总编辑寄语

IF 4.7 1区 计算机科学 Q1 COMPUTER SCIENCE, SOFTWARE ENGINEERING IEEE Transactions on Visualization and Computer Graphics Pub Date : 2018-02-01 DOI:10.1111/1755-6724.13488
L. De Floriani
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引用次数: 0

摘要

我很高兴向大家介绍2016年4月出版的《IEEE可视化与计算机图形学汇刊》(TVCG)。本特刊包含17篇论文,从总共135篇论文中选出,于2016年3月19日至23日在美国南卡罗来纳州格林维尔举行的IEEE虚拟现实会议上发表。这些论文在经过严格且竞争激烈的两轮评审过程后,被IEEE VR 2016项目委员会推荐接受。TVCG和IEEE VR之间的合作始于2012年,多年来一直在稳步发展,这标志着TVCG对虚拟和增强现实研究的新重视。这种特殊的混合出版模式能够及时向TVCG读者传播世界顶级虚拟现实会议的许多高质量研究成果,同时通过严格的期刊式审查提高IEEE VR出版物的整体可见性和质量。此外,一些TVCG定期论文的作者被邀请在IEEE VR上口头介绍他们最近的工作,从而为VR观众提供了一个独特的机会,让他们了解TVCG定期期刊中的高质量VR研究,并鼓励更多TVCG作者参加IEEE VR。TVCG和IEEE VR之间的这种紧密结合的关系应该会导致更及时的新思想交流,通过出版物和演示的综合论坛快速传播虚拟现实研究,并进一步扩大我们的社区。许多人在TVCG问题上投入了他们的时间和精力,我要感谢他们所有人的出色工作。特别感谢本期杂志和IEEE VR 2016 Program Cochairs的客座编辑Tobias Höllerer、Victoria Interrante、Anatole Lécuyer和Evan Suma,他们在紧迫的截止日期内不知疲倦地领导了两轮审查过程,以交付本期杂志。IEEE VR的项目委员会也发挥了关键作用,参与了第二轮对经过小修改后被接受的论文的审查。我要对TVCG AEIC Dieter Schmalstieg表示深深的感谢,感谢他在管理本期特刊方面提供的基本帮助和持续支持。我要感谢IEEE和IEEE计算机协会的工作人员为及时制作这一问题所做的杰出努力,特别是Zach Wartell在整个过程中给予的大力支持…
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Message from the Editor-in-Chief
It is a great pleasure for me to introduce the April 2016 issue of the IEEE Transactions on Visualization and Computer Graphics (TVCG). This special issue contains 17 papers, selected from a total of 135 submissions, presented at the IEEE Virtual Reality (VR) Conference in Greenville, South Carolina (USA), from the 19th to the 23rd of March 2016. These papers were recommended for acceptance by the program committee of IEEE VR 2016, after having undergone a rigorous and competitive two-round review process. The cooperation between TVCG and IEEE VR started in 2012 and has been steadily growing over the years, marking a new emphasis of TVCG towards research in virtual and augmented reality. This special hybrid publication model enables timely dissemination of many high-quality research results from the world's premier virtual reality conference to TVCG readership, while improving the overall visibility and quality of IEEE VR publications through a rigorous journal-style review. Moreover, the authors of some TVCG regular papers were invited to give an oral presentation of their recent work at IEEE VR, thus providing a unique opportunity for the VR audience to keep abreast of high-quality VR research featured in regular issues of TVCG, and encouraging more TVCG authors to attend IEEE VR. This closely coupled relationship between TVCG and IEEE VR should lead to a more timely exchange of new ideas, to a rapid dissemination of virtual reality research via an integrated forum for both publications and presentations , and to further expanding our community. Many individuals have committed their time and effort to this TVCG issue, and I would like to thank all of them for their excellent work. Special thanks are due to the guest editors of this journal issue and IEEE VR 2016 Program Cochairs, Tobias Höllerer, Victoria Interrante, Anatole Lécuyer and Evan Suma, who tirelessly led the two-round review process with tight deadlines to deliver this issue. The program committee of IEEE VR also played a critical role by participating in a second round of reviews for papers that were accepted with minor revision. I would like to express my deep gratitude to TVCG AEIC, Dieter Schmalstieg, for his fundamental help and continuous support in managing this special issue. I would like to recognize the outstanding efforts that went into the timely production of this issue by the IEEE and IEEE Computer Society staff, especially and Zach Wartell for their great support throughout. …
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来源期刊
IEEE Transactions on Visualization and Computer Graphics
IEEE Transactions on Visualization and Computer Graphics 工程技术-计算机:软件工程
CiteScore
10.40
自引率
19.20%
发文量
946
审稿时长
4.5 months
期刊介绍: TVCG is a scholarly, archival journal published monthly. Its Editorial Board strives to publish papers that present important research results and state-of-the-art seminal papers in computer graphics, visualization, and virtual reality. Specific topics include, but are not limited to: rendering technologies; geometric modeling and processing; shape analysis; graphics hardware; animation and simulation; perception, interaction and user interfaces; haptics; computational photography; high-dynamic range imaging and display; user studies and evaluation; biomedical visualization; volume visualization and graphics; visual analytics for machine learning; topology-based visualization; visual programming and software visualization; visualization in data science; virtual reality, augmented reality and mixed reality; advanced display technology, (e.g., 3D, immersive and multi-modal displays); applications of computer graphics and visualization.
期刊最新文献
EventPointMesh: Human Mesh Recovery Solely From Event Point Clouds A Review and Analysis of Evaluation Practices in VIS Domain Applications HINTs: Sensemaking on large collections of documents with Hypergraph visualization and INTelligent agents RSVP for VPSA : A Meta Design Study on Rapid Suggestive Visualization Prototyping for Visual Parameter Space Analysis 3D Shape Completion on Unseen Categories: A Weakly-Supervised Approach
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