{"title":"CBQ手册浓缩评论","authors":"Margarita H. Tapia, Amy Steigerwalt","doi":"10.1080/10948007.2019.1656965","DOIUrl":null,"url":null,"abstract":"Respawn: Gamers, Hackers, and Technogenic Life by Colin Milburn (Durham, NC: Duke University Press, 2018—$32.95, [paperback], ISBN 978-1-4780-0292-5, [hardcover and e-book available], 312 pp., introduction, 7 chapters, conclusion, acknowledgements, notes, bibliography, index, 88 B/W illustrations), discusses links between video games, hacking and science fiction and how they are connected to technological activism and communities. Milburn also argues that these connections “also serve as resources for critique, resistance, and insurgency, offering a space for players and hacktivist groups such as Anonymous to challenge obstinate systems and experiment with alternative futures” (book cover). The introduction of Respawn: Gamers, Hackers, and Technogenic Life is titled, “All Your Base” and the conclusion is titled “Save Point.” The seven chapters of Respawn: Gamers, Hackers, and Technogenic Life are titled, “May the Lulz Be with You”; “Obstinate Systems”; “Still Inside”; “Long Live Play”; We Are Heroes”; “Green Machine”; and “Pwn.” Milburn, PhD, is professor in the English Department, the Science and Technology Studies Program, and the Cinema and Digital Media Department at the University of California, Davis, in Davis, CA.","PeriodicalId":38174,"journal":{"name":"Communication Booknotes Quarterly","volume":"50 1","pages":"125 - 143"},"PeriodicalIF":0.0000,"publicationDate":"2019-07-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://sci-hub-pdf.com/10.1080/10948007.2019.1656965","citationCount":"0","resultStr":"{\"title\":\"CBQ Booknotes Condensed Reviews\",\"authors\":\"Margarita H. Tapia, Amy Steigerwalt\",\"doi\":\"10.1080/10948007.2019.1656965\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Respawn: Gamers, Hackers, and Technogenic Life by Colin Milburn (Durham, NC: Duke University Press, 2018—$32.95, [paperback], ISBN 978-1-4780-0292-5, [hardcover and e-book available], 312 pp., introduction, 7 chapters, conclusion, acknowledgements, notes, bibliography, index, 88 B/W illustrations), discusses links between video games, hacking and science fiction and how they are connected to technological activism and communities. Milburn also argues that these connections “also serve as resources for critique, resistance, and insurgency, offering a space for players and hacktivist groups such as Anonymous to challenge obstinate systems and experiment with alternative futures” (book cover). The introduction of Respawn: Gamers, Hackers, and Technogenic Life is titled, “All Your Base” and the conclusion is titled “Save Point.” The seven chapters of Respawn: Gamers, Hackers, and Technogenic Life are titled, “May the Lulz Be with You”; “Obstinate Systems”; “Still Inside”; “Long Live Play”; We Are Heroes”; “Green Machine”; and “Pwn.” Milburn, PhD, is professor in the English Department, the Science and Technology Studies Program, and the Cinema and Digital Media Department at the University of California, Davis, in Davis, CA.\",\"PeriodicalId\":38174,\"journal\":{\"name\":\"Communication Booknotes Quarterly\",\"volume\":\"50 1\",\"pages\":\"125 - 143\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2019-07-03\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"https://sci-hub-pdf.com/10.1080/10948007.2019.1656965\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Communication Booknotes Quarterly\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1080/10948007.2019.1656965\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q4\",\"JCRName\":\"Social Sciences\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Communication Booknotes Quarterly","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1080/10948007.2019.1656965","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"Social Sciences","Score":null,"Total":0}
引用次数: 0
摘要
科林·米尔伯恩(Colin Milburn)的《重生:玩家、黑客和科技生活》(Respawn:Gamers,Hackers,and Technogenic Life)(北卡罗来纳州达勒姆:杜克大学出版社,2018年——32.95美元,[平装本],ISBN 978-1-4780-0292-5,[可提供精装本和电子书],312页,引言,7章,结论,致谢,笔记,参考书目,索引,88 B/W插图),讨论了电子游戏之间的联系,黑客攻击和科幻小说,以及它们与技术激进主义和社区的联系。米尔伯恩还认为,这些联系“也可以作为批判、抵抗和叛乱的资源,为玩家和匿名者等黑客活动团体提供了挑战顽固系统和试验替代未来的空间”(封面)。《重生:玩家、黑客和科技生命》的引言标题为“All Your Base”,结论标题为“Save Point”;“顽固系统”;“Still Inside”;“游戏万岁”;我们是英雄”;“绿色机器”;Milburn博士是加州大学戴维斯分校英语系、科学与技术研究项目和电影与数字媒体系的教授。
Respawn: Gamers, Hackers, and Technogenic Life by Colin Milburn (Durham, NC: Duke University Press, 2018—$32.95, [paperback], ISBN 978-1-4780-0292-5, [hardcover and e-book available], 312 pp., introduction, 7 chapters, conclusion, acknowledgements, notes, bibliography, index, 88 B/W illustrations), discusses links between video games, hacking and science fiction and how they are connected to technological activism and communities. Milburn also argues that these connections “also serve as resources for critique, resistance, and insurgency, offering a space for players and hacktivist groups such as Anonymous to challenge obstinate systems and experiment with alternative futures” (book cover). The introduction of Respawn: Gamers, Hackers, and Technogenic Life is titled, “All Your Base” and the conclusion is titled “Save Point.” The seven chapters of Respawn: Gamers, Hackers, and Technogenic Life are titled, “May the Lulz Be with You”; “Obstinate Systems”; “Still Inside”; “Long Live Play”; We Are Heroes”; “Green Machine”; and “Pwn.” Milburn, PhD, is professor in the English Department, the Science and Technology Studies Program, and the Cinema and Digital Media Department at the University of California, Davis, in Davis, CA.