早上醒来(WUIM):一个日常生活技能培训的跨媒体项目

IF 0.7 Q4 REHABILITATION Technology and Disability Pub Date : 2021-04-16 DOI:10.3233/TAD-200326
Polyxeni Kaimara, A. Oikonomou, I. Deliyannis, Agnes Papadopoulou, George Miliotis, Emmanuel Fokides, A. Floros
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引用次数: 4

摘要

背景:儿童的独立生活,尤其是有特殊教育需要的儿童的独立生活,是家长、看护人、教师和治疗师最关心的问题之一。在特殊教育环境中,为获得独立生活技能而专门建立的课程被认为是优先考虑的。主要的问题是孤立的干预无法满足尽可能多的学生的需求。目的:我们的回应是为包容性学习环境创建跨媒体应用程序。为此,我们采用参与式设计方法,结合特殊教育教学法、电影方法、游戏设计和创新技术,开发了一个“日常生活技能培训”项目。在本文中,我们介绍了早晨醒来(WUIM)的设计和开发,并通过学生,治疗师和开发人员基于用户和专家的评估来改进它。本研究的主要目的是确认:(1)WUIM项目的最终产品是否可以成为SEN学生的教育资源;(2)无论学生的认知状况如何,共同的游戏体验是否可以促进协作学习。方法:在alpha阶段,我们开发并改进了WUIM。2020年7月,我们在特殊教育环境中实施并评估了WUIM (beta阶段)。具体而言,对发育障碍儿童(N= 11)、其治疗师(N= 7)和开发人员(N= 2)进行了定量和定性的形成性评价。数据收集方法包括治疗师和开发人员填写问卷、研究人员参与观察和儿童访谈。结果:形成性评价的结果在塑造学习体验的四个因素组方面总体上是积极的:内容、技术特征、用户心理状态、允许学习的特征。在设计团队审阅了潜在用户和专家的意见后,主要与用户界面有关,对应用程序进行了改进。结论:这两个假设基本得到了证实。总的来说,我们提出了一个简化的开发过程,展示了基于艺术的方法和美学的重要性,从而提供了具有代表性的保真度。该研究揭示了开发跨媒体学习材料以满足每个人需求的必要性。
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Waking up in the morning (WUIM): A transmedia project for daily living skills training
BACKGROUND: One of the most serious concerns of parents, caregivers, teachers and therapists is children’s independent living, particularly of those with special educational needs (SEN). Purpose-built programs for the acquisition of independent living skills are considered a priority in special education settings. The main problem is the inefficacy of detached interventions to meet the needs of as many students as possible. OBJECTIVE: Our response is to create transmedia applications for inclusive learning environments. To this end, we have taken a participatory design approach to develop a project for Daily Living Skills Training by combining special education pedagogies, filmic methods, game design and innovative technologies. In this paper, we present the design and development of Waking up In the Morning (WUIM), and its improvement through user-based and expert-based evaluations by students, therapists and developers. The main research purpose is to confirm if: (1) the final products of the WUIM project could be educational resources for students with SEN and (2) the common gaming experience could promote collaborative learning, regardless of students’ cognitive profile. METHODS: During the alpha phase, we developed and improved WUIM. In July 2020, we implemented and evaluated WUIM in special education settings (beta-phase). More specifically, a quantitative and qualitative formative evaluation was conducted with children who have developmental disabilities (N= 11), their therapists (N= 7) and developers (N= 2). Methods of data collection included questionnaires filled in by therapists and developers, participant observation by researchers and interviews with children. RESULTS: The results of the formative evaluation were generally positive regarding four-factor groups that shape the learning experience: Content, Technical characteristics, User state of mind, Characteristics that allow learning. After the design team reviewed the potential users and experts’ comments that were mainly related to the user interface, the application was improved. CONCLUSIONS: The two hypotheses have been largely confirmed. Overall, we propose a simplified development process that showcases the importance of arts-based methods and aesthetics which deliver representational fidelity. The study reveals the necessity of developing transmedia learning materials to meet each individual’s needs.
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来源期刊
Technology and Disability
Technology and Disability Medicine-Rehabilitation
CiteScore
1.40
自引率
20.00%
发文量
19
期刊介绍: Technology and Disability communicates knowledge about the field of assistive technology devices and services, within the context of the lives of end users - persons with disabilities and their family members. While the topics are technical in nature, the articles are written for broad comprehension despite the reader"s education or training. Technology and Disability"s contents cover research and development efforts, education and training programs, service and policy activities and consumer experiences. - The term Technology refers to assistive devices and services. - The term Disability refers to both permanent and temporary functional limitations experienced by people of any age within any circumstance.
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