评估参与者体验之旅:峰值结束时刻、全球总结、离散度和模式

IF 0.7 Q4 HOSPITALITY, LEISURE, SPORT & TOURISM Journal of Park and Recreation Administration Pub Date : 2023-06-05 DOI:10.18666/jpra-2022-11484
G. Ellis, Kaylee Jorgensen, Jingxian Jiang, Darlene Locke
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引用次数: 0

摘要

近年来,在理解让参与者沉浸在娱乐活动中的技术方面取得了实质性进展。沉浸式参与者“在身体上(或虚拟地)成为体验本身的一部分”(Pine&Gilmore,2020,第40页);他们的行为与意识融合在一起(Csikszentmihalyi,1975)。随着休闲和旅游行业竞争的加剧,管理人员和项目评估人员将需要有效的方法来衡量参与者在参与过程中的沉浸感。最新研究表明,仅仅用一个数字来表示一项活动中的整个沉浸感是不够的。相反,可能需要衡量参与者“体验之旅”的显著特征。体验旅程测量需要随着活动的展开,以连续的间隔反复测量参与者的沉浸感。我们开发了一种测量沉浸式体验之旅的有效方法,并研究了选定的体验之旅特征(中心趋势、分散和模式)与公园和娱乐管理者通常重视的两种结果之间的关系:享受和向他人推荐活动的倾向。我们收集了150名夏令营青年的经验观察(n=1189),他们在八次结构化活动后立即完成了问卷调查:游泳、登山、射箭、步枪、舞蹈、皮划艇、钓鱼和手工艺。参与者在活动结束后立即通过时间序列图绘制一条线来分享他们的沉浸体验之旅,该线代表了他们在活动进行过程中的沉浸水平。在12次连续观察中的每一次,体验旅程中每个时间点的浸入量都被测量为从基线到绘制线的垂直距离。调查问卷还包括对享受和推荐活动倾向的常规事后衡量。分散度和沉浸体验旅行的模式被发现是快乐和推荐倾向的重要预测因素。中心趋势的两个指标(峰值末端平均值和全球平均值)也是强有力的预测因素。在将模式和分散度添加到模型中之前,使用全局总结作为浸入中心趋势的衡量标准的模型解释了比峰端平均值更大的方差。研究结果表明,新的有效问卷有可能用于监测体验之旅,并不断改进娱乐项目和活动。
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Evaluating Participant Experience Journeys: Peak-End Moments, Global Summaries, Dispersion, and Pattern
Substantial gains have been made in recent years toward understanding techniques for immersing participants in recreation activities. Immersed participants “become physically (or virtually) a part of the experience itself” (Pine & Gilmore, 2020, p. 40); their actions merge with their awareness (Csikszentmihalyi, 1975). As competition in the leisure and travel industries intensifies, managers and program evaluators will need efficient approaches to measure the ebbs and flows of participants’ immersion during participation. The latest research suggests it is not sufficient to use a single number to represent the entire flow of immersion during an activity. Rather, measures of salient features of participants’ “experience journeys” may be needed. Experience journey measurement requires measuring participants’ immersion repeatedly, at successive intervals as an activity unfolds. We developed an efficient way of measuring immersion experience journeys and examined relations between select experience journey characteristics (central tendency, dispersion, and pattern) and two outcomes ordinarily valued by park and recreation managers: enjoyment and proclivity to recommend the activity to other people. We collected experience observations (n=1,189) from 150 youth in a summer camp, who completed questionnaires immediately following each of eight structured activity sessions: swimming, climbing, archery, riflery, dancing, kayaking, fishing, and crafts. Participants shared their immersion experience journeys immediately after the activity by drawing a line through a time-series graph representing their levels of immersion as the activity progressed. Immersion at each time point in the experience journey was measured as the vertical distance from the baseline to the drawn line, at each of 12 sequential observations. The questionnaire also included conventional post-hoc measures of enjoyment and proclivity to recommend the activity. Dispersion and pattern of immersion experience journeys were found to be important predictors of enjoyment and proclivity to recommend. Two measures of central tendency (peak-end average and global average) were also strong predictors. Models using global summaries as the measure of central tendency of immersion explained greater variance than peak-end averages until pattern and dispersion were added to the models. Results point to the potential utility of new and efficient questionnaires for monitoring experience journeys and continuously improving recreation programs and events.
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来源期刊
Journal of Park and Recreation Administration
Journal of Park and Recreation Administration HOSPITALITY, LEISURE, SPORT & TOURISM-
CiteScore
1.90
自引率
23.10%
发文量
40
期刊最新文献
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