超级清洁游戏:在住宅夏令营中提高生产力和青少年的亲社会参与度

IF 2.1 4区 心理学 Q1 EDUCATION, SPECIAL Behavioral Disorders Pub Date : 2022-02-15 DOI:10.1177/01987429221076393
Zoe Maya Miller, Bradley S. Bloomfield, Gemima Fauvel, E. Crehan
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引用次数: 0

摘要

良好行为游戏(GBG)是传统课堂环境中典型的行为干预。本研究测试了在住宿夏令营为残疾青少年设计的“超级清洁游戏”的有效性,该游戏是“GBG”的改良版本,旨在提高残疾青少年的生产力和加强他们的社交技能。超级清理游戏是在一个针对有社会、情感和行为挑战的青少年的住宿夏令营中实施的,有四组露营者(N = 24, 100%是男孩,年龄在10-15岁)使用随机非并发多基线设计。在基线阶段和干预阶段之间,所有四个铺位的家务完成和同伴帮助行为的百分比都有所增加。结果提供了初步的证据,超级清理游戏是一个有效的行为干预在住宿夏令营青少年的社会,情感和行为挑战。未来的研究可能会考虑修改“超级清理游戏”,以便在其他环境中使用,比如教室或集体之家。
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The Super Clean-Up Game: Increasing Productivity and Prosocial Engagement Among Youth at a Residential Summer Camp
The Good Behavior Game (GBG) is a behavior intervention typically used in traditional classroom settings. This study tested the effectiveness of the Super Clean-Up Game, a modified version of the GBG, for youth with disabilities at a residential summer camp to increase productivity and strengthen the social skills of youth with disabilities. The Super Clean-Up Game was implemented at a residential summer camp for youth with social, emotional, and behavioral challenges, with four bunks of campers (N = 24, 100% boys, ages 10–15 years old) using a randomized nonconcurrent multiple-baseline design. There was an increase in the percentage of chore completion and peer helping behavior between the baseline and intervention phases in all four bunks. Results provide preliminary evidence that the Super Clean-Up Game is an effective behavior intervention at a residential summer camp for youth with social, emotional, and behavioral challenges. Future studies may consider modifying the Super Clean-Up Game for use in other contexts, such as classrooms or group homes.
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来源期刊
CiteScore
3.90
自引率
0.00%
发文量
11
期刊介绍: Behavioral Disorders is sent to all members of the Council for Children with Behavioral Disorders (CCBD), a division of the Council for Exceptional Children (CEC). All CCBD members must first be members of CEC.
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