西努沙登加拉省马塔兰国家乡村城市4-5岁儿童使用教育外观猿(Ape)媒体形象对创造力的影响

I. M. Astawa, Ni Wayan Purni Astiti
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引用次数: 2

摘要

民族乡村城市马塔兰西努沙登加拉儿童年龄段儿童创造力发展中存在的问题。就是没有使用学校提供的教育游戏工具。教育游戏工具只存在于仓库中,从未应用于儿童的学习。教师用杂志和儿童读物进行教学比较单调。研究类型采用随机前测后对照组设计设计,即治疗组和对照组的存在。为获得最佳发育,治疗组给予5次治疗,对照组不给予治疗。为了获得适当的数据,研究人员从儿童创造性发展的观察、文献和仪器中收集数据。受试者分为2个班,A1组为治疗组,共10名儿童,男4名,女6名;A2组为对照组,共8名儿童,男4名,女4名。本研究预测阶段的结果为A1组57.37%,A2组54.37%。后测阶段,治疗组在接受治疗后,A1组为74.25%,A2组为56.40%。治疗组(A1)与对照组(A2)相比,前测与后测的最终结果提高了16.88%,而对照组(A2)仅提高了2.03%。教师通过使用教育游戏工具这一儿童学习活动中的形象媒体,可以提高4-5岁儿童的创造力。因此,教育媒体游戏工具的使用将影响国家国家城市马塔兰西努沙登加拉儿童年龄4-5岁儿童的创造力。DOI: http://doi.org/10.31098/ijeiece.v1i2.15
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Effect of Use of Educational Appearance Ape (APE) Media Image to Creativity Children Age 4-5 Years in National Country City Mataram , West Nusa Tenggara
Problems found in developing children's creativity in children age national country city Mataram West Nusa Tenggara. is the non-use of educational game tools provided by schools. Educational game tools that exist only to be stored in the warehouse and never applied in children's learning. Teachers are more monotonous to teach using magazines and children's books. The type of research used is experiment with Randomized Pretest-Postest Control Group Design design that is the existence of the treatment group and control group. To obtain optimal development, the treatment group was given treatments 5 times while the control group did not get treatment. To obtain the appropriate data, the researchers collected data from the observation, documentation, and instruments of the creative development of children. The subjects were 2 classes of A1 as a treatment group with 10 children consisting of 4 males and 6 females, and A2 group as a control group with 8 children consisting of 4 males and 4 females. The results of this study at the pre-test stage that is for the group A1 57.37% and group A2 54.37%. In the post-test stage, after the treatment group received treatment, the result of the A1 group was 74.25% and the A2 group 56.40%. The final result of the comparison of pre-test and post-test that is treatment group (A1) has increased 16,88% while the control group (A2) only 2.03%. Through the utilization of educational game tool that is the image media in children's learning activities, teachers are able to increase the creativity of children aged 4-5 years. So that the utilization of educational media game tools will affect the creativity of children aged 4-5 years in children age national country city Mataram West Nusa Tenggara.DOI: http://doi.org/10.31098/ijeiece.v1i2.15
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