TMSDNet:用于单视图和多视图三维重建的多尺度密集网络变压器

IF 0.9 4区 计算机科学 Q4 COMPUTER SCIENCE, SOFTWARE ENGINEERING Computer Animation and Virtual Worlds Pub Date : 2023-08-03 DOI:10.1002/cav.2201
Xiaoqiang Zhu, Xinsheng Yao, Junjie Zhang, Mengyao Zhu, Lihua You, Xiaosong Yang, Jianjun Zhang, He Zhao, Dan Zeng
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引用次数: 0

摘要

三维重建是一个长期存在的问题。最近,一些利用变压器进行三维重建的研究已经出现,并且这些方法已经显示出强大的性能。然而,基于变压器的三维重建方法往往是直接利用变压器建立二维图像与三维体素空间之间的转换关系,或者仅仅依靠变压器强大的特征提取能力。它们忽略了物体在体素特征域中的深度多尺度表示所起的关键作用,它可以以多尺度的方式提供物体的广泛的全局形状和局部细节信息。在本文中,我们提出了一种新的框架TMSDNet(变压器与多尺度密集网络),用于变压器的单视图和多视图三维重建。基于我们精心设计的组合式变压器块,它是一种典型的编码器-解码器架构,可以从输入图像中提取具有空间顺序的体素特征,并使用多尺度剩余注意力模块进一步并行提取多尺度全局特征。在此基础上,引入残差密集关注块进行深度局部特征提取和自适应融合。最后,利用体素重构块生成重构对象。在ShapeNet和Pix3D等基准数据集上的实验结果表明,TMSDNet大大优于现有的最先进的重建方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

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TMSDNet: Transformer with multi-scale dense network for single and multi-view 3D reconstruction

3D reconstruction is a long-standing problem. Recently, a number of studies have emerged that utilize transformers for 3D reconstruction, and these approaches have demonstrated strong performance. However, transformer-based 3D reconstruction methods tend to establish the transformation relationship between the 2D image and the 3D voxel space directly using transformers or rely solely on the powerful feature extraction capabilities of transformers. They ignore the crucial role played by deep multi-scale representation of the object in the voxel feature domain, which can provide extensive global shape and local detail information about the object in a multi-scale manner. In this article, we propose a novel framework TMSDNet (transformer with multi-scale dense network) for single-view and multi-view 3D reconstruction with transformer to solve this problem. Based on our well-designed combined-transformer Block, which is canonical encoder–decoder architecture, voxel features with spatial order can be extracted from the input image, which are used to further extract multi-scale global features in parallel using a multi-scale residual attention module. Furthermore, a residual dense attention block is introduced for deep local features extraction and adaptive fusion. Finally, the reconstructed objects are produced with the voxel reconstruction block. Experiment results on the benchmarks such as ShapeNet and Pix3D datasets demonstrate that TMSDNet outperforms the existing state-of-the-art reconstruction methods substantially.

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来源期刊
Computer Animation and Virtual Worlds
Computer Animation and Virtual Worlds 工程技术-计算机:软件工程
CiteScore
2.20
自引率
0.00%
发文量
90
审稿时长
6-12 weeks
期刊介绍: With the advent of very powerful PCs and high-end graphics cards, there has been an incredible development in Virtual Worlds, real-time computer animation and simulation, games. But at the same time, new and cheaper Virtual Reality devices have appeared allowing an interaction with these real-time Virtual Worlds and even with real worlds through Augmented Reality. Three-dimensional characters, especially Virtual Humans are now of an exceptional quality, which allows to use them in the movie industry. But this is only a beginning, as with the development of Artificial Intelligence and Agent technology, these characters will become more and more autonomous and even intelligent. They will inhabit the Virtual Worlds in a Virtual Life together with animals and plants.
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