{"title":"《pokemon GO:数字游戏应用和人种学方法","authors":"N. Young","doi":"10.2979/jfolkrese.57.3.03","DOIUrl":null,"url":null,"abstract":"Abstract:Qualitative, ethnographic research methods are rooted in relational contacts within social networks. Such contemporary social networks are being facilitated by digital devices and the related applications designed for interpersonal connection and communication. Online games have also emerged as a result of the proliferation of these digital technologies. Pokémon GO is one such game that relies on networking and geographical/spatial exploration. Gameplay brings people together into both physical and virtual spaces, thus forming expanding networks. Further, Pokémon GO rewards social and gaming competencies while cutting across networks based on other, more typical affinities and identities. Based on my recent experiences, I contend that activities such as playing Pokémon GO, which mediate virtual and physical spaces, are shaping ethnographic encounters and fieldwork research. This article explores how handheld digital technology mediates relationships and contacts, thus facilitating folkloristic and anthropological research methods and data collection in the field.","PeriodicalId":44620,"journal":{"name":"JOURNAL OF FOLKLORE RESEARCH","volume":"57 1","pages":"63 - 85"},"PeriodicalIF":0.4000,"publicationDate":"2020-11-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Pokémon GO in the Field: Digital Gaming Apps and Ethnographic Methods\",\"authors\":\"N. Young\",\"doi\":\"10.2979/jfolkrese.57.3.03\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Abstract:Qualitative, ethnographic research methods are rooted in relational contacts within social networks. Such contemporary social networks are being facilitated by digital devices and the related applications designed for interpersonal connection and communication. Online games have also emerged as a result of the proliferation of these digital technologies. Pokémon GO is one such game that relies on networking and geographical/spatial exploration. Gameplay brings people together into both physical and virtual spaces, thus forming expanding networks. Further, Pokémon GO rewards social and gaming competencies while cutting across networks based on other, more typical affinities and identities. Based on my recent experiences, I contend that activities such as playing Pokémon GO, which mediate virtual and physical spaces, are shaping ethnographic encounters and fieldwork research. This article explores how handheld digital technology mediates relationships and contacts, thus facilitating folkloristic and anthropological research methods and data collection in the field.\",\"PeriodicalId\":44620,\"journal\":{\"name\":\"JOURNAL OF FOLKLORE RESEARCH\",\"volume\":\"57 1\",\"pages\":\"63 - 85\"},\"PeriodicalIF\":0.4000,\"publicationDate\":\"2020-11-14\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"JOURNAL OF FOLKLORE RESEARCH\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.2979/jfolkrese.57.3.03\",\"RegionNum\":3,\"RegionCategory\":\"社会学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"0\",\"JCRName\":\"FOLKLORE\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"JOURNAL OF FOLKLORE RESEARCH","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.2979/jfolkrese.57.3.03","RegionNum":3,"RegionCategory":"社会学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"0","JCRName":"FOLKLORE","Score":null,"Total":0}
Pokémon GO in the Field: Digital Gaming Apps and Ethnographic Methods
Abstract:Qualitative, ethnographic research methods are rooted in relational contacts within social networks. Such contemporary social networks are being facilitated by digital devices and the related applications designed for interpersonal connection and communication. Online games have also emerged as a result of the proliferation of these digital technologies. Pokémon GO is one such game that relies on networking and geographical/spatial exploration. Gameplay brings people together into both physical and virtual spaces, thus forming expanding networks. Further, Pokémon GO rewards social and gaming competencies while cutting across networks based on other, more typical affinities and identities. Based on my recent experiences, I contend that activities such as playing Pokémon GO, which mediate virtual and physical spaces, are shaping ethnographic encounters and fieldwork research. This article explores how handheld digital technology mediates relationships and contacts, thus facilitating folkloristic and anthropological research methods and data collection in the field.
期刊介绍:
The Journal of Folklore Research has provided an international forum for current theory and research among scholars of traditional culture since 1964. Each issue includes topical, incisive articles of current theoretical interest to folklore and ethnomusicology as international disciplines, as well as essays that address the fieldwork experience and the intellectual history of folklore and ethnomusicology studies. Contributors include scholars and professionals in additional fields, including anthropology, area studies, communication, cultural studies, history, linguistics, literature, performance studies, religion, and semiotics.