沉浸式多媒体的镜面反射检测与绘制

IF 2.3 4区 计算机科学 Q2 COMPUTER SCIENCE, HARDWARE & ARCHITECTURE IEEE MultiMedia Pub Date : 2023-04-01 DOI:10.1109/MMUL.2023.3262195
The Van Le, Yong-hoon Choi, Jin Young Lee
{"title":"沉浸式多媒体的镜面反射检测与绘制","authors":"The Van Le, Yong-hoon Choi, Jin Young Lee","doi":"10.1109/MMUL.2023.3262195","DOIUrl":null,"url":null,"abstract":"Immersive multimedia has received a lot of attention because of its huge impact on user experience. To realize high immersion in virtual environments, many virtual views should be generated at arbitrary viewpoints with advanced display devices. However, specular regions, which affect user experience, have not been fully investigated in an immersive multimedia field. In this article, we propose specular highlight detection and rendering methods to improve immersion. For specular detection, a high-performance variational attention U-network (VAUnet), which combines a variational autoencoder and a spatial attention mechanism, is proposed with a hybrid loss function. The specular regions detected from VAUnet are compressed with an immersive video coding standard (MPEG-I), and then the rendering is performed by considering the decompressed specular regions. Extensive experiments demonstrate that the proposed method improves specular detection performance and subjective rendering quality.","PeriodicalId":13240,"journal":{"name":"IEEE MultiMedia","volume":"30 1","pages":"38-47"},"PeriodicalIF":2.3000,"publicationDate":"2023-04-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Specular Detection and Rendering for Immersive Multimedia\",\"authors\":\"The Van Le, Yong-hoon Choi, Jin Young Lee\",\"doi\":\"10.1109/MMUL.2023.3262195\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Immersive multimedia has received a lot of attention because of its huge impact on user experience. To realize high immersion in virtual environments, many virtual views should be generated at arbitrary viewpoints with advanced display devices. However, specular regions, which affect user experience, have not been fully investigated in an immersive multimedia field. In this article, we propose specular highlight detection and rendering methods to improve immersion. For specular detection, a high-performance variational attention U-network (VAUnet), which combines a variational autoencoder and a spatial attention mechanism, is proposed with a hybrid loss function. The specular regions detected from VAUnet are compressed with an immersive video coding standard (MPEG-I), and then the rendering is performed by considering the decompressed specular regions. Extensive experiments demonstrate that the proposed method improves specular detection performance and subjective rendering quality.\",\"PeriodicalId\":13240,\"journal\":{\"name\":\"IEEE MultiMedia\",\"volume\":\"30 1\",\"pages\":\"38-47\"},\"PeriodicalIF\":2.3000,\"publicationDate\":\"2023-04-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"IEEE MultiMedia\",\"FirstCategoryId\":\"94\",\"ListUrlMain\":\"https://doi.org/10.1109/MMUL.2023.3262195\",\"RegionNum\":4,\"RegionCategory\":\"计算机科学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q2\",\"JCRName\":\"COMPUTER SCIENCE, HARDWARE & ARCHITECTURE\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"IEEE MultiMedia","FirstCategoryId":"94","ListUrlMain":"https://doi.org/10.1109/MMUL.2023.3262195","RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"COMPUTER SCIENCE, HARDWARE & ARCHITECTURE","Score":null,"Total":0}
引用次数: 0

摘要

沉浸式多媒体因其对用户体验的巨大影响而受到广泛关注。为了在虚拟环境中实现高度沉浸感,需要使用先进的显示设备在任意视点生成许多虚拟视图。然而,影响用户体验的镜面区域在沉浸式多媒体领域尚未得到充分研究。在本文中,我们提出了镜面高光检测和渲染方法来提高沉浸感。针对镜面检测,提出了一种结合变分自编码器和空间注意机制的高性能变分注意力u网络(VAUnet),并结合了混合损失函数。利用沉浸式视频编码标准(MPEG-I)对从VAUnet中检测到的高光区域进行压缩,然后根据压缩后的高光区域进行渲染。大量的实验表明,该方法提高了镜面检测性能和主观渲染质量。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
Specular Detection and Rendering for Immersive Multimedia
Immersive multimedia has received a lot of attention because of its huge impact on user experience. To realize high immersion in virtual environments, many virtual views should be generated at arbitrary viewpoints with advanced display devices. However, specular regions, which affect user experience, have not been fully investigated in an immersive multimedia field. In this article, we propose specular highlight detection and rendering methods to improve immersion. For specular detection, a high-performance variational attention U-network (VAUnet), which combines a variational autoencoder and a spatial attention mechanism, is proposed with a hybrid loss function. The specular regions detected from VAUnet are compressed with an immersive video coding standard (MPEG-I), and then the rendering is performed by considering the decompressed specular regions. Extensive experiments demonstrate that the proposed method improves specular detection performance and subjective rendering quality.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
IEEE MultiMedia
IEEE MultiMedia 工程技术-计算机:理论方法
CiteScore
6.40
自引率
3.10%
发文量
59
审稿时长
>12 weeks
期刊介绍: The magazine contains technical information covering a broad range of issues in multimedia systems and applications. Articles discuss research as well as advanced practice in hardware/software and are expected to span the range from theory to working systems. Especially encouraged are papers discussing experiences with new or advanced systems and subsystems. To avoid unnecessary overlap with existing publications, acceptable papers must have a significant focus on aspects unique to multimedia systems and applications. These aspects are likely to be related to the special needs of multimedia information compared to other electronic data, for example, the size requirements of digital media and the importance of time in the representation of such media. The following list is not exhaustive, but is representative of the topics that are covered: Hardware and software for media compression, coding & processing; Media representations & standards for storage, editing, interchange, transmission & presentation; Hardware platforms supporting multimedia applications; Operating systems suitable for multimedia applications; Storage devices & technologies for multimedia information; Network technologies, protocols, architectures & delivery techniques intended for multimedia; Synchronization issues; Multimedia databases; Formalisms for multimedia information systems & applications; Programming paradigms & languages for multimedia; Multimedia user interfaces; Media creation integration editing & management; Creation & modification of multimedia applications.
期刊最新文献
Generative Adversarial Networks for Biomedical Imaging High-performance Embedded System Design for QR Code Recognition with Deep Learning Terrain Segmentation Network in Wild Environments with Hybrid Plus Downsampling Robust Color Image Hashing with NMF and Saliency Map for Copy Detection Development of an Image Encryption Algorithm Based on Compressed Sensing and Chaotic Mapping
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1