{"title":"“令人不安的VR”:聆听、感受、联系虚拟现实社区","authors":"Ilya Brookwell","doi":"10.1080/01973762.2023.2238486","DOIUrl":null,"url":null,"abstract":"This paper asks what we can learn from discomfort in virtual reality (VR) beyond perception-altering or consciousness-raising technical affordances. I accomplish this by directing focus upon the everyday VR user and using ethnographic participant observation. I first define a working concept called “discomforting VR” within the context of a corporate marketing scheme, a concept that focuses on unsettling feelings generated by VR experiences. Second, I report on research methods that aim to take a grounded approach toward how to better listen to and feel users in VR. I present two distinct “ethnographic logs,” which are a narration from fieldwork in operation, and I argue that VR can best be understood as a technology that hosts significant community. These findings take us beyond understanding VR as a space offering an embodied sense of immersion/interaction. The paper is a contribution to those interested in the study of Social VR. It will serve as a resource to any who wish to think productively about VR as a focal point for contemporary digital life.","PeriodicalId":41894,"journal":{"name":"Visual Resources","volume":"37 1","pages":"223 - 244"},"PeriodicalIF":0.3000,"publicationDate":"2021-07-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"“Discomforting VR”: Listening, Feeling, Contacting Virtual Reality Community\",\"authors\":\"Ilya Brookwell\",\"doi\":\"10.1080/01973762.2023.2238486\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This paper asks what we can learn from discomfort in virtual reality (VR) beyond perception-altering or consciousness-raising technical affordances. I accomplish this by directing focus upon the everyday VR user and using ethnographic participant observation. I first define a working concept called “discomforting VR” within the context of a corporate marketing scheme, a concept that focuses on unsettling feelings generated by VR experiences. Second, I report on research methods that aim to take a grounded approach toward how to better listen to and feel users in VR. I present two distinct “ethnographic logs,” which are a narration from fieldwork in operation, and I argue that VR can best be understood as a technology that hosts significant community. These findings take us beyond understanding VR as a space offering an embodied sense of immersion/interaction. The paper is a contribution to those interested in the study of Social VR. It will serve as a resource to any who wish to think productively about VR as a focal point for contemporary digital life.\",\"PeriodicalId\":41894,\"journal\":{\"name\":\"Visual Resources\",\"volume\":\"37 1\",\"pages\":\"223 - 244\"},\"PeriodicalIF\":0.3000,\"publicationDate\":\"2021-07-03\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Visual Resources\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1080/01973762.2023.2238486\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"0\",\"JCRName\":\"ART\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Visual Resources","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1080/01973762.2023.2238486","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"0","JCRName":"ART","Score":null,"Total":0}
“Discomforting VR”: Listening, Feeling, Contacting Virtual Reality Community
This paper asks what we can learn from discomfort in virtual reality (VR) beyond perception-altering or consciousness-raising technical affordances. I accomplish this by directing focus upon the everyday VR user and using ethnographic participant observation. I first define a working concept called “discomforting VR” within the context of a corporate marketing scheme, a concept that focuses on unsettling feelings generated by VR experiences. Second, I report on research methods that aim to take a grounded approach toward how to better listen to and feel users in VR. I present two distinct “ethnographic logs,” which are a narration from fieldwork in operation, and I argue that VR can best be understood as a technology that hosts significant community. These findings take us beyond understanding VR as a space offering an embodied sense of immersion/interaction. The paper is a contribution to those interested in the study of Social VR. It will serve as a resource to any who wish to think productively about VR as a focal point for contemporary digital life.