Matthew S. Abbott, Kimberly Stauss, Allen F. Burnett
{"title":"桌面角色扮演游戏作为成年人增加社会联系的治疗干预","authors":"Matthew S. Abbott, Kimberly Stauss, Allen F. Burnett","doi":"10.1080/01609513.2021.1932014","DOIUrl":null,"url":null,"abstract":"ABSTRACT Research shows that social connectedness is decreasing and loneliness increasing in the United States, subsequently resulting in a health crisis due to the anxiety and depression these attributes can cause. There is evidence that clinicians have difficulty treating individuals experiencing social anxiety and there is need for intervention strategies that lower treatment barriers. There has been scant research recognizing the use of table-top role-playing games to incorporate when treating social anxiety. The current manuscript describes a year-long group using Dungeons and Dragons in a therapeutic setting and explores perceptions from participants who experienced this group. Core concepts of the model and lessons learned from the developers are described for clinicians who hope to incorporate such a model. Participants described increased confidence in social situations, particularly with boundaries or making mistakes. Secondly, the skills practiced in the game were transferred into real-world experiences. Implications for future research and limitations were described.","PeriodicalId":39702,"journal":{"name":"Social Work with Groups","volume":"45 1","pages":"16 - 31"},"PeriodicalIF":0.0000,"publicationDate":"2021-06-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://sci-hub-pdf.com/10.1080/01609513.2021.1932014","citationCount":"14","resultStr":"{\"title\":\"Table-top role-playing games as a therapeutic intervention with adults to increase social connectedness\",\"authors\":\"Matthew S. Abbott, Kimberly Stauss, Allen F. Burnett\",\"doi\":\"10.1080/01609513.2021.1932014\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"ABSTRACT Research shows that social connectedness is decreasing and loneliness increasing in the United States, subsequently resulting in a health crisis due to the anxiety and depression these attributes can cause. There is evidence that clinicians have difficulty treating individuals experiencing social anxiety and there is need for intervention strategies that lower treatment barriers. There has been scant research recognizing the use of table-top role-playing games to incorporate when treating social anxiety. The current manuscript describes a year-long group using Dungeons and Dragons in a therapeutic setting and explores perceptions from participants who experienced this group. Core concepts of the model and lessons learned from the developers are described for clinicians who hope to incorporate such a model. Participants described increased confidence in social situations, particularly with boundaries or making mistakes. Secondly, the skills practiced in the game were transferred into real-world experiences. Implications for future research and limitations were described.\",\"PeriodicalId\":39702,\"journal\":{\"name\":\"Social Work with Groups\",\"volume\":\"45 1\",\"pages\":\"16 - 31\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2021-06-21\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"https://sci-hub-pdf.com/10.1080/01609513.2021.1932014\",\"citationCount\":\"14\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Social Work with Groups\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1080/01609513.2021.1932014\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Social Work with Groups","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1080/01609513.2021.1932014","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Table-top role-playing games as a therapeutic intervention with adults to increase social connectedness
ABSTRACT Research shows that social connectedness is decreasing and loneliness increasing in the United States, subsequently resulting in a health crisis due to the anxiety and depression these attributes can cause. There is evidence that clinicians have difficulty treating individuals experiencing social anxiety and there is need for intervention strategies that lower treatment barriers. There has been scant research recognizing the use of table-top role-playing games to incorporate when treating social anxiety. The current manuscript describes a year-long group using Dungeons and Dragons in a therapeutic setting and explores perceptions from participants who experienced this group. Core concepts of the model and lessons learned from the developers are described for clinicians who hope to incorporate such a model. Participants described increased confidence in social situations, particularly with boundaries or making mistakes. Secondly, the skills practiced in the game were transferred into real-world experiences. Implications for future research and limitations were described.
期刊介绍:
Social Work with Groups is a unique quarterly journal of community and clinical practice, and an important reference publication for those in the social work profession who value and seek to understand the small group. The journal addresses the issues of group work in psychiatric, rehabilitative, and multipurpose social work and social service agencies; crisis theory and group work; the use of group programs in clinical and community practice; and basic group competencies for all social work professionals. The contributions reflect a sophisticated knowledge of the use of the group as a learning medium and a highly developed understanding of instructional technology in the teaching of social group work knowledge and skills.