智慧城市,超环境,以及地点的相关性

IF 2.1 Q3 COMPUTER SCIENCE, INFORMATION SYSTEMS IET Smart Cities Pub Date : 2022-05-05 DOI:10.1049/smc2.12030
Alessandro Aurigi
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But it must be noted that those contemporary centres have mainly developed beyond their old historical towns, hinging not on local knowledge but on ‘international’ criteria—normally dictated by modernist visions of urbanism and architecture. Yet, in the harsh climate of the Arabian Peninsula, it takes much effort—and energy—to sustain cities made of steel-and-glass buildings buffered by large public spaces. Saudi Arabia seems to use about 70% of its electricity consumption simply to operate air conditioning systems.</p><p>Why am I invoking an ancient town to discuss smart cities? The point is that adopting and implementing technologies—however past or contemporary—cannot be seen as deterministically positive. It all depends on a more complex, and holistic, understanding of design approaches. Similarly, implementing new technology should not suggest jettisoning what is already there, and what we have already learnt—in a city, a place—as wholly inadequate and out-of-date. Shibam and all similar places might have been ‘old’ and unsuitable to accommodate rapid urbanisation, but they also embedded accumulated knowledge, wisdom and awareness of their context. Innovation, yet with such lessons in mind, could be precious in shaping contemporary cities in the same region. The point therefore is that ‘making smart’ without a deep understanding of place is probably not that smart after all.</p><p>Yet, the prevalent ways to frame and represent smart urbanism seem based on either rejecting the past and present city as being inadequate in tackling the big societal challenges it faces, or at best ignoring what it can offer. The prevalent discourses tend to portray cities as on the one hand, the key arena of human inhabitation and growth, yet on the other, as an increasingly broken environment. Cities—it is often argued—are under pressure by the critical challenges of overpopulation, mobility and infrastructural adequacy, environmental and social sustainability, resource scarcity, and safety. This, together with ever-changing lifestyles, makes them incapable of coping with the future, unless they embrace deep technological change. They are a ‘patient’ whose body is failing and where the only sensible cure is intrusive (technological) prosthetics. I resist such vision, as much as I see learning from Shibam as a more instructive and long-term useful way of designing urban environments than relying on any carbon-copy glass-and-steel quick-fix. The ‘city’ cannot be simplistically interpreted as a generic background of buildings and people—the latter normally framed as middle-class consumers following global, standard lifestyles—onto which new digital ‘solutions’ get superimposed and where only the latter are given agency.</p><p>So, whilst ‘smart’ might bring on an innovative wave of ideas and initiatives aimed at improving urban living and sustainability, there is a clear risk of making the same mistake of modernist urbanism approaches and ending up implementing context-blind, generic models of development that lead to urban ‘solutions’ that are oblivious to the power, inner knowledge, and wisdom of place.</p><p>The allure of bypassing the rather messy complexity of the actual city in favour of working with a virtualised and somehow sanitised set of digital tools and environments—whether to ‘read’ urban phenomena or take decisions and control them—is not as new as current debates, always chasing the latest buzzwords, might imply. Research and development of the ‘metaverse’ is becoming a significant trend in smart urbanism, ranging from the construction of ‘digital twins’ to the actual design of virtual—and virtually inhabitable—cities, as in the case of the Liberland Metaverse environment designed by Zaha Hadid Architects [<span>2</span>]. Yet, its roots are to be found in visions that are at least 3 decades old, though this could be discussed as part of the history of urbanism from the ideal cities from the Renaissance onwards. As a combination of control-freak, digital twin visions of ‘Mirror Worlds’ [<span>3</span>], free-form designs and interactive capabilities of ‘Liquid Architectures’ [<span>4</span>], and of pollution and constraint-free living [<span>5</span>], much of the metaverse rhetoric echoes the fundamentally anti-urban, cyberspace-hailing hype of the 1990s. These visions point towards shaping new digital environments, a new high-tech frontier, in order to overcome the limitations proper to places. Yet, as in my initial comparison, the risk of jettisoning places carries serious challenges. Here are three to reflect on:</p><p><b>Relevance</b> – Modelling can tend to simplify or eliminate what is not functional to the assumed ‘model’ of reality. The shaping of brand new, digitally powered environments can too easily lead to limitations in how the social milieu is framed within them and exclude or render invisible specific social groups, cultures, practices of inhabitation, and places. Tensions have been addressed between the vision of a smart city tailored to an affluent and empowered middle class population, concerned about remote working, car-based mobility and residential security, and the potentially ignored key needs of local, low-income communities [<span>6</span>]. Issues such as water poverty, poor housing conditions or lack of access to education and training can indeed be improved using ICTs but at the condition that any modelling or virtualisation of functions is carried out inclusively and through a much more complex, strategic, multi-dimensional and grounded approach than the deployment of a generic technological product.</p><p><b>Agency</b> – Let us assume smart cities can be conceived and planned in a relevant way, by reading the place and its dimensions, thus addressing a wider range of issues. The next challenge relates to communities and social groups not just being acknowledged but actively influencing and changing the smart city, that is, their ability to act, their agency and ‘right to the city’ [<span>7</span> <span>8</span>]. How transparent (or not) are the smart city and its metaverse(s)? How conducive of serendipitous, unexpected and maybe even uncomfortable encounters are they? A physical, analogue space provides, in some measure, a chance for appropriation, visibility and disruption, or more simply for community intervention and new ideas. But can you occupy part of a street and make a parklet in the metaverse? Can you proactively rearrange things and open new possibilities, or are you just a ‘user’ of a predetermined gamified space or, as Paul Virilio provokingly argued, a disembodied, isolated individual: ‘who has lost (…) any immediate means of intervening in the environment’ ([<span>9</span>]; 11)? The question of agency, and the parallel thread of how ‘public’ your public space really is, affects deeply the nature of the smart cities we shape.</p><p><b>Socio-spatial polarisation</b> – Virilio's comments suggest another important side of the agency-related challenge. If the possibility of acting in cyberspace can be controlled, it is also true that the stronger the separation between ‘digital’ and ‘physical’ space, the more likely it is that a two-tier, socio-spatially polarised urban environment can be encouraged. You may be accessing something like Roblox's virtual Gucci Garden [<span>10</span>] and dressing up your avatar, whilst maybe struggling to pay the rent or the energy bills of your real flat. You might travel virtually to exotic locations and find it hard to move in and inhabit the city, looking for job opportunities or face-to-face social life. Focussing on improving the ‘virtual’ side of the urban experience does not guarantee that the physical aspects will improve too, if uncoupled from such context. In fact it can generate more polarisation in a world where those who are well off keep or further increase their ability to interact and play with actual spaces and places, whilst others are relegated to the lower-agency proposition of a digital surrogate. Despite the abundant rhetoric on the relationship between living digitally and enjoying higher degrees of empowerment, this is not such a given. Some social groups and communities can ‘experience different technological topologies than the transnational elites’ characterised by ‘higher degrees of hierarchical control’ [<span>11</span>].</p><p>The words we use matter, as they help in framing and defining our field of action. I find discussing and envisaging interventions in smart ‘places’ more helpful and meaningful than describing smart or indeed virtual ‘cities’. The latter—as I have briefly outlined here—can be reduced to generic scenarios, allegedly neutral containers of new technology. Names on a map. Places instead suggest complexity, immanence, diversity, and the need for strategies that are context-rich and specific. This has implications for our processes in the shaping and designing of urban environments that are hybrid or—as Mitchell [<span>12</span>] would have said—recombined. Instead of stemming from what technology can do, or what it is already doing somewhere else, we should aim at generating a deep understanding of local context, with all its layers, issues, and indeed potential, in terms of embedded knowledge, wisdom and energies. Physical space is not a background but a powerful agent whose design needs to participate in any new ‘smart’ visions. Community groups and citizens are not end users or—worse—passive data points feeding a system they have no real dialogue with or influence on. They are holders of issues but also precious wisdom. Networks are not just infrastructures of cables and routers but a capital of human, socio-economic relationships and know-how that would be wasteful if not plain irresponsible to ignore. All of this requires multi-competence teams and wider strategic plans, able to leverage on the specificities of place. 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Innovation, yet with such lessons in mind, could be precious in shaping contemporary cities in the same region. The point therefore is that ‘making smart’ without a deep understanding of place is probably not that smart after all.</p><p>Yet, the prevalent ways to frame and represent smart urbanism seem based on either rejecting the past and present city as being inadequate in tackling the big societal challenges it faces, or at best ignoring what it can offer. The prevalent discourses tend to portray cities as on the one hand, the key arena of human inhabitation and growth, yet on the other, as an increasingly broken environment. Cities—it is often argued—are under pressure by the critical challenges of overpopulation, mobility and infrastructural adequacy, environmental and social sustainability, resource scarcity, and safety. This, together with ever-changing lifestyles, makes them incapable of coping with the future, unless they embrace deep technological change. They are a ‘patient’ whose body is failing and where the only sensible cure is intrusive (technological) prosthetics. I resist such vision, as much as I see learning from Shibam as a more instructive and long-term useful way of designing urban environments than relying on any carbon-copy glass-and-steel quick-fix. The ‘city’ cannot be simplistically interpreted as a generic background of buildings and people—the latter normally framed as middle-class consumers following global, standard lifestyles—onto which new digital ‘solutions’ get superimposed and where only the latter are given agency.</p><p>So, whilst ‘smart’ might bring on an innovative wave of ideas and initiatives aimed at improving urban living and sustainability, there is a clear risk of making the same mistake of modernist urbanism approaches and ending up implementing context-blind, generic models of development that lead to urban ‘solutions’ that are oblivious to the power, inner knowledge, and wisdom of place.</p><p>The allure of bypassing the rather messy complexity of the actual city in favour of working with a virtualised and somehow sanitised set of digital tools and environments—whether to ‘read’ urban phenomena or take decisions and control them—is not as new as current debates, always chasing the latest buzzwords, might imply. Research and development of the ‘metaverse’ is becoming a significant trend in smart urbanism, ranging from the construction of ‘digital twins’ to the actual design of virtual—and virtually inhabitable—cities, as in the case of the Liberland Metaverse environment designed by Zaha Hadid Architects [<span>2</span>]. Yet, its roots are to be found in visions that are at least 3 decades old, though this could be discussed as part of the history of urbanism from the ideal cities from the Renaissance onwards. As a combination of control-freak, digital twin visions of ‘Mirror Worlds’ [<span>3</span>], free-form designs and interactive capabilities of ‘Liquid Architectures’ [<span>4</span>], and of pollution and constraint-free living [<span>5</span>], much of the metaverse rhetoric echoes the fundamentally anti-urban, cyberspace-hailing hype of the 1990s. These visions point towards shaping new digital environments, a new high-tech frontier, in order to overcome the limitations proper to places. Yet, as in my initial comparison, the risk of jettisoning places carries serious challenges. Here are three to reflect on:</p><p><b>Relevance</b> – Modelling can tend to simplify or eliminate what is not functional to the assumed ‘model’ of reality. The shaping of brand new, digitally powered environments can too easily lead to limitations in how the social milieu is framed within them and exclude or render invisible specific social groups, cultures, practices of inhabitation, and places. Tensions have been addressed between the vision of a smart city tailored to an affluent and empowered middle class population, concerned about remote working, car-based mobility and residential security, and the potentially ignored key needs of local, low-income communities [<span>6</span>]. Issues such as water poverty, poor housing conditions or lack of access to education and training can indeed be improved using ICTs but at the condition that any modelling or virtualisation of functions is carried out inclusively and through a much more complex, strategic, multi-dimensional and grounded approach than the deployment of a generic technological product.</p><p><b>Agency</b> – Let us assume smart cities can be conceived and planned in a relevant way, by reading the place and its dimensions, thus addressing a wider range of issues. The next challenge relates to communities and social groups not just being acknowledged but actively influencing and changing the smart city, that is, their ability to act, their agency and ‘right to the city’ [<span>7</span> <span>8</span>]. How transparent (or not) are the smart city and its metaverse(s)? How conducive of serendipitous, unexpected and maybe even uncomfortable encounters are they? A physical, analogue space provides, in some measure, a chance for appropriation, visibility and disruption, or more simply for community intervention and new ideas. But can you occupy part of a street and make a parklet in the metaverse? Can you proactively rearrange things and open new possibilities, or are you just a ‘user’ of a predetermined gamified space or, as Paul Virilio provokingly argued, a disembodied, isolated individual: ‘who has lost (…) any immediate means of intervening in the environment’ ([<span>9</span>]; 11)? The question of agency, and the parallel thread of how ‘public’ your public space really is, affects deeply the nature of the smart cities we shape.</p><p><b>Socio-spatial polarisation</b> – Virilio's comments suggest another important side of the agency-related challenge. If the possibility of acting in cyberspace can be controlled, it is also true that the stronger the separation between ‘digital’ and ‘physical’ space, the more likely it is that a two-tier, socio-spatially polarised urban environment can be encouraged. You may be accessing something like Roblox's virtual Gucci Garden [<span>10</span>] and dressing up your avatar, whilst maybe struggling to pay the rent or the energy bills of your real flat. You might travel virtually to exotic locations and find it hard to move in and inhabit the city, looking for job opportunities or face-to-face social life. Focussing on improving the ‘virtual’ side of the urban experience does not guarantee that the physical aspects will improve too, if uncoupled from such context. 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引用次数: 8

摘要

作为“镜像世界”[3]的控制狂、数字孪生视觉、“液体建筑”[4]的自由形式设计和互动能力,以及污染和无约束生活[5]的结合,许多虚拟世界的修辞与20世纪90年代根本上反城市、网络空间的炒作相呼应。这些愿景指向塑造新的数字环境,一个新的高科技前沿,以克服适当的地方的限制。然而,正如我最初的比较一样,放弃地方的风险带来了严峻的挑战。以下是值得反思的三点:相关性——建模倾向于简化或消除对现实假设的“模型”不起作用的东西。塑造全新的、数字化驱动的环境很容易导致社会环境的框架受到限制,并将特定的社会群体、文化、居住方式和场所排除在外或使其不可见。为富裕和强大的中产阶级量身打造的智慧城市愿景,关注远程工作、汽车出行和住宅安全,以及可能被忽视的当地低收入社区的关键需求之间的紧张关系得到了解决[6]。用水贫困、住房条件差或缺乏接受教育和培训的机会等问题确实可以通过信息通信技术得到改善,但条件是,任何功能的建模或虚拟化都是通过一种比部署通用技术产品更复杂、更具战略性、多维度和更接地电的方法进行的。机构-让我们假设智能城市可以通过阅读地点及其尺寸以相关的方式构思和规划,从而解决更广泛的问题。下一个挑战涉及社区和社会团体,不仅要得到承认,而且要积极影响和改变智慧城市,即他们的行动能力,他们的代理和“城市权利”[7,8]。智慧城市及其虚拟世界有多透明(或不透明)?它们对偶遇、意外甚至不舒服的相遇有多大帮助?在某种程度上,一个物理的、模拟的空间提供了一个挪用、可见和破坏的机会,或者更简单地说,为社区干预和新想法提供了机会。但是你能占领一部分街道并在虚拟世界中建造一个小公园吗?你能主动地重新安排事物并打开新的可能性吗?或者你只是一个预先确定的游戏化空间的“用户”,或者像保罗·维利里奥(Paul Virilio)那样,你是一个没有实体的、孤立的个体:“失去了(……)任何直接干预环境的手段”([9];11) ?代理的问题,以及你的公共空间到底有多“公共”的平行线索,深刻地影响着我们塑造的智慧城市的本质。社会空间两极分化——Virilio的评论暗示了与机构相关的挑战的另一个重要方面。如果在网络空间中行动的可能性可以控制,那么“数字”和“物理”空间之间的分离越强,就越有可能鼓励两层,社会空间两极分化的城市环境。你可能会进入《Roblox》的虚拟古驰花园[10],装扮自己的角色,同时可能还在为支付真实公寓的租金或能源账单而挣扎。你可能会去异国他乡旅行,发现很难进入并居住在城市,寻找工作机会或面对面的社交生活。专注于改善城市体验的“虚拟”方面,并不能保证物理方面也会得到改善,如果脱离这种背景的话。事实上,它可能会在这个世界上产生更多的两极分化,在这个世界上,那些富裕的人保持或进一步提高他们与实际空间和场所互动和玩耍的能力,而其他人则被降级为数字代理的低代理命题。尽管关于数字化生活和享受更高程度的权力之间关系的说法很多,但这并不是必然的。一些社会群体和社区可以“体验到与跨国精英不同的技术拓扑结构”,其特征是“等级控制程度更高”[11]。我们使用的词语很重要,因为它们有助于构建和定义我们的行动领域。我发现讨论和设想智能“地方”的干预措施比描述智能或虚拟“城市”更有帮助和意义。正如我在这里简要概述的那样,后者可以简化为一般场景,即新技术的所谓中性容器。地图上的名字。相反,地点意味着复杂性、内在性、多样性,以及对丰富背景和具体策略的需求。这对我们塑造和设计混合或如Mitchell[12]所说的重新组合的城市环境的过程具有启示意义。
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Smart cities, metaverses, and the relevance of place

In Yemen sits the 16th Century walled city of Shibam, now listed by UNESCO as a World Heritage site. Beyond its historical and cultural significance, something about the place is striking from a design viewpoint. Shibam, like many other ancient settlements, embeds much local wisdom in its own design. Its unusually tall buildings were constructed with locally sourced mud. Its fabric is dense and creates much needed shade in the city's narrow streets. Studies demonstrate its rather sophisticated—and certainly low-carbon—approach to passive environmental design at both urban and building level, ensuring degrees of thermal comfort in such a hot climate [1]. In the same region, also sit large cities such as Riyadh, the Saudi capital. Shibam and Riyadh, of course, have radically different sizes and economies and are not generally comparable. But it must be noted that those contemporary centres have mainly developed beyond their old historical towns, hinging not on local knowledge but on ‘international’ criteria—normally dictated by modernist visions of urbanism and architecture. Yet, in the harsh climate of the Arabian Peninsula, it takes much effort—and energy—to sustain cities made of steel-and-glass buildings buffered by large public spaces. Saudi Arabia seems to use about 70% of its electricity consumption simply to operate air conditioning systems.

Why am I invoking an ancient town to discuss smart cities? The point is that adopting and implementing technologies—however past or contemporary—cannot be seen as deterministically positive. It all depends on a more complex, and holistic, understanding of design approaches. Similarly, implementing new technology should not suggest jettisoning what is already there, and what we have already learnt—in a city, a place—as wholly inadequate and out-of-date. Shibam and all similar places might have been ‘old’ and unsuitable to accommodate rapid urbanisation, but they also embedded accumulated knowledge, wisdom and awareness of their context. Innovation, yet with such lessons in mind, could be precious in shaping contemporary cities in the same region. The point therefore is that ‘making smart’ without a deep understanding of place is probably not that smart after all.

Yet, the prevalent ways to frame and represent smart urbanism seem based on either rejecting the past and present city as being inadequate in tackling the big societal challenges it faces, or at best ignoring what it can offer. The prevalent discourses tend to portray cities as on the one hand, the key arena of human inhabitation and growth, yet on the other, as an increasingly broken environment. Cities—it is often argued—are under pressure by the critical challenges of overpopulation, mobility and infrastructural adequacy, environmental and social sustainability, resource scarcity, and safety. This, together with ever-changing lifestyles, makes them incapable of coping with the future, unless they embrace deep technological change. They are a ‘patient’ whose body is failing and where the only sensible cure is intrusive (technological) prosthetics. I resist such vision, as much as I see learning from Shibam as a more instructive and long-term useful way of designing urban environments than relying on any carbon-copy glass-and-steel quick-fix. The ‘city’ cannot be simplistically interpreted as a generic background of buildings and people—the latter normally framed as middle-class consumers following global, standard lifestyles—onto which new digital ‘solutions’ get superimposed and where only the latter are given agency.

So, whilst ‘smart’ might bring on an innovative wave of ideas and initiatives aimed at improving urban living and sustainability, there is a clear risk of making the same mistake of modernist urbanism approaches and ending up implementing context-blind, generic models of development that lead to urban ‘solutions’ that are oblivious to the power, inner knowledge, and wisdom of place.

The allure of bypassing the rather messy complexity of the actual city in favour of working with a virtualised and somehow sanitised set of digital tools and environments—whether to ‘read’ urban phenomena or take decisions and control them—is not as new as current debates, always chasing the latest buzzwords, might imply. Research and development of the ‘metaverse’ is becoming a significant trend in smart urbanism, ranging from the construction of ‘digital twins’ to the actual design of virtual—and virtually inhabitable—cities, as in the case of the Liberland Metaverse environment designed by Zaha Hadid Architects [2]. Yet, its roots are to be found in visions that are at least 3 decades old, though this could be discussed as part of the history of urbanism from the ideal cities from the Renaissance onwards. As a combination of control-freak, digital twin visions of ‘Mirror Worlds’ [3], free-form designs and interactive capabilities of ‘Liquid Architectures’ [4], and of pollution and constraint-free living [5], much of the metaverse rhetoric echoes the fundamentally anti-urban, cyberspace-hailing hype of the 1990s. These visions point towards shaping new digital environments, a new high-tech frontier, in order to overcome the limitations proper to places. Yet, as in my initial comparison, the risk of jettisoning places carries serious challenges. Here are three to reflect on:

Relevance – Modelling can tend to simplify or eliminate what is not functional to the assumed ‘model’ of reality. The shaping of brand new, digitally powered environments can too easily lead to limitations in how the social milieu is framed within them and exclude or render invisible specific social groups, cultures, practices of inhabitation, and places. Tensions have been addressed between the vision of a smart city tailored to an affluent and empowered middle class population, concerned about remote working, car-based mobility and residential security, and the potentially ignored key needs of local, low-income communities [6]. Issues such as water poverty, poor housing conditions or lack of access to education and training can indeed be improved using ICTs but at the condition that any modelling or virtualisation of functions is carried out inclusively and through a much more complex, strategic, multi-dimensional and grounded approach than the deployment of a generic technological product.

Agency – Let us assume smart cities can be conceived and planned in a relevant way, by reading the place and its dimensions, thus addressing a wider range of issues. The next challenge relates to communities and social groups not just being acknowledged but actively influencing and changing the smart city, that is, their ability to act, their agency and ‘right to the city’ [7 8]. How transparent (or not) are the smart city and its metaverse(s)? How conducive of serendipitous, unexpected and maybe even uncomfortable encounters are they? A physical, analogue space provides, in some measure, a chance for appropriation, visibility and disruption, or more simply for community intervention and new ideas. But can you occupy part of a street and make a parklet in the metaverse? Can you proactively rearrange things and open new possibilities, or are you just a ‘user’ of a predetermined gamified space or, as Paul Virilio provokingly argued, a disembodied, isolated individual: ‘who has lost (…) any immediate means of intervening in the environment’ ([9]; 11)? The question of agency, and the parallel thread of how ‘public’ your public space really is, affects deeply the nature of the smart cities we shape.

Socio-spatial polarisation – Virilio's comments suggest another important side of the agency-related challenge. If the possibility of acting in cyberspace can be controlled, it is also true that the stronger the separation between ‘digital’ and ‘physical’ space, the more likely it is that a two-tier, socio-spatially polarised urban environment can be encouraged. You may be accessing something like Roblox's virtual Gucci Garden [10] and dressing up your avatar, whilst maybe struggling to pay the rent or the energy bills of your real flat. You might travel virtually to exotic locations and find it hard to move in and inhabit the city, looking for job opportunities or face-to-face social life. Focussing on improving the ‘virtual’ side of the urban experience does not guarantee that the physical aspects will improve too, if uncoupled from such context. In fact it can generate more polarisation in a world where those who are well off keep or further increase their ability to interact and play with actual spaces and places, whilst others are relegated to the lower-agency proposition of a digital surrogate. Despite the abundant rhetoric on the relationship between living digitally and enjoying higher degrees of empowerment, this is not such a given. Some social groups and communities can ‘experience different technological topologies than the transnational elites’ characterised by ‘higher degrees of hierarchical control’ [11].

The words we use matter, as they help in framing and defining our field of action. I find discussing and envisaging interventions in smart ‘places’ more helpful and meaningful than describing smart or indeed virtual ‘cities’. The latter—as I have briefly outlined here—can be reduced to generic scenarios, allegedly neutral containers of new technology. Names on a map. Places instead suggest complexity, immanence, diversity, and the need for strategies that are context-rich and specific. This has implications for our processes in the shaping and designing of urban environments that are hybrid or—as Mitchell [12] would have said—recombined. Instead of stemming from what technology can do, or what it is already doing somewhere else, we should aim at generating a deep understanding of local context, with all its layers, issues, and indeed potential, in terms of embedded knowledge, wisdom and energies. Physical space is not a background but a powerful agent whose design needs to participate in any new ‘smart’ visions. Community groups and citizens are not end users or—worse—passive data points feeding a system they have no real dialogue with or influence on. They are holders of issues but also precious wisdom. Networks are not just infrastructures of cables and routers but a capital of human, socio-economic relationships and know-how that would be wasteful if not plain irresponsible to ignore. All of this requires multi-competence teams and wider strategic plans, able to leverage on the specificities of place. Cities need to imagine hybrid designs and ‘solutions’ that are uniquely suited, and highly sustainable, for them as places and communities.

The authors declare that they have no conflict of interest.

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来源期刊
IET Smart Cities
IET Smart Cities Social Sciences-Urban Studies
CiteScore
7.70
自引率
3.20%
发文量
25
审稿时长
21 weeks
期刊最新文献
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