{"title":"“细田领域”之旅:细田茂动画中的数字世界","authors":"Mihaela Mihailova","doi":"10.1080/17564905.2023.2254668","DOIUrl":null,"url":null,"abstract":"ABSTRACT Anime director Mamoru Hosoda’s focus on digital technology, social networks, and the power of online communities is a recurring thematic and visual motif in many of his works, beginning with the forty-minute film Digimon Adventure: Our War Game! (2000), continuing with Summer Wars (2009), and recently resurfacing in Belle (2021). This article traces the aesthetic evolution of Hosoda’s virtual spaces over the past two decades, unpacking the technological, ideological, and stylistic underpinnings and implications of the shift from Digimon’s relative lack of visual sophistication to the sleek speculative architecture of Belle. It puts these digital worlds in conversation with the contemporary digital culture discourses they reflect, examining Hosoda’s sustained engagement with broader societal attitudes towards digital technologies, particularly the internet and social media. At the same time, my analysis focuses on the director’s increasing reliance on digital animation, investigating the relationship between his films’ computer-generated worlds and the animation processes enabling their creation.","PeriodicalId":37898,"journal":{"name":"Journal of Japanese and Korean Cinema","volume":" ","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2023-09-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"A journey through the ‘Hosoda sphere’: digital worlds in Mamoru Hosoda’s animation\",\"authors\":\"Mihaela Mihailova\",\"doi\":\"10.1080/17564905.2023.2254668\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"ABSTRACT Anime director Mamoru Hosoda’s focus on digital technology, social networks, and the power of online communities is a recurring thematic and visual motif in many of his works, beginning with the forty-minute film Digimon Adventure: Our War Game! (2000), continuing with Summer Wars (2009), and recently resurfacing in Belle (2021). This article traces the aesthetic evolution of Hosoda’s virtual spaces over the past two decades, unpacking the technological, ideological, and stylistic underpinnings and implications of the shift from Digimon’s relative lack of visual sophistication to the sleek speculative architecture of Belle. It puts these digital worlds in conversation with the contemporary digital culture discourses they reflect, examining Hosoda’s sustained engagement with broader societal attitudes towards digital technologies, particularly the internet and social media. At the same time, my analysis focuses on the director’s increasing reliance on digital animation, investigating the relationship between his films’ computer-generated worlds and the animation processes enabling their creation.\",\"PeriodicalId\":37898,\"journal\":{\"name\":\"Journal of Japanese and Korean Cinema\",\"volume\":\" \",\"pages\":\"\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2023-09-05\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Journal of Japanese and Korean Cinema\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1080/17564905.2023.2254668\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of Japanese and Korean Cinema","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1080/17564905.2023.2254668","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
A journey through the ‘Hosoda sphere’: digital worlds in Mamoru Hosoda’s animation
ABSTRACT Anime director Mamoru Hosoda’s focus on digital technology, social networks, and the power of online communities is a recurring thematic and visual motif in many of his works, beginning with the forty-minute film Digimon Adventure: Our War Game! (2000), continuing with Summer Wars (2009), and recently resurfacing in Belle (2021). This article traces the aesthetic evolution of Hosoda’s virtual spaces over the past two decades, unpacking the technological, ideological, and stylistic underpinnings and implications of the shift from Digimon’s relative lack of visual sophistication to the sleek speculative architecture of Belle. It puts these digital worlds in conversation with the contemporary digital culture discourses they reflect, examining Hosoda’s sustained engagement with broader societal attitudes towards digital technologies, particularly the internet and social media. At the same time, my analysis focuses on the director’s increasing reliance on digital animation, investigating the relationship between his films’ computer-generated worlds and the animation processes enabling their creation.
期刊介绍:
Journal of Japanese and Korean Cinema is a fully refereed forum for the dissemination of scholarly work devoted to the cinemas of Japan and Korea and the interactions and relations between them. The increasingly transnational status of Japanese and Korean cinema underlines the need to deepen our understanding of this ever more globalized film-making region. Journal of Japanese and Korean Cinema is a peer-reviewed journal. The peer review process is double blind. Detailed Instructions for Authors can be found here.