{"title":"碎纸机:打碎碎纸机,把它做成手机","authors":"Max Angenius, Roksana Patrzałek, Simone Brandão","doi":"10.1145/3604596","DOIUrl":null,"url":null,"abstract":"that making a phone call more tangible and playful can also make it more enjoyable and meaningful. The users found the shredding fun and engaging, attributing meaning to the shredded paper. Additionally, the users suggest that interaction with a tangible artifact, not the smartphone, could allow them to focus on the conversation and ground it in the present moment. The first part of making our prototype was to break a commercially available A5 electric shredder. Shredit is a design concept for a tangible artifact for making phone calls more playful and inefficient. The artifact uses drawing and document shredding as the primary forms of interaction. It is built by deconstructing an electric shredder and connecting it to an Arduino with an LCD screen. To make a phone call, the user draws a dedicated symbol representing their contact on the artifact and ends the call by destroying the same. The user then experiences the destruction of their call as it is shredded into pieces. Initial results of Shredit: Breaking a Shredder and Making It into a Phone","PeriodicalId":73404,"journal":{"name":"Interactions (New York, N.Y.)","volume":"30 1","pages":"10 - 13"},"PeriodicalIF":0.0000,"publicationDate":"2023-06-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Shredit: Breaking a Shredder and Making It into a Phone\",\"authors\":\"Max Angenius, Roksana Patrzałek, Simone Brandão\",\"doi\":\"10.1145/3604596\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"that making a phone call more tangible and playful can also make it more enjoyable and meaningful. The users found the shredding fun and engaging, attributing meaning to the shredded paper. Additionally, the users suggest that interaction with a tangible artifact, not the smartphone, could allow them to focus on the conversation and ground it in the present moment. The first part of making our prototype was to break a commercially available A5 electric shredder. Shredit is a design concept for a tangible artifact for making phone calls more playful and inefficient. The artifact uses drawing and document shredding as the primary forms of interaction. It is built by deconstructing an electric shredder and connecting it to an Arduino with an LCD screen. To make a phone call, the user draws a dedicated symbol representing their contact on the artifact and ends the call by destroying the same. The user then experiences the destruction of their call as it is shredded into pieces. Initial results of Shredit: Breaking a Shredder and Making It into a Phone\",\"PeriodicalId\":73404,\"journal\":{\"name\":\"Interactions (New York, N.Y.)\",\"volume\":\"30 1\",\"pages\":\"10 - 13\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2023-06-28\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Interactions (New York, N.Y.)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3604596\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Interactions (New York, N.Y.)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3604596","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Shredit: Breaking a Shredder and Making It into a Phone
that making a phone call more tangible and playful can also make it more enjoyable and meaningful. The users found the shredding fun and engaging, attributing meaning to the shredded paper. Additionally, the users suggest that interaction with a tangible artifact, not the smartphone, could allow them to focus on the conversation and ground it in the present moment. The first part of making our prototype was to break a commercially available A5 electric shredder. Shredit is a design concept for a tangible artifact for making phone calls more playful and inefficient. The artifact uses drawing and document shredding as the primary forms of interaction. It is built by deconstructing an electric shredder and connecting it to an Arduino with an LCD screen. To make a phone call, the user draws a dedicated symbol representing their contact on the artifact and ends the call by destroying the same. The user then experiences the destruction of their call as it is shredded into pieces. Initial results of Shredit: Breaking a Shredder and Making It into a Phone