虚拟边缘地带的威胁模拟:恐怖视频游戏的进化方法

IF 0.7 Q3 COMMUNICATION Journal of Gaming and Virtual Worlds Pub Date : 2019-09-01 DOI:10.1386/JGVW.11.2.119_1
Jens Kjeldgaard‐Christiansen, Mathias Clasen
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引用次数: 6

摘要

为什么会有人想玩一款旨在吓唬他们的游戏呢?我们认为,进化论和游戏研究的结合可以揭示恐怖电子游戏的形式和心理功能。恐怖游戏邀请玩家模拟不确定性和危险的典型恐惧场景。这些场景要求玩家适应地评估和应对危险。虽然恐怖游戏因此会灌输消极情绪,但它们也会通过刺激挑战来吸引玩家。勇敢面对这些挑战的玩家会扩展他们的情感和行为技能,并体验到一种精通感,这也解释了这类型游戏的矛盾吸引力。最后,我们将通过深入分析Playdead的恐怖解谜游戏《Limbo》来说明我们的进化方法。
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Threat simulation in virtual limbo: An evolutionary approach to horror video games
Why would anyone want to play a game designed to scare them? We argue that an alliance between evolutionary theory and game studies can shed light on the forms and psychological functions of horror video games. Horror games invite players to simulate prototypical fear scenarios of uncertainty and danger. These scenarios challenge players to adaptively assess and negotiate their dangers. While horror games thereby instil negative emotion, they also entice players with stimulating challenges of fearful coping. Players who brave these challenges expand their emotional and behavioural repertoire and experience a sense of mastery, explaining the genre’s paradoxical appeal. We end by illustrating our evolutionary approach through an in-depth analysis of Playdead’s puzzle-horror game Limbo .
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来源期刊
CiteScore
1.10
自引率
25.00%
发文量
8
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