三个光谱区域的服装设计

I. Rajković, Dinka Radonić, L. T. Golubic
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引用次数: 0

摘要

本文介绍了图形技术在视觉景观活动中应用的创新可能性。在紫外,可见和红外光谱中,服装和布景的个人价值用新的图形技术再现。通过改装后的相机,用不同波长的光照射,服装的每一个元素都变得清晰可见。在灯光设计中加入黑光后,观者只能看到紫外线元素。在没有黑光的情况下,服装只显示了肉眼可见区域的设计。用肉眼看不见的红外线创造的布景设计元素同时用投影显示出来。所呈现的技术代表了一种新的表达方式在所有形式的视觉艺术。
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Costume design in three spectral areas
This paper presents the innovative possibilities of graphic technology for use in visual scenic activities. The individual values of costumes and scenography in the ultraviolet, visible and infrared spectrum are reproduced with new graphic technologies. Each element of the costumes becomes visible when illuminated with different values of wavelengths of light observed through modified cameras. With the addition of black light in the lighting design, the viewer sees only the ultraviolet element. In the absence of black light the costumes reveal only the design created in the area visible to the bare eye. The set-design elements created in infrared values, invisible to the bare eye are shown with a projection, simultaneously. The presented technique represents a new means of expression in all forms of visual art.
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