规划逃生:应用型逃生室发展的思考

IF 1.5 Q2 EDUCATION & EDUCATIONAL RESEARCH SIMULATION & GAMING Pub Date : 2023-01-31 DOI:10.1177/10468781231154596
Shawn M. Doherty, Andrew C Griggs, E. Lazzara, J. Keebler, B. Gewertz, Tara N. Cohen
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引用次数: 1

摘要

背景团队对于广泛的应用程序和组织来说是必不可少的,它们经常利用不同的干预措施来提高团队的效率。由于密室的协作性和可修改性,密室越来越多地被用作传递团队干预和研究测试平台的途径。密室逃生是一项复杂、相互依存的活动,需要周密的计划才能有效地实施。尽管关于密室逃生的文献越来越多,但是关于密室逃生的实际指导仍然有限。本文的目的是提供与密室的开发、实施和有效性相关的七个考虑因素。具体来说,在确定目标、确定主题、分配角色、建立参与者相互依赖、选择场地、设计谜题和创建评估方面提供了指导。本文提供的考虑可以推进密室使用的科学基础,并排除与使用密室相关的困难。
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Planning an Escape: Considerations for the Development of Applied Escape Rooms
Background Teams are essential to a wide array of applications and organizations often utilize varying interventions to improve the effectiveness of their teams. Due to their collaborative and modifiable characteristics, escape rooms are being increasingly utilized as an avenue to both deliver team interventions and to function as testbeds in research. Escape rooms are complex, interdependent activities which warrant careful planning to be effectively implemented. Despite the growing literature base concerning escape rooms, there is still limited practical guidance to inform the development of an escape room. Aim The purpose of this article is to provide seven considerations that are relevant to the development, implementation, and effectiveness of an escape room. Specifically, guidance is provided in determining the objectives, identifying a theme, assigning the roles, establishing participant interdependence, selecting a venue, designing the puzzles, and creating the assessments. Conclusion The considerations provided in this article can advance the science underlying the use of escape rooms and preclude difficulties associated with their use.
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来源期刊
SIMULATION & GAMING
SIMULATION & GAMING EDUCATION & EDUCATIONAL RESEARCH-
CiteScore
5.30
自引率
5.00%
发文量
35
期刊介绍: Simulation & Gaming: An International Journal of Theory, Practice and Research contains articles examining academic and applied issues in the expanding fields of simulation, computerized simulation, gaming, modeling, play, role-play, debriefing, game design, experiential learning, and related methodologies. The broad scope and interdisciplinary nature of Simulation & Gaming are demonstrated by the wide variety of interests and disciplines of its readers, contributors, and editorial board members. Areas include: sociology, decision making, psychology, language training, cognition, learning theory, management, educational technologies, negotiation, peace and conflict studies, economics, international studies, research methodology.
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