{"title":"超级粉碎封面!澳大利亚电子游戏音乐翻唱乐队的表演和观众参与度","authors":"J. Diaz-Gasca","doi":"10.1558/PRBT.34525","DOIUrl":null,"url":null,"abstract":"Videogame music has crossed the boundaries of the digital realm and is now performed and remixed in online spaces and live venues. This is due to the interactive nature of gameplay, which promotes the appropriation, rework and remix of game music by gaming audiences. This relationship with music reinforces the engagement of gaming communities with the experiences they have collectively shared in the videogame space and translates it into a new one. In Australia, few bands dedicate themselves solely to the performance of videogame music, partly due to copyright restrictions and niche performance spaces and events, with some bands performing as a professional endeavour and others as a side project. This article focuses on the case studies of Australian videogame music cover bands Boss Fight and The Consouls, whilst analysing the spaces in which they perform, and how real-life performances influence the experiences of videogame communities.","PeriodicalId":41217,"journal":{"name":"Perfect Beat","volume":"1 1","pages":""},"PeriodicalIF":0.2000,"publicationDate":"2018-12-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://sci-hub-pdf.com/10.1558/PRBT.34525","citationCount":"4","resultStr":"{\"title\":\"Super Smash Covers! Performance and audience engagement in Australian videogame music cover bands\",\"authors\":\"J. Diaz-Gasca\",\"doi\":\"10.1558/PRBT.34525\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Videogame music has crossed the boundaries of the digital realm and is now performed and remixed in online spaces and live venues. This is due to the interactive nature of gameplay, which promotes the appropriation, rework and remix of game music by gaming audiences. This relationship with music reinforces the engagement of gaming communities with the experiences they have collectively shared in the videogame space and translates it into a new one. In Australia, few bands dedicate themselves solely to the performance of videogame music, partly due to copyright restrictions and niche performance spaces and events, with some bands performing as a professional endeavour and others as a side project. This article focuses on the case studies of Australian videogame music cover bands Boss Fight and The Consouls, whilst analysing the spaces in which they perform, and how real-life performances influence the experiences of videogame communities.\",\"PeriodicalId\":41217,\"journal\":{\"name\":\"Perfect Beat\",\"volume\":\"1 1\",\"pages\":\"\"},\"PeriodicalIF\":0.2000,\"publicationDate\":\"2018-12-17\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"https://sci-hub-pdf.com/10.1558/PRBT.34525\",\"citationCount\":\"4\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Perfect Beat\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1558/PRBT.34525\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q3\",\"JCRName\":\"Arts and Humanities\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Perfect Beat","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1558/PRBT.34525","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"Arts and Humanities","Score":null,"Total":0}
Super Smash Covers! Performance and audience engagement in Australian videogame music cover bands
Videogame music has crossed the boundaries of the digital realm and is now performed and remixed in online spaces and live venues. This is due to the interactive nature of gameplay, which promotes the appropriation, rework and remix of game music by gaming audiences. This relationship with music reinforces the engagement of gaming communities with the experiences they have collectively shared in the videogame space and translates it into a new one. In Australia, few bands dedicate themselves solely to the performance of videogame music, partly due to copyright restrictions and niche performance spaces and events, with some bands performing as a professional endeavour and others as a side project. This article focuses on the case studies of Australian videogame music cover bands Boss Fight and The Consouls, whilst analysing the spaces in which they perform, and how real-life performances influence the experiences of videogame communities.