在科学博物馆举办了两个小时的讲习班后,缩小了编程自我效能的性别差异

IF 1.3 Q3 EDUCATION, SCIENTIFIC DISCIPLINES Canadian Journal of Science Mathematics and Technology Education Pub Date : 2022-01-01 Epub Date: 2022-03-24 DOI:10.1007/s42330-022-00193-7
Geneviève Allaire-Duquette, Pierre Chastenay, Thérèse Bouffard, Simon A Bélanger, Olivier Hernandez, Mohamed Amine Mahhou, Patrick Giroux, Sophie McMullin, Estelle Desjarlais
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引用次数: 0

摘要

许多女孩认为自己在计算机科学方面没有什么天赋,而且女孩对编程的自我效能感普遍较低。提供引人入胜的动手编程活动可能是提高女孩编程自我效能感的有益策略,因为这有可能为她们提供掌握经验的机会。然而,博物馆中的编程工作坊可能并不是促进女孩掌握编程经验的理想场所,因为其持续时间较短,而且性别刻板印象可能会影响女孩参与动手活动。在本文介绍的研究中,我们探讨了科学博物馆以机器人为重点的入门编程工作坊如何影响学生在编程方面的自我效能信念,并特别关注女孩的掌握经验。H1-在编程工作坊之前,预计女生的自我效能感会低于男生。H2-无论实验条件如何,男生在科学、技术、工程与数学(STEM)活动中的体验通常比女生更积极。因此,在工作坊结束后,我们预测女生和男生的编程自我效能感都会有所提高,但男生的自我效能感仍将高于女生。共有 172 名 10-14 岁的学生(94 名女生)在参加编程工作坊前后填写了 "编程掌握经验 "问卷。我们的结果表明,在科学博物馆参加了 2 小时的编程工作坊后,最初观察到的编程自我效能感的性别差异缩小了,甚至消失了。
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Gender Differences in Self-efficacy for Programming Narrowed After a 2-h Science Museum Workshop.

Many girls believe they have little natural ability in computer science and girls' perception of self-efficacy beliefs for programming is generally low. Offering engaging hands-on programming activities could be a beneficial strategy to increase girls' self-efficacy beliefs for programming since it has the potential to offer them exposure to mastery experiences. However, a programming workshop in a museum might not offer ideal settings to promote girls' mastery experiences in programming because of its short duration and how gender stereotypes may impact the participation in hands-on activities. In the research presented here, we explore how a science museum's introductory programming workshop focused on robotics can impact pupils' self-efficacy beliefs for programming related to mastery experiences, with a specific focus on girls. H1-Prior to the programming workshop, it is expected that girls' self-efficacy beliefs will be lower than boys'. H2-Boys generally have more positive experiences with STEM activities than girls, irrespective of experimental condition. Thus, following the workshop, we predict that girls' and boys' self-efficacy for programming will have increased, but that boy's self-efficacy beliefs will remain higher than girls'. In total, 172 pupils (94 girls) aged 10-14 years completed a Mastery Experiences in Programming questionnaire before and after taking part in a programming workshop. Our results show that after a 2-h programming workshop in a science museum, gender differences in self-efficacy for programming initially observed narrowed and even disappeared.

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来源期刊
CiteScore
4.10
自引率
20.00%
发文量
55
期刊介绍: The Canadian Journal of Science, Mathematics and Technology Education is the premier Canadian academic journal, and one of the leading journals internationally, in the field of STEM education. Published in both English and French, the journal aims to be both Canadian and international in scope. The journal provides a forum for the publication of original articles in a variety of styles, including research investigations using experimental, qualitative, ethnographic, historical, philosophical, or case study approaches; critical reviews of the literature; policy perspectives; and position papers, curriculum arguments, and discussion of issues in teacher education.
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