新冠肺炎大流行对筛查时间的影响:印度大学生跨部门观察研究结果

IF 1.3 Q4 SUBSTANCE ABUSE Journal of Gambling Issues Pub Date : 2022-01-31 DOI:10.4309/jgi.2022.9
Swarndeep Singh, Y. Balhara, D. Kattula, Ragul Ganesh, Rachna Bhargava, Bandita Abhijita, Amulya Gupta, A. Gupta
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引用次数: 3

摘要

在这项研究中,我们旨在评估新冠肺炎大流行对大学生屏幕时间数量和模式的影响。还探讨了屏幕时间增加与生活质量、新冠肺炎相关压力和个性特征之间的关系。一项基于横断面在线调查的研究在印度大学生中进行,这些大学生是通过有目的的抽样招募的。收集了有关社会形态、屏幕时间使用量和模式、新冠肺炎大流行期间屏幕时间模式的变化以及与新冠肺炎相关的压力的详细信息。此外,还采用经过验证的问卷对人格特征和生活质量进行了评估。共分析了731例应答(51%为女性,平均年龄20.7岁)。在参与者中,93.2%的人自我报告在新冠肺炎期间每日屏幕时间增加。屏幕时间增加的主要原因是教育屏幕时间(89.6%)、流媒体或观看娱乐视频(82.8%)、出于非交流目的使用社交媒体(78.1%)、与朋友和/或家人交流(76.2%)、阅读或观看新闻(65.9%),和互动娱乐屏幕时间(44.7%)。屏幕时间增加与生活质量之间存在微小但显著的负相关(rs=-0.154,p<.001)。由于将社交媒体用于非交流目的而增加的屏幕时间与较差的生活质量(U=32947.50;p=.02)和更大的新冠肺炎压力(U=32381.50;p=.01)有关。教育屏幕时间是大学生屏幕时间增加的最常见原因,与生活质量的负面影响无关。屏幕时间的上下文和目的对于确定屏幕时间对生活质量的影响似乎很重要。
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Impact of COVID-19 Pandemic on Screen Time: Findings From a Cross-Sectional Observational Study Among College Students From India
In this study, we aimed to assess the impact of the COVID-19 pandemic on the amount and pattern of screen time among college students. The relationship between increased screen time and quality of life (QoL), COVID-related stress, and personality traits were also explored. A cross-sectional online survey-based study was conducted among Indian college students who were recruited by purposive sampling. Details regarding socio-demographics, amount and pattern of screen time usage, change in screen time patterns during the COVID-19 pandemic, and COVID-related stress were collected. In addition, personality traits and QoL were assessed with validated questionnaires. A total of 731 responses (51% female, mean age 20.7 years) were analysed. Of the participants, 93.2% self-reported an increase in daily screen time during COVID-19. The predominant reasons for the increased screen time were educational screen time (89.6%), streaming or watching videos for entertainment (82.8%), use of social media for non-communication purposes (78.1%), communication with friends and/or family members (76.2%), reading or watching news (65.9%), and interactive recreational screen time (44.7%). A small but significant negative correlation between increased screen time and QoL (rs = -0.154, p < .001) was found. Increased screen time due to the use of social media for non-communication purposes was associated with poorer QoL (U = 32947.50; p = .02) and greater COVID stress (U = 32381.50; p = .01). Educational screen time was the most common cause for increased screen time among college students and was not associated with negative effects on QoL. The context and purpose of screen time appears to be important in ascertaining the impact of screen time on QoL.  
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来源期刊
Journal of Gambling Issues
Journal of Gambling Issues SUBSTANCE ABUSE-
CiteScore
2.20
自引率
0.00%
发文量
17
期刊最新文献
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