重新编程电子游戏的历史:历史学家对电子游戏及其历史的看法

IF 0.3 Q2 HISTORY International Public History Pub Date : 2021-06-01 DOI:10.1515/iph-2021-2018
J. Lawler, S. Smith
{"title":"重新编程电子游戏的历史:历史学家对电子游戏及其历史的看法","authors":"J. Lawler, S. Smith","doi":"10.1515/iph-2021-2018","DOIUrl":null,"url":null,"abstract":"Abstract This paper explores the need and opportunities for historians to recognize the importance of video games to their research in modern American history. While this paper is rooted in examples specific to United States history, the call for historians to examine video games, engage with the rich field of games studies, and explore video games as sources in historical scholarship is a universal one, applicable to all fields of history. In this paper we argue that digital games are an essential part of media and cultural history and while media scholars and others interested in game studies have taken up the mantel of video games history, historians have been slow to respond to the medium and even slower to engage with video games as historical sources.","PeriodicalId":52352,"journal":{"name":"International Public History","volume":null,"pages":null},"PeriodicalIF":0.3000,"publicationDate":"2021-06-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Reprogramming the History of Video Games: A Historian’s Approach to Video Games and Their History\",\"authors\":\"J. Lawler, S. Smith\",\"doi\":\"10.1515/iph-2021-2018\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Abstract This paper explores the need and opportunities for historians to recognize the importance of video games to their research in modern American history. While this paper is rooted in examples specific to United States history, the call for historians to examine video games, engage with the rich field of games studies, and explore video games as sources in historical scholarship is a universal one, applicable to all fields of history. In this paper we argue that digital games are an essential part of media and cultural history and while media scholars and others interested in game studies have taken up the mantel of video games history, historians have been slow to respond to the medium and even slower to engage with video games as historical sources.\",\"PeriodicalId\":52352,\"journal\":{\"name\":\"International Public History\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":0.3000,\"publicationDate\":\"2021-06-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"International Public History\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1515/iph-2021-2018\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q2\",\"JCRName\":\"HISTORY\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Public History","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1515/iph-2021-2018","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"HISTORY","Score":null,"Total":0}
引用次数: 0

摘要

摘要本文探讨了历史学家认识到电子游戏对他们研究美国现代史的重要性的必要性和机会。虽然本文植根于美国历史的具体例子,但呼吁历史学家研究电子游戏,参与丰富的游戏研究领域,并探索电子游戏作为历史学术的来源,这是一个普遍的呼吁,适用于历史的所有领域。在本文中,我们认为数字游戏是媒体和文化史的重要组成部分,尽管媒体学者和其他对游戏研究感兴趣的人已经开始研究电子游戏史,但历史学家对媒体的反应很慢,甚至对将电子游戏作为历史来源的研究也很慢。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
Reprogramming the History of Video Games: A Historian’s Approach to Video Games and Their History
Abstract This paper explores the need and opportunities for historians to recognize the importance of video games to their research in modern American history. While this paper is rooted in examples specific to United States history, the call for historians to examine video games, engage with the rich field of games studies, and explore video games as sources in historical scholarship is a universal one, applicable to all fields of history. In this paper we argue that digital games are an essential part of media and cultural history and while media scholars and others interested in game studies have taken up the mantel of video games history, historians have been slow to respond to the medium and even slower to engage with video games as historical sources.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
International Public History
International Public History Arts and Humanities-History
CiteScore
0.40
自引率
0.00%
发文量
12
期刊最新文献
Where is the Seeker Who Searches for Another? Decolonial Approaches to Digital Public History Can It Be a Gamechanger? Interrogating the Prospects of Decolonization Through Public History in Japan A Reflection on and a Conversation about History, Memory, and Education at the Dachau Concentration Camp Memorial Joanna Wojdon, Dorota Wiśniewska, ed., Public in Public History Partnerships with Public Institutions: Reflecting on Applied History and Social Justice Principles
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1