高中生通过放大镜展示视觉素养

IF 3.5 Q1 EDUCATION & EDUCATIONAL RESEARCH Interactive Technology and Smart Education Pub Date : 2022-06-07 DOI:10.1108/itse-01-2022-0007
P. Reddy, B. Sharma, K. Chaudhary, Osaiasi Lolohea, Robert Tamath
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引用次数: 0

摘要

目的采用新设计的视觉素养框架和视觉素养(VL)量表来评估学生的视觉素养。设计/方法/方法它包括一个新设计的框架,一个自我报告问卷和一个评估个人VL技能和整体能力的量表。自我报告问卷由13个项目组成,采用李克特五点量表。新开发的VL技能量表评估了斐济学生的能力(即识别、理解、评估和使用视觉交流)。VL技能13项的平均值为平均水平,但有46.33%的人具有较高的视觉素养。多元线性回归分析结果显示,所有13种技能都对视觉素养有显著贡献。本研究的局限性/启示本研究的局限性在于问卷是自我报告的,因此评价可以被高度评价。其影响是,相关利益攸关方将能够制定战略和内容,以提高斐济的视觉素养。如今,图像发挥着重要作用,特别是在新冠肺炎疫情迫使教育系统转向互联网之后。在线学习涉及很多视觉,因此,视觉素养对学生来说很重要,这样他们才能成功地在线学习。本文提出了视觉素养需要学生理解的重要方面。在社会上,一切都与视觉有关。本文介绍了一种视觉素养量表和一种测量个体视觉能力的视觉素养工具。如果人们理解了视觉素养的组成部分,那么人们的视觉能力也会提高。原创性/价值据作者所知,这篇论文是第一篇评估斐济和南太平洋地区视觉素养能力的论文。视觉识字工具对世界来说也是全新的。
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Visual literacy shown through a magnifying lens by high school students
Purpose The purpose of this study is to evaluate student visual literacy skills using the newly designed visual literacy framework and visual literacy (VL) scale. Design/methodology/approach It includes a newly designed framework, a self-reporting questionnaire and a scale to evaluate an individual's VL skills and overall competency. The self-reporting questionnaire consists of 13 items with a five-point Likert scale. Findings The newly developed VL skill scale assessed the Fiji students’ competency (i.e. identify, understand, evaluate and communicate using visuals). The mean for the 13 items on VL skills showed average results, but 46.33% recorded high visual literacy competencies. The multiple linear regression analysis outcomes showed all 13 skills demonstrated significant contributions to becoming visually literate. Research limitations/implications The limitation of this study is that the questionnaire is self-reporting, so the evaluation can be highly rated. The implications are that relevant stakeholders will be able to devise strategies and content to improve visual literacy in Fiji. Practical implications Images are playing an important role today, especially after COVID-19, which forced the education system to go online. Online learning involves a lot of visuals, and as such, visual literacy is important to students so that they can successfully learn online. This paper brings out the important aspects of visual literacy, which needs to be understood by the students. Social implications In society, everything involves visuals. This paper introduces a visual literacy scale and a visual literacy tool to measure the visual competencies of individuals. If people understand the components of visual literacy, then visual competencies of the people will also improve. Originality/value To the best of the authors’ knowledge, this paper is the first one on evaluating visual literacy competencies in Fiji and also in the South Pacific. The visual literacy tool is also new to the world.
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来源期刊
Interactive Technology and Smart Education
Interactive Technology and Smart Education EDUCATION & EDUCATIONAL RESEARCH-
CiteScore
12.00
自引率
2.30%
发文量
30
期刊介绍: Interactive Technology and Smart Education (ITSE) is a multi-disciplinary, peer-reviewed journal, which provides a distinct forum to specially promote innovation and participative research approaches. The following terms are defined, as used in the context of this journal: -Interactive Technology refers to all forms of digital technology, as described above, emphasizing innovation and human-/user-centred approaches. -Smart Education "SMART" is used as an acronym that refers to interactive technology that offers a more flexible and tailored approach to meet diverse individual requirements by being “Sensitive, Manageable, Adaptable, Responsive and Timely” to educators’ pedagogical strategies and learners’ educational and social needs’. -Articles are invited that explore innovative use of educational technologies that advance interactive technology in general and its applications in education in particular. The journal aims to bridge gaps in the field by promoting design research, action research, and continuous evaluation as an integral part of the development cycle of usable solutions/systems.
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