语音用户界面中的隐喻:一条狡猾的鱼

IF 4.8 2区 计算机科学 Q1 COMPUTER SCIENCE, CYBERNETICS ACM Transactions on Computer-Human Interaction Pub Date : 2023-07-15 DOI:10.1145/3609326
Smit Desai, M. Twidale
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引用次数: 3

摘要

我们探索了设计师、终端用户、制造商和研究人员使用的一系列不同的语音用户界面(VUIs)隐喻,这些隐喻来自半结构化访谈和文献综述。我们不太关注隐喻作为界面设计师帮助新手用户学习如何与新技术交互的一种方式,而是更多地关注隐喻的其他使用方式。我们发现,人们使用的隐喻是上下文流动的,可以随着对话模式的变化而变化,并且可以揭示人们如何感知VUIs与其他设备的差异。不是所有的隐喻都有帮助,有些可能是冒犯的。分析这类更广泛的隐喻有助于理解,甚至可能预测问题。隐喻分析是一种低成本的工具,可以激发设计创造力,促进有关社会技术问题的复杂讨论,使我们能够发现技术使用中的潜在机会和问题。
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Metaphors in Voice User Interfaces: A Slippery Fish
We explore a range of different metaphors used for Voice User Interfaces (VUIs) by designers, end-users, manufacturers, and researchers using a novel framework derived from semi-structured interviews and a literature review. We focus less on the well-established idea of metaphors as a way for interface designers to help novice users learn how to interact with novel technology, and more on other ways metaphors can be used. We find that metaphors people use are contextually fluid, can change with the mode of conversation, and can reveal differences in how people perceive VUIs compared to other devices. Not all metaphors are helpful, and some may be offensive. Analyzing this broader class of metaphors can help understand, perhaps even predict problems. Metaphor analysis can be a low-cost tool to inspire design creativity and facilitate complex discussions about sociotechnical issues, enabling us to spot potential opportunities and problems in the situated use of technologies.
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来源期刊
ACM Transactions on Computer-Human Interaction
ACM Transactions on Computer-Human Interaction 工程技术-计算机:控制论
CiteScore
8.50
自引率
5.40%
发文量
94
审稿时长
>12 weeks
期刊介绍: This ACM Transaction seeks to be the premier archival journal in the multidisciplinary field of human-computer interaction. Since its first issue in March 1994, it has presented work of the highest scientific quality that contributes to the practice in the present and future. The primary emphasis is on results of broad application, but the journal considers original work focused on specific domains, on special requirements, on ethical issues -- the full range of design, development, and use of interactive systems.
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