游戏学习:科技对学生数学成绩的影响

IF 1.6 3区 经济学 Q2 ECONOMICS Journal of Human Capital Pub Date : 2019-09-03 DOI:10.1086/719846
G. Hirata
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引用次数: 0

摘要

本文利用巴西的实验数据分析了技术使用对学生数学学习的影响。该技术是为小学生学习和练习算术而设计的软件工具。与大多数计算机辅助教学延长上学时间的干预措施相反,学生们在课堂上玩了大约两个月的游戏。使用该软件的一年级、二年级和三年级学生的数学测试成绩在短期内(干预后)提高了0.56σ,在中期(干预结束后一年)提高了0.17σ。
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Play to Learn: The Impact of Technology on Students’ Math Performance
This paper analyzes the impact of technology use on student math learning using experimental data from Brazil. The technology is a software tool designed for elementary school students to learn and practice arithmetic. Contrary to most interventions in which computer-aided instruction extends the school day, students played the game during class time for about 2 months. First, second, and third graders who used the software increased their score on a math test by 0.56σ in the short term (just after the intervention) and by 0.17σ in the medium term (1 year after the end of the intervention).
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来源期刊
CiteScore
2.30
自引率
0.00%
发文量
23
期刊介绍: Journal of Human Capital is dedicated to human capital and its expanding economic and social roles in the knowledge economy. Developed in response to the central role human capital plays in determining the production, allocation, and distribution of economic resources and in supporting long-term economic growth, JHC is a forum for theoretical and empirical work on human capital—broadly defined to include education, health, entrepreneurship, and intellectual and social capital—and related public policy analyses. JHC encompasses microeconomic, macroeconomic, and international economic perspectives on the theme of human capital. The journal offers a platform for discussion of topics ranging from education, labor, health, and family economics.
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