Yao Xiao, Lei Xu, Can Zhang, Liehuang Zhu, Yan Zhang
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Blockchain-Empowered Privacy-Preserving Digital Object Trading in the Metaverse
The metaverse is an advanced digital world where users can have interactive and immersive experiences. Users enter the metaverse through digital objects created by extended reality and digital twin technologies. The ownership issue regarding these digital objects can be solved by the blockchain-based nonfungible token (NFT), which is of vital importance for the economics of the metaverse. Users can utilize NFTs to engage in various social and economic activities. However, current NFT protocols expose the owner’s information to the public, which may contradict with the privacy requirement. In this article, we propose a protocol, NFTPrivate, that can realize anonymous and confidential trading of digital objects. The key idea is to utilize cryptographic commitments to hide users’ addresses. By constructing proper zero-knowledge proofs, the owner can initiate privacy-preserving yet publicly verifiable transactions. Illustrative results show that the proposed protocol has higher computation and storage overhead than traditional NFT protocols. We think this is an acceptable compromise for privacy protection.
期刊介绍:
The magazine contains technical information covering a broad range of issues in multimedia systems and applications. Articles discuss research as well as advanced practice in hardware/software and are expected to span the range from theory to working systems. Especially encouraged are papers discussing experiences with new or advanced systems and subsystems. To avoid unnecessary overlap with existing publications, acceptable papers must have a significant focus on aspects unique to multimedia systems and applications. These aspects are likely to be related to the special needs of multimedia information compared to other electronic data, for example, the size requirements of digital media and the importance of time in the representation of such media. The following list is not exhaustive, but is representative of the topics that are covered: Hardware and software for media compression, coding & processing; Media representations & standards for storage, editing, interchange, transmission & presentation; Hardware platforms supporting multimedia applications; Operating systems suitable for multimedia applications; Storage devices & technologies for multimedia information; Network technologies, protocols, architectures & delivery techniques intended for multimedia; Synchronization issues; Multimedia databases; Formalisms for multimedia information systems & applications; Programming paradigms & languages for multimedia; Multimedia user interfaces; Media creation integration editing & management; Creation & modification of multimedia applications.