{"title":"智慧城市和创新:通过虚拟现实和数字双城解决用户接受度问题","authors":"David Michalik, Per Kohl, Anton Kummert","doi":"10.1049/smc2.12042","DOIUrl":null,"url":null,"abstract":"<p>The transformation into smart cities is imminent to meet the rising number of urban problems and challenges. Digital technologies offer great potential to develop smart solutions, especially in the areas of public administration, energy, infrastructure and mobility. For the successful diffusion, the acceptance of the individual is a crucial part, which can be addressed by an immersive experience along with the personal collection of insights of the innovation. However, at the same time a paradox arises as many new developments are still in the making and therefore, are not yet available to the public. Immersive virtualisation technologies such as Virtual Reality (VR) offer great potential to solve this problem. In this study, the usability of VR technology to address individual's innovation barriers in general and to explore the use of emerging digital twin cities (DTC) is analysed, as they provide an ideal basis for the customised creation of immersive VR-applications. Although several themes and applications regarding the potential of DTCs have been addressed in literature, their explicit use in the field of acceptance research has not been pursued. Therefore, a new methodology is introduced and first implementations and results are presented and discussed.</p>","PeriodicalId":34740,"journal":{"name":"IET Smart Cities","volume":"4 4","pages":"292-307"},"PeriodicalIF":2.1000,"publicationDate":"2022-09-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://ietresearch.onlinelibrary.wiley.com/doi/epdf/10.1049/smc2.12042","citationCount":"4","resultStr":"{\"title\":\"Smart cities and innovations: Addressing user acceptance with virtual reality and Digital Twin City\",\"authors\":\"David Michalik, Per Kohl, Anton Kummert\",\"doi\":\"10.1049/smc2.12042\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<p>The transformation into smart cities is imminent to meet the rising number of urban problems and challenges. Digital technologies offer great potential to develop smart solutions, especially in the areas of public administration, energy, infrastructure and mobility. For the successful diffusion, the acceptance of the individual is a crucial part, which can be addressed by an immersive experience along with the personal collection of insights of the innovation. However, at the same time a paradox arises as many new developments are still in the making and therefore, are not yet available to the public. Immersive virtualisation technologies such as Virtual Reality (VR) offer great potential to solve this problem. In this study, the usability of VR technology to address individual's innovation barriers in general and to explore the use of emerging digital twin cities (DTC) is analysed, as they provide an ideal basis for the customised creation of immersive VR-applications. Although several themes and applications regarding the potential of DTCs have been addressed in literature, their explicit use in the field of acceptance research has not been pursued. Therefore, a new methodology is introduced and first implementations and results are presented and discussed.</p>\",\"PeriodicalId\":34740,\"journal\":{\"name\":\"IET Smart Cities\",\"volume\":\"4 4\",\"pages\":\"292-307\"},\"PeriodicalIF\":2.1000,\"publicationDate\":\"2022-09-28\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"https://ietresearch.onlinelibrary.wiley.com/doi/epdf/10.1049/smc2.12042\",\"citationCount\":\"4\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"IET Smart Cities\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://onlinelibrary.wiley.com/doi/10.1049/smc2.12042\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q3\",\"JCRName\":\"COMPUTER SCIENCE, INFORMATION SYSTEMS\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"IET Smart Cities","FirstCategoryId":"1085","ListUrlMain":"https://onlinelibrary.wiley.com/doi/10.1049/smc2.12042","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"COMPUTER SCIENCE, INFORMATION SYSTEMS","Score":null,"Total":0}
Smart cities and innovations: Addressing user acceptance with virtual reality and Digital Twin City
The transformation into smart cities is imminent to meet the rising number of urban problems and challenges. Digital technologies offer great potential to develop smart solutions, especially in the areas of public administration, energy, infrastructure and mobility. For the successful diffusion, the acceptance of the individual is a crucial part, which can be addressed by an immersive experience along with the personal collection of insights of the innovation. However, at the same time a paradox arises as many new developments are still in the making and therefore, are not yet available to the public. Immersive virtualisation technologies such as Virtual Reality (VR) offer great potential to solve this problem. In this study, the usability of VR technology to address individual's innovation barriers in general and to explore the use of emerging digital twin cities (DTC) is analysed, as they provide an ideal basis for the customised creation of immersive VR-applications. Although several themes and applications regarding the potential of DTCs have been addressed in literature, their explicit use in the field of acceptance research has not been pursued. Therefore, a new methodology is introduced and first implementations and results are presented and discussed.