{"title":"想象力的极限:《魔兽世界》电子游戏中的证券化和例外论","authors":"V. Castro","doi":"10.1017/eis.2022.1","DOIUrl":null,"url":null,"abstract":"Abstract Securitisation theory has too often been associated with the liberal state of exception and its problematic baggage. The Copenhagen School's early claims to deconstruct (not reproduce) the national security logic seem overlooked. Using the fantasy video game World of Warcraft as a large-scale thought experiment, this article asks how a distinct security mode is still possible when the normalisation of armed violence exceeds even what Carl Schmitt's political theory can provide for. Following a careful reading of Ole Wæver's formulation of the ‘existential threat’, securitisation asserts that without a certain referent object, the world becomes meaningless. As a tool for reshaping the limits of imagination, securitisation enacts political communities in World of Warcraft by turning upside down common wisdom about normalcy and security. While normal politics are violently conflictual, securitisation fills in the role of international norms and organisation, fostering supranational cooperation and erasing sovereign disputes. Securitisation thus far exceeds its contingent incarnation in the modern concept of security – a conclusion that has consequences for the normative debate on securitisation and for non-Western interpretations of the theory.","PeriodicalId":44394,"journal":{"name":"European Journal of International Security","volume":"7 1","pages":"207 - 225"},"PeriodicalIF":2.5000,"publicationDate":"2022-02-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"The limits of imagination: Securitisation and exceptionalism in the World of Warcraft video game\",\"authors\":\"V. Castro\",\"doi\":\"10.1017/eis.2022.1\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Abstract Securitisation theory has too often been associated with the liberal state of exception and its problematic baggage. The Copenhagen School's early claims to deconstruct (not reproduce) the national security logic seem overlooked. Using the fantasy video game World of Warcraft as a large-scale thought experiment, this article asks how a distinct security mode is still possible when the normalisation of armed violence exceeds even what Carl Schmitt's political theory can provide for. Following a careful reading of Ole Wæver's formulation of the ‘existential threat’, securitisation asserts that without a certain referent object, the world becomes meaningless. As a tool for reshaping the limits of imagination, securitisation enacts political communities in World of Warcraft by turning upside down common wisdom about normalcy and security. While normal politics are violently conflictual, securitisation fills in the role of international norms and organisation, fostering supranational cooperation and erasing sovereign disputes. Securitisation thus far exceeds its contingent incarnation in the modern concept of security – a conclusion that has consequences for the normative debate on securitisation and for non-Western interpretations of the theory.\",\"PeriodicalId\":44394,\"journal\":{\"name\":\"European Journal of International Security\",\"volume\":\"7 1\",\"pages\":\"207 - 225\"},\"PeriodicalIF\":2.5000,\"publicationDate\":\"2022-02-15\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"European Journal of International Security\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1017/eis.2022.1\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q1\",\"JCRName\":\"INTERNATIONAL RELATIONS\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"European Journal of International Security","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1017/eis.2022.1","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"INTERNATIONAL RELATIONS","Score":null,"Total":0}
The limits of imagination: Securitisation and exceptionalism in the World of Warcraft video game
Abstract Securitisation theory has too often been associated with the liberal state of exception and its problematic baggage. The Copenhagen School's early claims to deconstruct (not reproduce) the national security logic seem overlooked. Using the fantasy video game World of Warcraft as a large-scale thought experiment, this article asks how a distinct security mode is still possible when the normalisation of armed violence exceeds even what Carl Schmitt's political theory can provide for. Following a careful reading of Ole Wæver's formulation of the ‘existential threat’, securitisation asserts that without a certain referent object, the world becomes meaningless. As a tool for reshaping the limits of imagination, securitisation enacts political communities in World of Warcraft by turning upside down common wisdom about normalcy and security. While normal politics are violently conflictual, securitisation fills in the role of international norms and organisation, fostering supranational cooperation and erasing sovereign disputes. Securitisation thus far exceeds its contingent incarnation in the modern concept of security – a conclusion that has consequences for the normative debate on securitisation and for non-Western interpretations of the theory.