数字游戏:通过客观和主观因素感知价值

IF 0.3 Q4 BUSINESS Suma de Negocios Pub Date : 2018-11-26 DOI:10.14349/SUMNEG/2019.V10.N21.A5
Breno Giovanni Adaid Castro, Thiago Gomes Nascimento, José Otávio Anacleto de Lima
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引用次数: 0

摘要

以及描述性方法,我们使用之前准备的问卷来获得数据。然后对200份问卷进行了分析。后来,人们观察到:最受欢迎的游戏类型是动作、冒险、角色扮演游戏(RPG)和射击;购买游戏最重要的因素是游戏性、故事(情节)、推广以及游戏是否是一种消遣、逃离和/或休息现实的比例;游戏性和故事性都被认为比宣传更重要。
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Jogos digitais: percepção de valor através de elementos objetivos e subjetivos
and descriptive approach us-ing a questionnaire previously prepared to obtain the data. Then analysis was made about the 200 questionnaires answered. Posteriorly, it was observed that: the most preferred genres of games were action, adventure, Role Playing Game (RPG) and shooting; the most important factors in the purchase of a game are gameplay, story (plot), promotion and that the game be a pastime, proportion of escape and/or resting of reality; and both gameplay and story are considered more important than promotion.
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来源期刊
Suma de Negocios
Suma de Negocios BUSINESS-
CiteScore
0.80
自引率
0.00%
发文量
5
审稿时长
8 weeks
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