从解100个滑块难题看调变复杂度

R. Ando, Yoshiyasu Takefuji
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引用次数: 0

摘要

本文为作者提交AIRCC期刊论文提供了完整的指南。滑动拼图是一种组合拼图,玩家沿着棋盘上的特定路线滑动碎片,以达到特定的最终配置。在这篇文章中,我们提出了一种新的测量100个带有协调的滑动谜题复杂性的方法,这是一种自动推理的推理方法。事实证明,通过计算伴随调制产生的从句数量,我们可以评估每个谜题的难度。在实验中,我们生成了100*8个谜题,这些谜题通过了反逆的可解性检查。通过这样做,我们可以将8个谜题的复杂度与用互调生成的数字区分开来。例如,棋盘[2,3,6,1,7,8,5,4,hole]最容易,得分为3008,棋盘[6,5,8,7,4,3,2,1,hole]最难,得分为48653。此外,我们还成功地在100个谜题中正面展示了几层复杂性(生成的从句数量)。我们可以得出结论,所提出的方法可以为滑块谜题的协调复杂性提供一个新的视角。
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A New Perspective of Paramodulation Complexity by Solving 100 Sliding Block Puzzles
This paper gives complete guidelines for authors submitting papers for the AIRCC Journals. A sliding puzzle is a combination puzzle where a player slides pieces along specific routes on a board to reach a certain end configuration. In this paper, we propose a novel measurement of the complexity of 100 sliding puzzles with paramodulation, which is an inference method of automated reasoning. It turned out that by counting the number of clauses yielded with paramodulation, we can evaluate the difficulty of each puzzle. In the experiment, we have generated 100 * 8 puzzles that passed the solvability checking by countering inversions. By doing this, we can distinguish the complexity of 8 puzzles with the number generated with paramodulation. For example, board [2,3,6,1,7,8,5,4, hole] is the easiest with score 3008 and board [6,5,8,7,4,3,2,1, hole] is the most difficult with score 48653.Besides, we have succeeded in obverse several layers of complexity (the number of clauses generated) in 100 puzzles. We can conclude that the proposed method can provide a new perspective of paramodulation complexity concerning sliding block puzzles.
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