88.1%. The result of the implementation of the final product of ChemiCa shows that there is an impact of using media on student learning outcomes (Sig. 0.000<0.05). Students' perception of the media are very good, learning media can increase their understanding of carbon compounds concepts, as well as their motivation to learn chemistry. This study implies that teachers can use augmented reality-based card game as a supplementary learning media to improve students’ understanding of others relevant chemistry concepts and their environment literacy.","PeriodicalId":19680,"journal":{"name":"Orbital: The Electronic Journal of Chemistry","volume":" ","pages":""},"PeriodicalIF":0.7000,"publicationDate":"2023-07-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Development and Implementation of Augmented Reality-Based Card Game Learning Media with Environmental Literacy in Improving Students' Understanding of Carbon Compounds\",\"authors\":\"Ananta Ardyansyah, Sri Rahayu\",\"doi\":\"10.17807/orbital.v15i2.17617\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The lack of knowledge integration about the learning environment is one of the causes of the low environmental awareness. The purpose of this study was to develop learning media for carbon compounds based on augmented reality and environmental literacy and to find out student learning outcomes after using media, students' perceptions of the media, and their environmental insight. This research is a research and development (R&D) research by following the ADDIE model. One group pre-test post-test research design was used to examine the effect of using the media. The research instruments were multiple choice test, questionnaires, and interviews which were developed independently and tested for validity & reliability. The analysis technique was the paired sample t-test and content analysis. The results of this study showed that the learning media was very eligible with a validation score reaching 88.1%. The result of the implementation of the final product of ChemiCa shows that there is an impact of using media on student learning outcomes (Sig. 0.000<0.05). Students' perception of the media are very good, learning media can increase their understanding of carbon compounds concepts, as well as their motivation to learn chemistry. This study implies that teachers can use augmented reality-based card game as a supplementary learning media to improve students’ understanding of others relevant chemistry concepts and their environment literacy.\",\"PeriodicalId\":19680,\"journal\":{\"name\":\"Orbital: The Electronic Journal of Chemistry\",\"volume\":\" \",\"pages\":\"\"},\"PeriodicalIF\":0.7000,\"publicationDate\":\"2023-07-14\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Orbital: The Electronic Journal of Chemistry\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.17807/orbital.v15i2.17617\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q4\",\"JCRName\":\"CHEMISTRY, MULTIDISCIPLINARY\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Orbital: The Electronic Journal of Chemistry","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.17807/orbital.v15i2.17617","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"CHEMISTRY, MULTIDISCIPLINARY","Score":null,"Total":0}
Development and Implementation of Augmented Reality-Based Card Game Learning Media with Environmental Literacy in Improving Students' Understanding of Carbon Compounds
The lack of knowledge integration about the learning environment is one of the causes of the low environmental awareness. The purpose of this study was to develop learning media for carbon compounds based on augmented reality and environmental literacy and to find out student learning outcomes after using media, students' perceptions of the media, and their environmental insight. This research is a research and development (R&D) research by following the ADDIE model. One group pre-test post-test research design was used to examine the effect of using the media. The research instruments were multiple choice test, questionnaires, and interviews which were developed independently and tested for validity & reliability. The analysis technique was the paired sample t-test and content analysis. The results of this study showed that the learning media was very eligible with a validation score reaching 88.1%. The result of the implementation of the final product of ChemiCa shows that there is an impact of using media on student learning outcomes (Sig. 0.000<0.05). Students' perception of the media are very good, learning media can increase their understanding of carbon compounds concepts, as well as their motivation to learn chemistry. This study implies that teachers can use augmented reality-based card game as a supplementary learning media to improve students’ understanding of others relevant chemistry concepts and their environment literacy.
期刊介绍:
Orbital: The Electronic Journal of Chemistry is a quarterly scientific journal published by the Institute of Chemistry of the Universidade Federal de Mato Grosso do Sul, Brazil. Original contributions (in English) are welcome, which focus on all areas of Chemistry and their interfaces with Pharmacy, Biology, and Physics. Neither authors nor readers have to pay fees. The journal has an editorial team of scientists drawn from regions throughout Brazil and world, ensuring high standards for the texts published. The following categories are available for contributions: 1. Full papers 2. Reviews 3. Papers on Education 4. History of Chemistry 5. Short communications 6. Technical notes 7. Letters to the Editor The Orbital journal also publishes a number of special issues in addition to the regular ones. The central objectives of Orbital are threefold: (i) to provide the general scientific community (at regional, Brazilian, and worldwide levels) with a formal channel for the communication and dissemination of the Chemistry-related literature output by publishing original papers based on solid research and by reporting contributions which further knowledge in the field; (ii) to provide the community with open, free access to the full content of the journal, and (iii) to constitute a valuable channel for the dissemination of Chemistry-related investigations.