建筑设计工作室中基于BIM的虚拟现实(VR)教学框架

IF 3.5 Q3 GREEN & SUSTAINABLE SCIENCE & TECHNOLOGY Smart and Sustainable Built Environment Pub Date : 2023-02-28 DOI:10.1108/sasbe-07-2022-0149
Aso Hajirasouli, S. Banihashemi, Paul Sanders, F. Rahimian
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引用次数: 0

摘要

目的在过去的十年里,建筑、施工和工程(ACE)行业已经从传统的实践发展成为更现代、跨学科和技术集成的方法。复杂的数字工具和移动计算,如计算设计、模拟和沉浸式技术,已被广泛用于该领域的不同目的。增强现实(AR)和虚拟现实(VR)等沉浸式技术已被证明是非常有利的,而该领域的研究尚处于起步阶段。因此,本研究旨在开发一个身临其境的教学框架,以创造一个更具吸引力的教学环境,并提高学生在ACE领域的技能。设计/方法论/方法本研究采用定性方法,为建筑课程中的设计工作室教学开发了一个基于BIM的VR教学框架。然后使用案例研究方法来测试和验证这个开发的框架。昆士兰科技大学建筑硕士设计工作室B被选为案例研究,南岸公司(SBC)是该项目的行业合作伙伴和利益相关者。发现通过增加学生和利益相关者的参与,该框架的实用性和效率得到了证实。这种数字增强的教学框架的一些额外成果如下:增强了学生的参与度、积极参与、集体知识建设以及创造力和动力。研究局限性/含义研究结果证明,所开发的技术增强和数字化教学方法和框架可以成功地应用于建筑设计工作室。这可以弥合ACE行业的技术进步与高等教育教学方法和成果之间的现有差距。人们还预计,这种创新的教学法将证明学生作为未来一代建筑师和建筑环境工作者的技能。该框架的一个主要限制是可访问所需硬件,如HMD、控制器、高容量计算机等。尽管所需软件可以广泛访问,特别是通过大学许可证,但所需硬件尚未普及。实践意义本研究的结果可在高等教育的建筑设计工作室和其他ACE相关教室中实施。这可以弥合ACE行业的技术进步与高等教育教学方法和成果之间的现有差距。人们还期望这种创新的教学法能够证明学生的技能。事实证明,这种技术强化的教学方法可以提高学生的参与度、积极参与度、集体知识建设,并增强创造力和动力。原创性/价值尽管数字技术在ACE行业取得了进步,但这些技术和工具在高等教育中的应用尚未完全探索,而且仍然很少。此外,在开发教学方法和在设计和建筑课程中使用此类技术的既定教学法方面,知识体系仍存在重大差距。
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BIM-enabled virtual reality (VR)-based pedagogical framework in architectural design studios
PurposeOver the past decade, architecture, construction and engineering (ACE) industries have been evolving from traditional practices into more current, interdisciplinary and technology integrated methods. Intricate digital tools and mobile computing such as computational design, simulation and immersive technologies, have been extensively used for different purposes in this field. Immersive technologies such as augmented reality (AR) and virtual reality (VR) have proven to be very advantageous while the research is in its infancy in the field. Therefore, this study aims to develop an immersive pedagogical framework that can create a more engaging teaching and learning environment and enhance students' skill in the ACE field.Design/methodology/approachThis study developed a BIM-enabled VR-based pedagogical framework for the design studio teaching in architectural courses, using a qualitative approach. A case study method was then used to test and validate this developed framework. Architectural Master Design Studio B, at Queensland University of Technology (QUT) was selected as the case study, with South Bank Corporation (SBC) as the industry partner and stakeholder of this project.FindingsThe practicality and efficiency of this framework was confirmed through increased students' and stakeholders' engagement. Some of the additional outcomes of this digitally enhanced pedagogical framework are as follows: enhanced students' engagement, active participation, collective knowledge construction and increased creativity and motivation.Research limitations/implicationsThe results have proven that the developed technology-enhanced and digitally enabled teaching pedagogy and framework can be successfully implemented into architectural design studios. This can bridge the existing gap between the technological advancements in ACE industry and higher education teaching and learning methods and outcomes. It is also expected that such innovative pedagogies will future-proof students' skill set as the future generation of architects and built environment workers. A major limitation of this framework is accessibility to the required hardware such as HMD, controllers, high-capacity computers and so on. Although the required software is widely accessible, particularly through universities licencing, the required hardware is yet to be readily and widely available and accessible.Practical implicationsThe result of this study can be implemented in the architectural design studios and other ACE related classrooms in higher educations. This can bridge the existing gap between the technological advancements in ACE industry, and higher education teaching and learning methods and outcomes. It is also expected that such innovative pedagogies will future-proof students' skill set.Social implicationsSuch technology-enhanced teaching methods have proven to enhance students' engagement, active participation, collective knowledge construction and increased creativity and motivation.Originality/valueDespite the advancement of digital technologies in ACE industry, the application of such technologies and tools in higher education context are not yet completely explored and still scarce. Besides, there is still a significant gap in the body of knowledge about developing teaching methods and established pedagogies that embrace the usage of such technologies in the design and architecture curricula.
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来源期刊
Smart and Sustainable Built Environment
Smart and Sustainable Built Environment GREEN & SUSTAINABLE SCIENCE & TECHNOLOGY-
CiteScore
9.20
自引率
8.30%
发文量
53
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