{"title":"基于Bloom分类法的混合现实在设计与规划专业学生教育中的可行性研究","authors":"Ade Candra Masrul, Zhenjiang Shen, Xiao Guo, Kenichi Sugihara, T. Nishino","doi":"10.1504/ijssoc.2019.103697","DOIUrl":null,"url":null,"abstract":"Head mounted display is considered useful for designing process. This research aims at investigating how the interactivity of functions and parts in mixed reality (MR) device can support the students' designing process and confirm the possibility of MR as sustainable technology. Students create 3D model using SketchUp, configure the scene in Unity, export Unity file to Visual Studio, build and deploy into MR, and confirm on the site. The result shows that although it is difficult for some students to operate MR, most of them could reach the manipulation and precision stage. MR also accelerates the prototyping of new design. It determines the feasibility of MR on design and planning education. At present, MR can only provide students with more realistic vision and basic operations but cannot significantly improve students' design. This research can be a reference for educators to support students in developing their design ideas.","PeriodicalId":38780,"journal":{"name":"International Journal of Sustainable Society","volume":" ","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2019-11-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://sci-hub-pdf.com/10.1504/ijssoc.2019.103697","citationCount":"1","resultStr":"{\"title\":\"Feasibility study of mixed reality on education of design and planning students based on Bloom taxonomy\",\"authors\":\"Ade Candra Masrul, Zhenjiang Shen, Xiao Guo, Kenichi Sugihara, T. Nishino\",\"doi\":\"10.1504/ijssoc.2019.103697\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Head mounted display is considered useful for designing process. This research aims at investigating how the interactivity of functions and parts in mixed reality (MR) device can support the students' designing process and confirm the possibility of MR as sustainable technology. Students create 3D model using SketchUp, configure the scene in Unity, export Unity file to Visual Studio, build and deploy into MR, and confirm on the site. The result shows that although it is difficult for some students to operate MR, most of them could reach the manipulation and precision stage. MR also accelerates the prototyping of new design. It determines the feasibility of MR on design and planning education. At present, MR can only provide students with more realistic vision and basic operations but cannot significantly improve students' design. This research can be a reference for educators to support students in developing their design ideas.\",\"PeriodicalId\":38780,\"journal\":{\"name\":\"International Journal of Sustainable Society\",\"volume\":\" \",\"pages\":\"\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2019-11-19\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"https://sci-hub-pdf.com/10.1504/ijssoc.2019.103697\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"International Journal of Sustainable Society\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1504/ijssoc.2019.103697\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q3\",\"JCRName\":\"Social Sciences\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Journal of Sustainable Society","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1504/ijssoc.2019.103697","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"Social Sciences","Score":null,"Total":0}
Feasibility study of mixed reality on education of design and planning students based on Bloom taxonomy
Head mounted display is considered useful for designing process. This research aims at investigating how the interactivity of functions and parts in mixed reality (MR) device can support the students' designing process and confirm the possibility of MR as sustainable technology. Students create 3D model using SketchUp, configure the scene in Unity, export Unity file to Visual Studio, build and deploy into MR, and confirm on the site. The result shows that although it is difficult for some students to operate MR, most of them could reach the manipulation and precision stage. MR also accelerates the prototyping of new design. It determines the feasibility of MR on design and planning education. At present, MR can only provide students with more realistic vision and basic operations but cannot significantly improve students' design. This research can be a reference for educators to support students in developing their design ideas.