Antonio-José Moreno-Guerrero, José-Antonio Marín-Marín, M. Parra-González, J. López-Belmonte
{"title":"21世纪教育中的计算机。科学网络文献的科学映射","authors":"Antonio-José Moreno-Guerrero, José-Antonio Marín-Marín, M. Parra-González, J. López-Belmonte","doi":"10.54988/cv.2022.1.1019","DOIUrl":null,"url":null,"abstract":"Computers have evolved over the course of history through successive generations. The impact of this technology on society has revolutionised the way we communicate, participate in the political life of a country or access education. The potential of the computer in the field of education has been highlighted by last year's global event. The objective of the study is to analyze the literature on the term computer in the field of education (COMPU-EDU) in the Web of Science database. For this, a bibliometric methodology based on a scientific mapping of the publications on the state of the question has been used. It has worked with an analysis unit of 10939 documents. The results indicate that research related to \"computer\" in education is mainly presented in English and in research articles. In addition, the journal with the most manuscripts on this line of research is Computer & Education. The analysis of the scientific evolution of this line of research shows that studies are mainly focused on teaching and learning processes, as well as on students' attitudes towards computer use. It can be concluded that the COMPU-EDU investigations are currently at an inflection point, given that there is a downward trend, as far as production volume is concerned. The scientific community is beginning to focus its research on other more specific branches of computer, such as augmented reality or robotics. In addition, the scientific production of COMPU-EDU in the 21th century focuses mainly on the attitudes of the members involved in the pedagogical act, on gender differences, on the elements of the teaching and learning processes - pedagogical methods and evaluation - and in the attention of students with special educational needs. Probably in the future the lines of research will begin to focus on self-regulation of learning, computational-thinking and gamification.","PeriodicalId":2,"journal":{"name":"ACS Applied Bio Materials","volume":null,"pages":null},"PeriodicalIF":4.6000,"publicationDate":"2022-01-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"5","resultStr":"{\"title\":\"Computer in education in the 21st century. A scientific mapping of the literature in Web of Science\",\"authors\":\"Antonio-José Moreno-Guerrero, José-Antonio Marín-Marín, M. Parra-González, J. López-Belmonte\",\"doi\":\"10.54988/cv.2022.1.1019\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Computers have evolved over the course of history through successive generations. The impact of this technology on society has revolutionised the way we communicate, participate in the political life of a country or access education. The potential of the computer in the field of education has been highlighted by last year's global event. The objective of the study is to analyze the literature on the term computer in the field of education (COMPU-EDU) in the Web of Science database. For this, a bibliometric methodology based on a scientific mapping of the publications on the state of the question has been used. It has worked with an analysis unit of 10939 documents. The results indicate that research related to \\\"computer\\\" in education is mainly presented in English and in research articles. In addition, the journal with the most manuscripts on this line of research is Computer & Education. The analysis of the scientific evolution of this line of research shows that studies are mainly focused on teaching and learning processes, as well as on students' attitudes towards computer use. It can be concluded that the COMPU-EDU investigations are currently at an inflection point, given that there is a downward trend, as far as production volume is concerned. The scientific community is beginning to focus its research on other more specific branches of computer, such as augmented reality or robotics. In addition, the scientific production of COMPU-EDU in the 21th century focuses mainly on the attitudes of the members involved in the pedagogical act, on gender differences, on the elements of the teaching and learning processes - pedagogical methods and evaluation - and in the attention of students with special educational needs. Probably in the future the lines of research will begin to focus on self-regulation of learning, computational-thinking and gamification.\",\"PeriodicalId\":2,\"journal\":{\"name\":\"ACS Applied Bio Materials\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":4.6000,\"publicationDate\":\"2022-01-31\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"5\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"ACS Applied Bio Materials\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.54988/cv.2022.1.1019\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q2\",\"JCRName\":\"MATERIALS SCIENCE, BIOMATERIALS\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"ACS Applied Bio Materials","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.54988/cv.2022.1.1019","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"MATERIALS SCIENCE, BIOMATERIALS","Score":null,"Total":0}
引用次数: 5
摘要
计算机在历史的进程中经过了一代又一代的发展。这项技术对社会的影响彻底改变了我们交流、参与国家政治生活或接受教育的方式。计算机在教育领域的潜力在去年的全球活动中得到了突出体现。本研究的目的是分析Web of Science数据库中有关“教育领域的计算机”(computer in The field of education)一词的文献。为此,采用了一种文献计量方法,其基础是对有关问题状况的出版物进行科学测绘。它与一个分析10939份文件的单位合作。结果表明,与“计算机”在教育中的相关研究主要以英语和研究文章的形式呈现。此外,在这方面研究最多的期刊是《计算机与教育》。对这一研究路线的科学演变的分析表明,研究主要集中在教学和学习过程,以及学生对计算机使用的态度。可以得出的结论是,鉴于就产量而言有下降趋势,计算机计算机和环境研究中心的调查目前正处于一个拐点。科学界开始把研究重点放在计算机的其他更具体的分支上,比如增强现实或机器人技术。此外,21世纪计算机科学教育的科学成果主要集中在参与教学行为的成员的态度,性别差异,教学和学习过程的要素-教学方法和评价-以及对有特殊教育需要的学生的关注。也许在未来,研究方向将开始集中在学习的自我调节、计算思维和游戏化上。
Computer in education in the 21st century. A scientific mapping of the literature in Web of Science
Computers have evolved over the course of history through successive generations. The impact of this technology on society has revolutionised the way we communicate, participate in the political life of a country or access education. The potential of the computer in the field of education has been highlighted by last year's global event. The objective of the study is to analyze the literature on the term computer in the field of education (COMPU-EDU) in the Web of Science database. For this, a bibliometric methodology based on a scientific mapping of the publications on the state of the question has been used. It has worked with an analysis unit of 10939 documents. The results indicate that research related to "computer" in education is mainly presented in English and in research articles. In addition, the journal with the most manuscripts on this line of research is Computer & Education. The analysis of the scientific evolution of this line of research shows that studies are mainly focused on teaching and learning processes, as well as on students' attitudes towards computer use. It can be concluded that the COMPU-EDU investigations are currently at an inflection point, given that there is a downward trend, as far as production volume is concerned. The scientific community is beginning to focus its research on other more specific branches of computer, such as augmented reality or robotics. In addition, the scientific production of COMPU-EDU in the 21th century focuses mainly on the attitudes of the members involved in the pedagogical act, on gender differences, on the elements of the teaching and learning processes - pedagogical methods and evaluation - and in the attention of students with special educational needs. Probably in the future the lines of research will begin to focus on self-regulation of learning, computational-thinking and gamification.