{"title":"优化在线交互式多媒体的多维感知质量","authors":"Benjamin W. Wah, Jingxi X. Xu","doi":"10.1109/MMUL.2023.3277851","DOIUrl":null,"url":null,"abstract":"Network latencies and losses in online interactive multimedia applications may lead to a degraded perception of quality, such as lower interactivity or sluggish responses. We can measure these degradations in perceptual quality by the just-noticeable difference, awareness, or probability of noticeability ($p_{\\text{note}}$pnote); the latter measures the likelihood that subjects can notice a change from a reference to a modified reference. In our previous work, we developed an efficient method for finding the perceptual quality for one metric under simplex control. However, integrating the perceptual qualities of several metrics is a heuristic. In this article, we present a formal approach to optimally combine the perceptual quality of multiple metrics into a joint measure that shows their tradeoffs. Our result shows that the optimal balance occurs when the $p_{\\text{note}}$pnote of all the component metrics are equal. Furthermore, our approach leads to an algorithm with a linear (instead of combinatorial) complexity of the number of metrics. Finally, we present the application of our method in two case studies, one on VoIP for finding the optimal operating points and the second on fast-action games to hide network delays while maintaining the consistency of action orders.","PeriodicalId":13240,"journal":{"name":"IEEE MultiMedia","volume":"30 1","pages":"119-128"},"PeriodicalIF":2.3000,"publicationDate":"2023-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Optimizing Multidimensional Perceptual Quality in Online Interactive Multimedia\",\"authors\":\"Benjamin W. Wah, Jingxi X. Xu\",\"doi\":\"10.1109/MMUL.2023.3277851\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Network latencies and losses in online interactive multimedia applications may lead to a degraded perception of quality, such as lower interactivity or sluggish responses. We can measure these degradations in perceptual quality by the just-noticeable difference, awareness, or probability of noticeability ($p_{\\\\text{note}}$pnote); the latter measures the likelihood that subjects can notice a change from a reference to a modified reference. In our previous work, we developed an efficient method for finding the perceptual quality for one metric under simplex control. However, integrating the perceptual qualities of several metrics is a heuristic. In this article, we present a formal approach to optimally combine the perceptual quality of multiple metrics into a joint measure that shows their tradeoffs. Our result shows that the optimal balance occurs when the $p_{\\\\text{note}}$pnote of all the component metrics are equal. Furthermore, our approach leads to an algorithm with a linear (instead of combinatorial) complexity of the number of metrics. Finally, we present the application of our method in two case studies, one on VoIP for finding the optimal operating points and the second on fast-action games to hide network delays while maintaining the consistency of action orders.\",\"PeriodicalId\":13240,\"journal\":{\"name\":\"IEEE MultiMedia\",\"volume\":\"30 1\",\"pages\":\"119-128\"},\"PeriodicalIF\":2.3000,\"publicationDate\":\"2023-07-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"IEEE MultiMedia\",\"FirstCategoryId\":\"94\",\"ListUrlMain\":\"https://doi.org/10.1109/MMUL.2023.3277851\",\"RegionNum\":4,\"RegionCategory\":\"计算机科学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q2\",\"JCRName\":\"COMPUTER SCIENCE, HARDWARE & ARCHITECTURE\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"IEEE MultiMedia","FirstCategoryId":"94","ListUrlMain":"https://doi.org/10.1109/MMUL.2023.3277851","RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"COMPUTER SCIENCE, HARDWARE & ARCHITECTURE","Score":null,"Total":0}
Optimizing Multidimensional Perceptual Quality in Online Interactive Multimedia
Network latencies and losses in online interactive multimedia applications may lead to a degraded perception of quality, such as lower interactivity or sluggish responses. We can measure these degradations in perceptual quality by the just-noticeable difference, awareness, or probability of noticeability ($p_{\text{note}}$pnote); the latter measures the likelihood that subjects can notice a change from a reference to a modified reference. In our previous work, we developed an efficient method for finding the perceptual quality for one metric under simplex control. However, integrating the perceptual qualities of several metrics is a heuristic. In this article, we present a formal approach to optimally combine the perceptual quality of multiple metrics into a joint measure that shows their tradeoffs. Our result shows that the optimal balance occurs when the $p_{\text{note}}$pnote of all the component metrics are equal. Furthermore, our approach leads to an algorithm with a linear (instead of combinatorial) complexity of the number of metrics. Finally, we present the application of our method in two case studies, one on VoIP for finding the optimal operating points and the second on fast-action games to hide network delays while maintaining the consistency of action orders.
期刊介绍:
The magazine contains technical information covering a broad range of issues in multimedia systems and applications. Articles discuss research as well as advanced practice in hardware/software and are expected to span the range from theory to working systems. Especially encouraged are papers discussing experiences with new or advanced systems and subsystems. To avoid unnecessary overlap with existing publications, acceptable papers must have a significant focus on aspects unique to multimedia systems and applications. These aspects are likely to be related to the special needs of multimedia information compared to other electronic data, for example, the size requirements of digital media and the importance of time in the representation of such media. The following list is not exhaustive, but is representative of the topics that are covered: Hardware and software for media compression, coding & processing; Media representations & standards for storage, editing, interchange, transmission & presentation; Hardware platforms supporting multimedia applications; Operating systems suitable for multimedia applications; Storage devices & technologies for multimedia information; Network technologies, protocols, architectures & delivery techniques intended for multimedia; Synchronization issues; Multimedia databases; Formalisms for multimedia information systems & applications; Programming paradigms & languages for multimedia; Multimedia user interfaces; Media creation integration editing & management; Creation & modification of multimedia applications.