Guadalingo对中国学生西班牙语B1词汇习得的影响

IF 2.4 Q3 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS International Journal of Information and Learning Technology Pub Date : 2022-03-29 DOI:10.1108/ijilt-07-2021-0101
Ricardo Casañ Pitarch, Lulu Wang
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引用次数: 0

摘要

本研究的目的是衡量中国学生在使用严肃电子游戏《瓜达林戈》后在B1级西班牙语新词汇方面的进展。设计/方法/方法30名中国学生参加了一组实验,其中16人玩瓜达林戈;其余14例作为对照组。实验组在10天的时间里玩了5节视频游戏。在课前和课后,学生们接受了对这些单元词汇知识的测试。结果表明,在完成任务后,使用瓜达林戈帮助这些学生提高了17.40%的目标词汇知识。原创性/价值根据我们的研究结果,电子游戏的使用似乎是对外语课堂的一种合适而有力的支持,而Guadalingo的使用可以被认为是实现这一目的的一个有价值的工具。
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Spanish B1 vocabulary acquisition among Chinese students with Guadalingo
PurposeThe objective of this research is to measure Chinese students' progress in gaining new vocabulary in Spanish at the B1 level after using the serious video game Guadalingo.Design/methodology/approachA group of 30 Chinese students participated in an experiment, in which 16 of them played Guadalingo; the other 14 were used as the control group. The experimental group played five lessons of the video game in a period of 10 days. Before and after the lessons, students were tested on their knowledge of the vocabulary from these units.FindingsResults have shown that the use of Guadalingo helped these students to enhance their knowledge of the target vocabulary by 17.40% after the completion of the missions.Originality/valueBased on our result, the use of video games seems to be a suitable and great support to the foreign language classroom, and the use of Guadalingo could be considered a valuable tool for this purpose.
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来源期刊
International Journal of Information and Learning Technology
International Journal of Information and Learning Technology COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS-
CiteScore
6.10
自引率
3.30%
发文量
33
期刊介绍: International Journal of Information and Learning Technology (IJILT) provides a forum for the sharing of the latest theories, applications, and services related to planning, developing, managing, using, and evaluating information technologies in administrative, academic, and library computing, as well as other educational technologies. Submissions can include research: -Illustrating and critiquing educational technologies -New uses of technology in education -Issue-or results-focused case studies detailing examples of technology applications in higher education -In-depth analyses of the latest theories, applications and services in the field The journal provides wide-ranging and independent coverage of the management, use and integration of information resources and learning technologies.
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