用游戏对抗假新闻——借助纸牌游戏《跟我来》培养批判性思维

Pub Date : 2023-06-26 DOI:10.34135/mlar-23-01-04
Vajk Pomichal, Andrej Trnka
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引用次数: 0

摘要

最近发生的严重事件,如冠状病毒大流行和乌克兰战争冲突,大大增加了网络空间的假新闻数量。这一新闻助长了社会的激进化,破坏了民主政权的稳定,并可能导致暴力以及对健康和财产的损害。应对假新闻最有效的方法是预防和相关教育。目前的教育系统还没有准备好应对这些挑战,这就是为什么越来越多的人关注以游戏为基础的学习等替代解决方案。以游戏为基础的学习能够以一种有趣而有效的方式获得新的知识和技能。这些游戏包括Impact games工作室开发的一款名为《Follow me》的游戏,该游戏专注于在打击假新闻的背景下培养批判性思维技能。本研究旨在通过对来自六所不同学校的130名中学生样本的实验,验证游戏Follow me在培养对假新闻的适应能力方面的贡献。结果表明,尽管学生识别假新闻的能力在全球范围内没有统计学上的显著提高,但学生对信息持健康的怀疑态度,这一事实也表明,尽管对所选主题的态度不同,但平均而言,他们更有可能将新闻标记为不可信。我们还设法根据这次实验获得的数据得出了一些发现,这些发现可以更深入地了解学生对假新闻的态度,从而可以改进未来准备的游戏和实验。
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With Games Against Fake News – Developing Critical Thinking with the Help of the Card Game Follow Me
Recent serious events, such as the coronavirus pandemic and the war conflict in Ukraine, have significantly increased the amount of fake news in the online space. This news contributes to society’s radicalization, destabilizes democratic regimes, and can result in violence and damage to health and property. The most effective approach to address fake news is prevention and the education associated with it. The current education system is not ready for these challenges, which is why more and more attention is being paid to alternative solutions such as game-based learning. Game-based learning enables the acquisition of new knowledge and skills in a fun yet effective way. These games include a game developed by Impact Games studio named Follow me, which is focused on developing critical thinking skills in the context of countering fake news. This study aims to validate the contribution of the game Follow me in building resilience to fake news through an experiment on a sample of 130 secondary school students from six different schools. The results suggest that although there was no global statistically significant improvement measured in students’ ability to recognize fake news, students are healthily skeptical of information, this is also indicated by the fact that on average they were more likely to label news as untrustworthy despite varying attitudes towards the selected topics. We also managed to make findings based on the data acquired from this experiment, which provide a deeper look into students’ attitudes toward fake news and therefore can improve games and experiments prepared in the future.
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