{"title":"面向游戏化能力发展的以用户为中心的得分机制设计理论","authors":"Martin Böckle, M. Bick, J. Novak","doi":"10.1080/10580530.2021.1975852","DOIUrl":null,"url":null,"abstract":"ABSTRACT Gamification is increasingly being used by organizations to foster work-related competencies and employee motivation. In the current body of gamification literature, there is a dearth of design knowledge about systems that foster the development of employee competencies through effective gamification approaches. The aim of this paper is to set the cornerstone of an information systems design theory (ISDT) of user-centered score mechanics that can assist both researchers and practitioners in building gamified environments.","PeriodicalId":56289,"journal":{"name":"Information Systems Management","volume":"40 1","pages":"2 - 28"},"PeriodicalIF":3.0000,"publicationDate":"2021-12-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":"{\"title\":\"Toward a Design Theory of User-Centered Score Mechanics for Gamified Competency Development\",\"authors\":\"Martin Böckle, M. Bick, J. Novak\",\"doi\":\"10.1080/10580530.2021.1975852\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"ABSTRACT Gamification is increasingly being used by organizations to foster work-related competencies and employee motivation. In the current body of gamification literature, there is a dearth of design knowledge about systems that foster the development of employee competencies through effective gamification approaches. The aim of this paper is to set the cornerstone of an information systems design theory (ISDT) of user-centered score mechanics that can assist both researchers and practitioners in building gamified environments.\",\"PeriodicalId\":56289,\"journal\":{\"name\":\"Information Systems Management\",\"volume\":\"40 1\",\"pages\":\"2 - 28\"},\"PeriodicalIF\":3.0000,\"publicationDate\":\"2021-12-08\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"3\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Information Systems Management\",\"FirstCategoryId\":\"94\",\"ListUrlMain\":\"https://doi.org/10.1080/10580530.2021.1975852\",\"RegionNum\":3,\"RegionCategory\":\"管理学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q2\",\"JCRName\":\"COMPUTER SCIENCE, INFORMATION SYSTEMS\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Information Systems Management","FirstCategoryId":"94","ListUrlMain":"https://doi.org/10.1080/10580530.2021.1975852","RegionNum":3,"RegionCategory":"管理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"COMPUTER SCIENCE, INFORMATION SYSTEMS","Score":null,"Total":0}
Toward a Design Theory of User-Centered Score Mechanics for Gamified Competency Development
ABSTRACT Gamification is increasingly being used by organizations to foster work-related competencies and employee motivation. In the current body of gamification literature, there is a dearth of design knowledge about systems that foster the development of employee competencies through effective gamification approaches. The aim of this paper is to set the cornerstone of an information systems design theory (ISDT) of user-centered score mechanics that can assist both researchers and practitioners in building gamified environments.
期刊介绍:
Information Systems Management (ISM) is the on-going exchange of academic research, best practices, and insights based on managerial experience. The journal’s goal is to advance the practice of information systems management through this exchange.
To meet this goal, ISM features themed papers examining a particular topic. In addition to themed papers, the journal regularly publishes on the following topics in IS management.
Achieving Strategic IT Alignment and Capabilities
IT Governance
CIO and IT Leadership Roles
IT Sourcing
Planning and Managing an Enterprise Infrastructure
IT Security
Selecting and Delivering Application Solutions
Portfolio Management
Managing Complex IT Projects
E-Business Technologies
Supporting Knowledge Work
The target readership includes both academics and practitioners. Hence, submissions integrating research and practice, and providing implications for both, are encouraged.