Breno Giovanni Adaid Castro, Thiago Gomes Nascimento, José Otávio Anacleto de Lima
{"title":"数字游戏:通过客观和主观因素感知价值","authors":"Breno Giovanni Adaid Castro, Thiago Gomes Nascimento, José Otávio Anacleto de Lima","doi":"10.14349/SUMNEG/2019.V10.N21.A5","DOIUrl":null,"url":null,"abstract":"and descriptive approach us-ing a questionnaire previously prepared to obtain the data. Then analysis was made about the 200 questionnaires answered. Posteriorly, it was observed that: the most preferred genres of games were action, adventure, Role Playing Game (RPG) and shooting; the most important factors in the purchase of a game are gameplay, story (plot), promotion and that the game be a pastime, proportion of escape and/or resting of reality; and both gameplay and story are considered more important than promotion.","PeriodicalId":42652,"journal":{"name":"Suma de Negocios","volume":" ","pages":""},"PeriodicalIF":0.3000,"publicationDate":"2018-11-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Jogos digitais: percepção de valor através de elementos objetivos e subjetivos\",\"authors\":\"Breno Giovanni Adaid Castro, Thiago Gomes Nascimento, José Otávio Anacleto de Lima\",\"doi\":\"10.14349/SUMNEG/2019.V10.N21.A5\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"and descriptive approach us-ing a questionnaire previously prepared to obtain the data. Then analysis was made about the 200 questionnaires answered. Posteriorly, it was observed that: the most preferred genres of games were action, adventure, Role Playing Game (RPG) and shooting; the most important factors in the purchase of a game are gameplay, story (plot), promotion and that the game be a pastime, proportion of escape and/or resting of reality; and both gameplay and story are considered more important than promotion.\",\"PeriodicalId\":42652,\"journal\":{\"name\":\"Suma de Negocios\",\"volume\":\" \",\"pages\":\"\"},\"PeriodicalIF\":0.3000,\"publicationDate\":\"2018-11-26\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Suma de Negocios\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.14349/SUMNEG/2019.V10.N21.A5\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q4\",\"JCRName\":\"BUSINESS\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Suma de Negocios","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.14349/SUMNEG/2019.V10.N21.A5","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"BUSINESS","Score":null,"Total":0}
Jogos digitais: percepção de valor através de elementos objetivos e subjetivos
and descriptive approach us-ing a questionnaire previously prepared to obtain the data. Then analysis was made about the 200 questionnaires answered. Posteriorly, it was observed that: the most preferred genres of games were action, adventure, Role Playing Game (RPG) and shooting; the most important factors in the purchase of a game are gameplay, story (plot), promotion and that the game be a pastime, proportion of escape and/or resting of reality; and both gameplay and story are considered more important than promotion.