Roberto Sánchez-Cabrero, Montserrat Peris-Hernández, A. León-mejía
{"title":"虚拟现实中的psicoterapéuticas机会上的早期使用者在西班牙","authors":"Roberto Sánchez-Cabrero, Montserrat Peris-Hernández, A. León-mejía","doi":"10.17993/3ctic.2020.91.41-73","DOIUrl":null,"url":null,"abstract":"espanolEste estudio describe el perfil sociodemografico y el potencial psicologico o terapeutico percibido entre los primeros usuarios de visores comerciales de Realidad Virtual (RV). Para ello, se utilizo un cuestionario informatizado disenado ad hoc para este proyecto. 117 participantes de ambos sexos, con una media de edad 36.91 formaron parte del estudio. Se analizan las relaciones entre las once variables evaluadas a traves de contrastes de medias (F de Snedecor) y analisis de contingencias (Chi-cuadrado y D de Somers). Los resultados obtenidos indican que el perfil del usuario de RV es preferentemente varon, con estudios superiores, ha adquirido mas frecuentemente un visor de videoconsola, con una frecuencia de uso de mas de una vez por semana y es usuario al menos desde hace dos anos. La utilidad terapeutica de esta modalidad virtual es reconocida por el 31.6% de los usuarios de esta tecnologia y el 37.6% infiere que en el futuro el uso para fines psicologicos sera factible y positivo, siendo los mas jovenes los que con diferencias estadisticamente significativas ofrecen esta valoracion. Se reconoce el uso terapeutico de dicha tecnologia principalmente en superacion de fobias y limitaciones fisicas, mejora del estado de animo, reduccion del estres y ansiedad, mayor efectividad en la provocacion de estados de relajacion, asi como en el ambito medico, especialmente en entrenamiento en complicaciones quirurgicas e induccion mas efectiva a la anestesia; senalando finalmente las ventajas que aporta en la mejora de la comunicacion entre personas, en el desarrollo de la inteligencia emocional y en la psicoterapia EnglishThis study describes the sociodemographic profile and the perceived psychological or therapeutic potential among the first users of commercial Virtual Reality (VR) viewers. For this, a computerized questionnaire designed ad hoc for this project was used. 117 participants of both sexes, with a mean age of 36.91 were part of the study. The relationships between the eleven variables evaluated through means contrasts (Snedecor's F) and contingency analysis (chi-square and Sommers' D) are analyzed. The results obtained indicate that the profile of the VR user is preferably male, with higher studies, he has acquired a videogame viewer more frequently, with a frequency of use more than once a week and has been a user for at least two years. The therapeutic utility of this virtual modality is recognized by 31.6% of the users of this technology and 37.6% infer that in the future the use for psychological purposes will be feasible and positive, being the youngest those with statistically significant differences offer this assessment. The therapeutic use of this technology is recognized mainly in overcoming phobias and physical limitations, improvement of mood, reduction of stress and anxiety, greater effectiveness in the provocation of states of relaxation, as well as in the medical field, especially in training in surgical complications and more effective induction to anesthesia; finally, pointing out the advantages that it brings in the improvement of communication between people, in the development of emotional intelligence and in psychotherapy.","PeriodicalId":40869,"journal":{"name":"3C Tic","volume":null,"pages":null},"PeriodicalIF":0.9000,"publicationDate":"2020-03-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Posibilidades psicoterapéuticas de la realidad virtual desde el punto de vista de sus primeros usuarios en España\",\"authors\":\"Roberto Sánchez-Cabrero, Montserrat Peris-Hernández, A. León-mejía\",\"doi\":\"10.17993/3ctic.2020.91.41-73\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"espanolEste estudio describe el perfil sociodemografico y el potencial psicologico o terapeutico percibido entre los primeros usuarios de visores comerciales de Realidad Virtual (RV). Para ello, se utilizo un cuestionario informatizado disenado ad hoc para este proyecto. 117 participantes de ambos sexos, con una media de edad 36.91 formaron parte del estudio. Se analizan las relaciones entre las once variables evaluadas a traves de contrastes de medias (F de Snedecor) y analisis de contingencias (Chi-cuadrado y D de Somers). Los resultados obtenidos indican que el perfil del usuario de RV es preferentemente varon, con estudios superiores, ha adquirido mas frecuentemente un visor de videoconsola, con una frecuencia de uso de mas de una vez por semana y es usuario al menos desde hace dos anos. La utilidad terapeutica de esta modalidad virtual es reconocida por el 31.6% de los usuarios de esta tecnologia y el 37.6% infiere que en el futuro el uso para fines psicologicos sera factible y positivo, siendo los mas jovenes los que con diferencias estadisticamente significativas ofrecen esta valoracion. Se reconoce el uso terapeutico de dicha tecnologia principalmente en superacion de fobias y limitaciones fisicas, mejora del estado de animo, reduccion del estres y ansiedad, mayor efectividad en la provocacion de estados de relajacion, asi como en el ambito medico, especialmente en entrenamiento en complicaciones quirurgicas e induccion mas efectiva a la anestesia; senalando finalmente las ventajas que aporta en la mejora de la comunicacion entre personas, en el desarrollo de la inteligencia emocional y en la psicoterapia EnglishThis study describes the sociodemographic profile and the perceived psychological or therapeutic potential among the first users of commercial Virtual Reality (VR) viewers. For this, a computerized questionnaire designed ad hoc for this project was used. 117 participants of both sexes, with a mean age of 36.91 were part of the study. The relationships between the eleven variables evaluated through means contrasts (Snedecor's F) and contingency analysis (chi-square and Sommers' D) are analyzed. The results obtained indicate that the profile of the VR user is preferably male, with higher studies, he has acquired a videogame viewer more frequently, with a frequency of use more than once a week and has been a user for at least two years. The therapeutic utility of this virtual modality is recognized by 31.6% of the users of this technology and 37.6% infer that in the future the use for psychological purposes will be feasible and positive, being the youngest those with statistically significant differences offer this assessment. The therapeutic use of this technology is recognized mainly in overcoming phobias and physical limitations, improvement of mood, reduction of stress and anxiety, greater effectiveness in the provocation of states of relaxation, as well as in the medical field, especially in training in surgical complications and more effective induction to anesthesia; finally, pointing out the advantages that it brings in the improvement of communication between people, in the development of emotional intelligence and in psychotherapy.\",\"PeriodicalId\":40869,\"journal\":{\"name\":\"3C Tic\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":0.9000,\"publicationDate\":\"2020-03-30\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"3C Tic\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.17993/3ctic.2020.91.41-73\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q3\",\"JCRName\":\"COMPUTER SCIENCE, THEORY & METHODS\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"3C Tic","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.17993/3ctic.2020.91.41-73","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"COMPUTER SCIENCE, THEORY & METHODS","Score":null,"Total":0}
Posibilidades psicoterapéuticas de la realidad virtual desde el punto de vista de sus primeros usuarios en España
espanolEste estudio describe el perfil sociodemografico y el potencial psicologico o terapeutico percibido entre los primeros usuarios de visores comerciales de Realidad Virtual (RV). Para ello, se utilizo un cuestionario informatizado disenado ad hoc para este proyecto. 117 participantes de ambos sexos, con una media de edad 36.91 formaron parte del estudio. Se analizan las relaciones entre las once variables evaluadas a traves de contrastes de medias (F de Snedecor) y analisis de contingencias (Chi-cuadrado y D de Somers). Los resultados obtenidos indican que el perfil del usuario de RV es preferentemente varon, con estudios superiores, ha adquirido mas frecuentemente un visor de videoconsola, con una frecuencia de uso de mas de una vez por semana y es usuario al menos desde hace dos anos. La utilidad terapeutica de esta modalidad virtual es reconocida por el 31.6% de los usuarios de esta tecnologia y el 37.6% infiere que en el futuro el uso para fines psicologicos sera factible y positivo, siendo los mas jovenes los que con diferencias estadisticamente significativas ofrecen esta valoracion. Se reconoce el uso terapeutico de dicha tecnologia principalmente en superacion de fobias y limitaciones fisicas, mejora del estado de animo, reduccion del estres y ansiedad, mayor efectividad en la provocacion de estados de relajacion, asi como en el ambito medico, especialmente en entrenamiento en complicaciones quirurgicas e induccion mas efectiva a la anestesia; senalando finalmente las ventajas que aporta en la mejora de la comunicacion entre personas, en el desarrollo de la inteligencia emocional y en la psicoterapia EnglishThis study describes the sociodemographic profile and the perceived psychological or therapeutic potential among the first users of commercial Virtual Reality (VR) viewers. For this, a computerized questionnaire designed ad hoc for this project was used. 117 participants of both sexes, with a mean age of 36.91 were part of the study. The relationships between the eleven variables evaluated through means contrasts (Snedecor's F) and contingency analysis (chi-square and Sommers' D) are analyzed. The results obtained indicate that the profile of the VR user is preferably male, with higher studies, he has acquired a videogame viewer more frequently, with a frequency of use more than once a week and has been a user for at least two years. The therapeutic utility of this virtual modality is recognized by 31.6% of the users of this technology and 37.6% infer that in the future the use for psychological purposes will be feasible and positive, being the youngest those with statistically significant differences offer this assessment. The therapeutic use of this technology is recognized mainly in overcoming phobias and physical limitations, improvement of mood, reduction of stress and anxiety, greater effectiveness in the provocation of states of relaxation, as well as in the medical field, especially in training in surgical complications and more effective induction to anesthesia; finally, pointing out the advantages that it brings in the improvement of communication between people, in the development of emotional intelligence and in psychotherapy.