P. Thakur, M. Sharma, John Vijay Sagar Kommu, Nitin Anand
{"title":"埃斯波特:这是一项运动还是临床实体?","authors":"P. Thakur, M. Sharma, John Vijay Sagar Kommu, Nitin Anand","doi":"10.4103/jmhhb.jmhhb_36_21","DOIUrl":null,"url":null,"abstract":"Esports is being seen as equivalent to sport. Subsequent to diagnostics started treating gaming as mental health condition or a research category. The need is being felt to explore the mental health perspective of Esports. Thus, for people who are engaged in Esports, there is a possibility that they may develop certain physical or mental health concerns if the gaming pattern is problematic. It implies the need for research to identify the status of their clinical condition or a career option as a sport player.","PeriodicalId":31679,"journal":{"name":"Journal of Mental Health and Human Behaviour","volume":"26 1","pages":"161 - 163"},"PeriodicalIF":0.6000,"publicationDate":"2021-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":"{\"title\":\"Esport: Is it a sport or clinical entity?\",\"authors\":\"P. Thakur, M. Sharma, John Vijay Sagar Kommu, Nitin Anand\",\"doi\":\"10.4103/jmhhb.jmhhb_36_21\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Esports is being seen as equivalent to sport. Subsequent to diagnostics started treating gaming as mental health condition or a research category. The need is being felt to explore the mental health perspective of Esports. Thus, for people who are engaged in Esports, there is a possibility that they may develop certain physical or mental health concerns if the gaming pattern is problematic. It implies the need for research to identify the status of their clinical condition or a career option as a sport player.\",\"PeriodicalId\":31679,\"journal\":{\"name\":\"Journal of Mental Health and Human Behaviour\",\"volume\":\"26 1\",\"pages\":\"161 - 163\"},\"PeriodicalIF\":0.6000,\"publicationDate\":\"2021-07-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"3\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Journal of Mental Health and Human Behaviour\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.4103/jmhhb.jmhhb_36_21\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q4\",\"JCRName\":\"PSYCHIATRY\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of Mental Health and Human Behaviour","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.4103/jmhhb.jmhhb_36_21","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"PSYCHIATRY","Score":null,"Total":0}
Esports is being seen as equivalent to sport. Subsequent to diagnostics started treating gaming as mental health condition or a research category. The need is being felt to explore the mental health perspective of Esports. Thus, for people who are engaged in Esports, there is a possibility that they may develop certain physical or mental health concerns if the gaming pattern is problematic. It implies the need for research to identify the status of their clinical condition or a career option as a sport player.