{"title":"阴影场所、周边空间、具体场所:48 小时电影挑战作为电影产业实践网络的一个场所","authors":"R. Hanney","doi":"10.1080/17510694.2022.2116847","DOIUrl":null,"url":null,"abstract":"","PeriodicalId":38664,"journal":{"name":"Creative Industries Journal","volume":" ","pages":""},"PeriodicalIF":0.9000,"publicationDate":"2022-08-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Shadow sites, peripheral spaces, embodied places: the 48 hour film challenge as a locus for film industry networks of practice\",\"authors\":\"R. Hanney\",\"doi\":\"10.1080/17510694.2022.2116847\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"\",\"PeriodicalId\":38664,\"journal\":{\"name\":\"Creative Industries Journal\",\"volume\":\" \",\"pages\":\"\"},\"PeriodicalIF\":0.9000,\"publicationDate\":\"2022-08-27\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Creative Industries Journal\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1080/17510694.2022.2116847\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"0\",\"JCRName\":\"HUMANITIES, MULTIDISCIPLINARY\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Creative Industries Journal","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1080/17510694.2022.2116847","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"0","JCRName":"HUMANITIES, MULTIDISCIPLINARY","Score":null,"Total":0}
期刊介绍:
The scope of the Creative Industries Journal is global, primarily aimed at those studying and practicing activities which have their origin in individual creativity, skill and talent, and which have a potential for wealth creation. These activities primarily take place in advertising, architecture, the art and antiques market, crafts, design, fashion, film, interactive leisure software, music, the performing arts, publishing, television and radio.