电子游戏玩家的某些子类是否更容易出现赌博问题?加拿大大学生样本的潜在类分析

IF 1.3 Q4 SUBSTANCE ABUSE Journal of Gambling Issues Pub Date : 2021-02-18 DOI:10.4309/JGI.2021.46.11
Jeff Biegun, J. Edgerton, M. Keough
{"title":"电子游戏玩家的某些子类是否更容易出现赌博问题?加拿大大学生样本的潜在类分析","authors":"Jeff Biegun, J. Edgerton, M. Keough","doi":"10.4309/JGI.2021.46.11","DOIUrl":null,"url":null,"abstract":"Recently there has been growing interest in identifying links between video game playing and problem gambling. As video games continue to take on more gambling-like elements such as loot boxes, there is rising concern that they represent a potential pathway towards problem gambling. In this study, we explored video gamer profiles in a sample of Canadian undergraduate university students ( n = 687) to examine whether subgroups of gamers had different risk profiles for problem video gaming and/or problem gambling. Three predominant subgroups emerged: universal, free-to-play, and general gamer classes. Whereas the free-to-play class was associated with higher average amounts of time spent playing video games, the universal class was associated with higher average scores on measures of problem video gaming, problem gambling, and impulsivity. Although motivational differences were evident, there were no significant mental health differences among subgroups in this sample. Resume On s’interesse de plus en plus depuis peu de temps a l’etablissement de liens entre la pratique des jeux video et le jeu compulsif. A mesure que les jeux video comportent davantage d’elements de jeux de hasard comme des coffres a butin, on s’inquiete davantage du fait qu’ils puissent mener au jeu compulsif. Cette etude a examine le profil de joueurs de jeux video parmi un echantillon d’etudiants canadiens de premier cycle ( n = 687) afin de determiner si les sous-groupes de joueurs presentaient un profil de risque different pour le jeu video compulsif et/ou le jeu compulsif. Trois sous-groupes predominants sont ressortis : universel, gratuit et general. Le groupe des jeux gratuits etait associe a une plus grande quantite de temps consacree a jouer a des jeux video, le groupe universel etait associe pour sa part a un pointage moyen plus eleve au titre des parametres de mesure du jeu video compulsif, du jeu compulsif et de l’impulsivite. Les differences de motivation etaient evidentes, mais les sous-groupes de cet echantillon ne presentaient aucune difference importante sur le plan de la sante mentale.","PeriodicalId":45414,"journal":{"name":"Journal of Gambling Issues","volume":null,"pages":null},"PeriodicalIF":1.3000,"publicationDate":"2021-02-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Are Some Subtypes of Video Gamer More at Risk for Gambling Issues? A Latent Class Analysis of a Canadian Sample of University Students\",\"authors\":\"Jeff Biegun, J. Edgerton, M. Keough\",\"doi\":\"10.4309/JGI.2021.46.11\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Recently there has been growing interest in identifying links between video game playing and problem gambling. As video games continue to take on more gambling-like elements such as loot boxes, there is rising concern that they represent a potential pathway towards problem gambling. In this study, we explored video gamer profiles in a sample of Canadian undergraduate university students ( n = 687) to examine whether subgroups of gamers had different risk profiles for problem video gaming and/or problem gambling. Three predominant subgroups emerged: universal, free-to-play, and general gamer classes. Whereas the free-to-play class was associated with higher average amounts of time spent playing video games, the universal class was associated with higher average scores on measures of problem video gaming, problem gambling, and impulsivity. Although motivational differences were evident, there were no significant mental health differences among subgroups in this sample. Resume On s’interesse de plus en plus depuis peu de temps a l’etablissement de liens entre la pratique des jeux video et le jeu compulsif. A mesure que les jeux video comportent davantage d’elements de jeux de hasard comme des coffres a butin, on s’inquiete davantage du fait qu’ils puissent mener au jeu compulsif. Cette etude a examine le profil de joueurs de jeux video parmi un echantillon d’etudiants canadiens de premier cycle ( n = 687) afin de determiner si les sous-groupes de joueurs presentaient un profil de risque different pour le jeu video compulsif et/ou le jeu compulsif. Trois sous-groupes predominants sont ressortis : universel, gratuit et general. Le groupe des jeux gratuits etait associe a une plus grande quantite de temps consacree a jouer a des jeux video, le groupe universel etait associe pour sa part a un pointage moyen plus eleve au titre des parametres de mesure du jeu video compulsif, du jeu compulsif et de l’impulsivite. Les differences de motivation etaient evidentes, mais les sous-groupes de cet echantillon ne presentaient aucune difference importante sur le plan de la sante mentale.\",\"PeriodicalId\":45414,\"journal\":{\"name\":\"Journal of Gambling Issues\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":1.3000,\"publicationDate\":\"2021-02-18\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Journal of Gambling Issues\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.4309/JGI.2021.46.11\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q4\",\"JCRName\":\"SUBSTANCE ABUSE\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of Gambling Issues","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.4309/JGI.2021.46.11","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"SUBSTANCE ABUSE","Score":null,"Total":0}
引用次数: 0

摘要

最近,人们对确定电子游戏和问题赌博之间的联系越来越感兴趣。随着电子游戏继续融入更多赌博元素,如战利品箱,人们越来越担心它们可能会导致问题赌博。在这项研究中,我们研究了加拿大本科生(n = 687)的电子游戏玩家的特征,以检验不同玩家群体在问题电子游戏和/或问题赌博方面是否有不同的风险特征。出现了三个主要的子群体:普遍玩家、免费玩家和普通玩家。免费游戏类玩家花在玩电子游戏上的平均时间更长,而普通游戏类玩家在问题电子游戏、问题赌博和冲动方面的平均得分更高。虽然动机差异是明显的,但在这个样本的亚组之间没有显著的心理健康差异。个人简历:我的兴趣是,我的兴趣是,我的兴趣是,我的兴趣是,我的兴趣是,我的兴趣是,我的兴趣是,我的兴趣是,我的兴趣是,我的兴趣。一个衡量标准是“视频组件的优势”和“数据组件的优势”,以及“数据组件的优势”和“强制功能的优势”。我们研究了一项研究,研究了这些研究人员的特征特征,他们的特征特征,他们的特征特征,他们的特征特征,他们的特征特征,他们的特征特征,他们的特征特征,他们的特征特征,他们的特征特征,他们的特征特征。三个主要的群体是:普遍群体、毕业生群体和一般群体。Le group des jeeux gratuits etaite associate a one + grande quantite de temps consacree a jouer a de jex video, Le group universel etaite associe pour sa part a unpointmoney + eletete de parameter de measure du jeu video强迫性,du jeu强迫性与冲动性。动机特征证据的差异较小,个体特征证据的差异较小,个体特征证据的差异较小。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
Are Some Subtypes of Video Gamer More at Risk for Gambling Issues? A Latent Class Analysis of a Canadian Sample of University Students
Recently there has been growing interest in identifying links between video game playing and problem gambling. As video games continue to take on more gambling-like elements such as loot boxes, there is rising concern that they represent a potential pathway towards problem gambling. In this study, we explored video gamer profiles in a sample of Canadian undergraduate university students ( n = 687) to examine whether subgroups of gamers had different risk profiles for problem video gaming and/or problem gambling. Three predominant subgroups emerged: universal, free-to-play, and general gamer classes. Whereas the free-to-play class was associated with higher average amounts of time spent playing video games, the universal class was associated with higher average scores on measures of problem video gaming, problem gambling, and impulsivity. Although motivational differences were evident, there were no significant mental health differences among subgroups in this sample. Resume On s’interesse de plus en plus depuis peu de temps a l’etablissement de liens entre la pratique des jeux video et le jeu compulsif. A mesure que les jeux video comportent davantage d’elements de jeux de hasard comme des coffres a butin, on s’inquiete davantage du fait qu’ils puissent mener au jeu compulsif. Cette etude a examine le profil de joueurs de jeux video parmi un echantillon d’etudiants canadiens de premier cycle ( n = 687) afin de determiner si les sous-groupes de joueurs presentaient un profil de risque different pour le jeu video compulsif et/ou le jeu compulsif. Trois sous-groupes predominants sont ressortis : universel, gratuit et general. Le groupe des jeux gratuits etait associe a une plus grande quantite de temps consacree a jouer a des jeux video, le groupe universel etait associe pour sa part a un pointage moyen plus eleve au titre des parametres de mesure du jeu video compulsif, du jeu compulsif et de l’impulsivite. Les differences de motivation etaient evidentes, mais les sous-groupes de cet echantillon ne presentaient aucune difference importante sur le plan de la sante mentale.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
Journal of Gambling Issues
Journal of Gambling Issues SUBSTANCE ABUSE-
CiteScore
2.20
自引率
0.00%
发文量
17
期刊最新文献
Structural characteristics of online gambling platforms: How the provision of multiple gambling formats could contribute to harm Helplines for problem gambling worldwide: What do they do and whom do they reach? Remembering ‘Texas Hold’em Heads Up Poker’, the first skill-based electronic gaming machine Covid-19 and its impact on gamblers, their families, and therapists. The adaptation to COVID-19 by problem gambling and mental health treatment providers in Canada: a brief report.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1