Xinjue Hu, Chen-chao Wang, Lin Zhang, Guo Chen, S. Shirmohammadi
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Edge-Assisted Virtual Viewpoint Generation for Immersive Light Field
Light field (LF), which describes the light rays that emanate at each point in a scene, can be used as a six-degrees-of-freedom (6DOF) immersive media. Similar to the traditional multiview video, LF is also captured by an array of cameras, leading to a large data volume that needs to be streamed from a server to users. When a user wishes to watch the scene from a viewpoint that no camera has captured directly, a virtual viewpoint must be rendered in real time from the directly captured viewpoints. This places high requirements on both the computing and caching capabilities of the infrastructure. Edge computing (EC), which brings computation resources closer to users, can be a promising enabler for real-time LF viewpoint rendering. In this article, we present a novel EC-assisted mobile LF delivery framework that is able to cache parts of LF viewpoints in advance and render the requested virtual viewpoints on demand at the edge node or user’s device. Numerical results demonstrate that the proposed framework can reduce the average service response latency by 45% and the energy consumption of user equipment by 60% at the cost of 55% additional caching consumption of edge nodes.
期刊介绍:
The magazine contains technical information covering a broad range of issues in multimedia systems and applications. Articles discuss research as well as advanced practice in hardware/software and are expected to span the range from theory to working systems. Especially encouraged are papers discussing experiences with new or advanced systems and subsystems. To avoid unnecessary overlap with existing publications, acceptable papers must have a significant focus on aspects unique to multimedia systems and applications. These aspects are likely to be related to the special needs of multimedia information compared to other electronic data, for example, the size requirements of digital media and the importance of time in the representation of such media. The following list is not exhaustive, but is representative of the topics that are covered: Hardware and software for media compression, coding & processing; Media representations & standards for storage, editing, interchange, transmission & presentation; Hardware platforms supporting multimedia applications; Operating systems suitable for multimedia applications; Storage devices & technologies for multimedia information; Network technologies, protocols, architectures & delivery techniques intended for multimedia; Synchronization issues; Multimedia databases; Formalisms for multimedia information systems & applications; Programming paradigms & languages for multimedia; Multimedia user interfaces; Media creation integration editing & management; Creation & modification of multimedia applications.